WEBVTT
Kind: captions
Language: en

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Hey guys, we have been receiving a lot of
concern for our project over copyright and

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what it means for us as we get further into
development. We listen to feedback, and we

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wanted to address these issues openly with
the community and provide an outlook on how

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fan-made projects like us; can deal with these
rising issues.

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The scope of this video will be covering the
controversial subject at large:

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Copyright and Trademark and how it may affect your fan-made
project. We'll be looking at international

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copyright treaties, and a little of U.S and
Canadian copyright law.

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The reason being is that there are myths and
misleading information surrounding the fandom

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when dealing with these issues. Such fear
mongering only stagnates the fandom's growth

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as a whole.

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Before we get into that, I'm Airplay: the
lead programmer at The Overmare Studios. Better

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known for working on the game, Fallout: Equestria.
Copyright and trademark have always been big

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issues that lingered in the background before
I jumped on this project. A few years back,

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I started developing a distribution protocol.
It quickly evolved into a piece of commercial

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software that was used in thousands of servers
across the globe. It was my first business

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venture, and a successful one. I had to ask
myself lots of copyright infringement questions.

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Such as, as a developer, how much responsibility
do I carry for infringers who utilize this

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protocol? Do I have to monitor activity? And
many other questions. All of these I eventually

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found answers to.

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I have composed this information from publicly
available sources, experience, and consulted

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with a practicing lawyer on the matter. As
a disclaimer, while such advice should never

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be taken as absolute or without professional
consultation, it should give you a better

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understanding of copyright and trademark.
I am still sure to receive a ton of hate mail,

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but somepony has to touch on the issue at
this point.

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Let's start off simple, what exactly is a
copyright? In short, It is exclusive ownership

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granted to the creator. Basically enabling
them to do whatever they want with whatever

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they made.

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The biggest myth I've heard is copyright protects
ideas. This is incorrect. Copyright protects

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expression, not ideas. While still implied
in the U.S., Canada extends this notation

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that a copyright must have a well defined
fixation. While the two may seem similar,

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it is important to distinguish the two. Otherwise,
every movie scene or independent film featuring

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the protagonist walking off into the sunset
would be infringement.

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Let's now look at what fandom projects are:
Usually they borrow characters, settings,

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or plot from some popular medium and project
it onto a blank canvas with new ideas injected.

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Either for creative
expression or those that do it solely for self-interest.

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Let's look at an example, let's say you took
an entire season of MLP and ported it into 3D.

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You then posted those on the internet
to share with everyone. You say to yourself,

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this is original work, copyright need not
apply. This is entirely untrue. This falls

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under a derivative work. Transferring mediums
does not grant immunity from copyright infringement.

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This is exactly what fandom projects are,
even fan art, derivative works. Not in whole

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all the time, but at least in part. However,
do keep in mind that in no case does copyright

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protection for an original work of authorship
extend to any idea, procedure, process, system,

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method of operation, concept, principle, or
discovery, regardless of the form in which

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it is described, explained, illustrated, or
embodied in such work. Ugh, that's a real mouthful.

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But that appears like a hardly accurate portrayal
of the current situation. If there is anything

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this fandom has, it is some amazing user created
content, not just fan-art. Josh Wattles, advisor

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in chief to Deviant Art, makes a decent talk
about fan-art. However, is ambiguous about

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it at times.

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Even Tommy Oliver touches on copyright when
defending fandoms.

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Both of these videos can be found in the description below.

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What is the difference between fan art, animations,
and games. Nothing. All are forms of expression,

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different mediums don't differentiate between
each other when it comes to copyright. When

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projects like MLP: Online and Mane6 shift
their goals or shut down, there will always

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be a huge controversy. It could be argued
games have a bigger impact on the original

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work given their size and popularity. However,
it is still the exclusive right of the copyright

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holder to respond to any derived work, so
it quickly becomes misrepresentation of information

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among the fandom when interpreting fan made
projects like our own.

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Let's shift gears a bit, I want to introduce
you to Canadian copyright law. Depending on

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the font and format you may receive the bill
in, it spans roughly one hundred and seventy

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six pages including both English and French,.

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We have international intellectual property
treaties such as the Berne Convention, UCC

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Geneva, UCC Paris, TRIPS, and WCT. While there
is some harmonization, what is interesting

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about these international agreements is that
they do have some exemptions to copyright

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to allow things like fair use, and we can
expand on those exemptions. And that is exactly

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what Canada did. To bring its Copyright Act
into the 21st century, Bill C-11 was made,

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passed and royal assented by the governor
general on June 29th, 2012.

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What is so nice about this bill? While fair
use is fine and all, an exception was added

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specifically for non-commercial user-generated
content. Generally coined as the "mashup provision".

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Like the fair dealing, this exception is subject
to several conditions, namely that the user

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identifies the source of the original work,
that the underlying work copied was legally

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acquired and, that the use did not have a
substantial adverse effect on the commercial

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exploitation of the underlying work.

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This is helpful for any fan made project to
say, yes, we are legal. At least if you live

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and have your infrastructure based in Canada
like us. However, that doesn't always stop

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cease and desists from coming in. Cease and
desists are fired at everyone and everything.

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I mean Google got a DMCA takedown notice
from Microsoft for its Gmail services.

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An honest mistake, but they can get pretty
ridiculous and are used as a scare tactic.

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There are resources that can help you and
it won't cost you either. When receiving a

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cease and desist, submit it to the Clearinghouse.
You can find both of these links in the description as well.

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While they cannot provide legal advice, they
can annotate it with questions and answers

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and provide you some helpful resources for
you to understand what you are dealing with.

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A lot of the scare tactics employed come from
when the affected company would likely try

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and claim statutory damages. This is what hits
everyone hard. Being noncommercial reduces

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any potential statutory damages significantly
if you find yourself in a tight spot. However,

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you should never be manipulated into submission
to begin with.

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Moving on to trademarks, I'd only like to
touch lightly on the issue. A trade-mark is

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a word (or words), a design, or a combination
of these, used to identify the goods or services

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of one person or organization and to distinguish
these goods or services from those of others

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in the marketplace. However, two products
can exist in a marketplace with the same registered

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trademark, but different scopes. A trademark's
scope must be defined at registration and

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cannot be modified at a later date. Now, Fallout
registered by Bethesda Softworks, in the Canadian

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scope does not cover "downloadable computer
game software."

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Their newer title, Fallout: New Vegas does
mention that though. Since we don't fall under

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the context of the wares scope for Fallout,
we can use it, and you can check the description for links again

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On a broader subject of trademark, such names
like the six main characters in My Little Pony

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only have their scope limited to toy
ponies, and for some reason, Fluttershy was

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abandoned. Yes, her trademark was abandoned.
While this doesn't exclude the character from

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copyright, it was an interesting find.

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So, with that all cleared up, I got a game
to get back to making. Cya.

