Notes: -Typo in Yogi's dialogue, when he complains to his henchcolts. -The "Water's Grace" item name is shown incomplete due to its length. It has been shortened to "Water Grace". -The "Water Grace" item description still showed the same as the "Ninis Grace" one. It should say "special jewel" instead of "dance" now. The same applies to other descriptions of related commands. -Madmax's Lun Scripta was bugged and didn't properly calculate damage (the game was still considering it a physical weapon). Fixed it to consider it a magic item. You know what's funny about this chapter? That I completely forgot this hack has a difficulty similar to that of Radiant Dawn's Normal Mode. Rushing enemies here without properly checking every possible outcome can easily translate into a dead unit. Thankfully, RNG decided to not screw me up. Just make sure to not do the same mistakes as I did here. Also, we get to see the blessed/dread "Pinkie Sense", allowing our dear Maxia to avoid getting a second horn on her head. One's enough, thanks :P Nothing noteworthy about the chapter, just move your units carefully and be aware of the ballista. Its stats remain unchanged (7 atk if I'm not mistaken), so a fairly high Def unit like Big Mac or Pinkie can easily wall it. Should you want to get rid of it asap, send Fluttershy or Gilda to obliterate that archer. You'll definitely need to buff Gilda with the Water Grace if you wanna play it safe, otherwise just rely on her superior avoid. As for the boss, let's say Yogi's no slouch. He's actually easier to defeat than Bayerd though, as May demostrated with the Dented Shoe. O NOES now Pinkie and May are traitors. THE HORROR!!! Time to look for Twilight so that she can move some strings here and there. Too bad Scoot had to leave to get some information, she would've been the perfect choice to avoid all the ballista attacks :( Onwards to Chapter 9!