So.
We've had a look at the Japanese movie,
and an American show.
Now we shall have a look at The Adventures of Super Mario Brothers 3
Now you are probably asking, what happened to number 2?
Well, seeing as the Super Show was heavily based on
the American Super Mario 2,
and Super Mario 3 was the
it only made sense that the Americans would skip a number.
It is a legend no one will forget.
Everyone thought King Koopa had left the Mushroom Kingdom
And then
his Doom Ship attacked!
King Koopa was back!
With the greatest danger ever known:
His Koopa Kids.
Released in 1990 by DiC Entertainment,
The Adventures of Super Mario Brothers 3
is pretty much a sequel to the other cartoon,
consisting of only 1 season,
and is heavily based on the 3rd game
with its multitude of powerups.
Each episode is 10 minutes long
and opens like in the game with the curtain,
and has the world map behind the episode title
which most of the time reflects the theme of the episode.
The story isn't that much different
in that King Koopa wants to take over the Mushroom Kingdom,
but there are differences.
He now tasks his Koopa Kids to do some of the evil tasks,
though his kids also carry out evil tasks on their own.
Also, everyone can now come and go to the real world as they please.
And with such open warp pipes anyone can simply stumble in.
Oh my word. Where are we?
This means the Mario brothers have to defend 2 worlds.
Koopa also uses a set of magic wands
to turn people to stone,
turn them to dogs,
and change their size.
Again, no introductory episode and can be taken in any order.
And the animation quality is not much better.
However, Koopa doesn't change names or costumes to parody other stories,
nor do the plumbers perform any pat-a-cake routines.
The Koopa Kids all have their own personalities,
but the most memorable for me are Kooky and Kootie.
The inventor Kooky Ludwig Von Koopa
creates various devious machines
to help King Koopa rule the worlds.
Things like Time Machines
and the most notable Anti-Gravity gun
that can lift entire buildings and send them through the warp pipe.
The brat Kootie Pie Wendy O. Koopa
is the one that may cause the most trouble for both sides.
She asks something big from her father,
and with enough tantrums her father gets her what she wants.
But after that plan goes south,
her father stands up to her and tells her off.
Carrying over from the previous Super Mario show
and from the American Super Mario 2,
you got your 4 main protagonists.
While in Mario 1 and 3 you only play as Mario and Luigi,
while the Princess is kidnapped and Toad redirects you,
in Mario 2 you can choose to play as
Mario, Luigi, the Princess or Toad.
In these cartoons,
while it is still mostly Mario and Luigi who are the heroes,
everyone gets a turn at being the hero.
The Princess does take part in the action from time to time...
Thanks to you, Princess Toadstool,
you saved every continent of our real world
from Koop-tastrofy.
After all the times you Super Mario Brothers have saved the Mushroom Kingdom
it was the least I could do.
But often she's there to give good advice
and help out the brothers by bringing them powerups.
Mario! Head's up!
Got it, Princess!
In every episode whenever there is a climatic moment,
or close enough,
they make it a musical montage in one form or another.
Ninja man!
Do the Frog
ribbit
It's no joke
croak
I'm a Hurricane
In their place
When the goin' gets tough
Super Plumber don't get stuck
Doom
I don't want your fame
When there's no pain
You know there is no gain
Do the Koopa
Rip the Koopa
Do the loop de loopa
Or you'll be a party poopa
Twice as shifty
Two-time swindling
Twice as nifty
And man
It's rough
It's a dog's life
And stayin' on course
Coming on strong
Gatherin' speed
I do what I want
Hour by hour
A tower of power
Whenever I'm being a frog
Never kiss a mermaid
'Cause if you do
Doom
Piling up garbage in a great big heap
Let's give the old gondola a try
My Karoobi
I feel happy
You feel sad
I stay cool
When you get mad
Caught by the wind
Tumbling around
And some sound like they're straight out of Care Bears or My Little Pony.
The powerups here are much like in the game.
The leaf allows them to fly, though not needing any running speed,
the frog suit allows them to swim faster,
the flower allows them to shoot fire,
and the star allows them to take on anything.
This time around it isn't simply to bump your head.
The other powerups were only shown in the final episode.
There are a few episodes that have some good lessons.
One is where King Koopa teaches his kid
all the qualities to following in his footsteps.
And he does,
teaching us that if you are vile and mean to others
and especially if you teach these rotten ordeals to others
you will be swindled yourself.
Another episode shows a king treating his servants badly.
But once turned to a dog and is treated the same way
he turns a new leaf and shows more kindness.
And there is a very good one
where the Koopa Kids paint half the population red
and half the population blue,
then disguise themselves as either side,
and cause trouble for the opposite side.
I saw that!
It was one of those red mushrooms.
They're always doing mean stuff like that.
This causes the 2 sides to start fighting
until the Princess manages to convince them
that they shouldn't be separated by color.
Everyone's learned that it's not a person's color that counts
it's the kind of person they are inside.
Think they'll ever learn that lesson in the real world?
Yeah, when humans get as smart as mushrooms.
Ok, that last part spoiled it for me...
If people are to treat each other kindly no matter color or beliefs,
they should become...
vegetables?
I mean I treat people as people, therefore I should
I mean I treat **ople as people, therefor* I should
I mean I trea******le as people, theref***** should
I mean I tr**** **** as people, ther**** ****hould
I mean I **** ****s people, th**** ****uld
I mean **** ****people, **** ****
I mea**** ****ople, ** **
I m**** ****le, * *
I**** ****,
*** ***
* *
Let's have a look at Super Mario World next...