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Kill la Kill is for my money one of if not the

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best-looking TV anime ever made and while the series has gotten a lot of credit for its sense of visual design,

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I nonetheless think that it has been unfairly criticized in this regard,

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and underappreciated for its strengths.

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Reviewers often seem to miss the forest for the trees

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when talking about Kill a Kill's liberal use of Stills and limited animation,

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without accounting for just how cleverly it utilizes those elements,

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or talking about the incredible way that every single moment of animation flows into one another.

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What director Hiroyuki Imaishi and his team excel at is high impact visuals.

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If you haven't seen the video on Jackie Chan and how to direct action comedy by 'Every Frame a Painting',

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Then I highly recommend checking that out. In it, Tony explains how Jackie Chan manipulates a sequence of shots

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to make every punch and kick have more of an impact.

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These kinds of techniques are why when you watch a great Kung Fu movie,

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and someone gets punched you and your friends all yell "OH!".

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Whereas, in a more empty, and low impact fight scene, you might not feel much of anything.

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But what makes Imaishi's style so compelling, is that he doesn't simply apply the ideas of weight and momentum to the individual animation cuts,

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but also applies them to entire scenes.

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Imaishi's work is all about a sequence of rapid build ups and payoffs

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which flow together beautifully combined with extremely well crafted shot composition remember

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how Jackie Chan's style was called action comedy? Well, like action, comedy is also about build up, payoff, and timing.

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In other words the key to both action and comedy is the feeling of catharsis

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It's the satisfaction that comes from being wound up, and then released, or the impact of something bending until it breaks.

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A lot of the action scenes in Kill la Kill, such as the one which I'm about to talk about are also funny

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simply by virtue of their cathartic timing. What makes the series so fun to watch is the

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satisfying way that all of its animation plays out, and the hilarious and kick-ass moments that constantly result from its use of momentum.

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Right off the bat, with Kill la Kill's opening scene, it starts to build tension using super dramatic text cards

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that pan towards the screen with a bass-y musical cue behind them. The camera pans back across

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what would be a typical classroom scene, except that we can immediately tell that something's off about it

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from the metallic look of the walls, the pipes running through the ceiling,

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and what looks like the door of a battleship. The high contrast between orange light coming in from the outside

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and the dark blue shadows on the walls as well as on the uniforms of the students creates a sense of heightened drama

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which contrasts with these silly shots of Mako's sleeping head bobbling around with a giant snot bubble, and with all of the snacks and toys on

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The students's desks this contrast puts us in an interesting state of mind as viewers

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The scene is set up equally for some kind of dramatic confrontation, as well as for irreverent slapstick comedy.

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And the scene which is about to come is exactly all of those things.

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After a sudden bang on the door, the camera pans towards it very slowly while the wheel turns with lots of resistance,

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causing the tension to rise even more with our expectations

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Then BAM!

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Giant foot through the door! As the torn off door crashes into the window we hear the classmates react with the same incredulity that we

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Do and then there is once again a small build-up between the door hitting the window and it breaking apart to decimate the room.

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Because of how the door initially leaves through the left side of the screen,

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passes through this shot where and everyone turns their heads to follow it, and then comes in from the right to hit the window,

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the impact of that action is felt across all three cuts. The build up after the door hits the wall,

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then gives us just enough time to process that impact before it comes crashing back through the right side of the screen and into this next cut.

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This way the destruction of the classroom has just as much impact

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as the shot at the door getting kicked in with the addition of a big visual payoff

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in the way that all of this detail litters the screen. What keeps us grounded in this shot is the placement of the teacher in the center

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who is standing still in a strange pose amidst all of this chaos. If not for this, then the cut to the teacher

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staring into the gaping doorway would feel jarring after all the stuff going on in the last shot.

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But because of this visual through-line, the transition feels natural

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In this shot the slow-moving dust and falling papers serve as a resolution to the previous payoff,

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which helps to transition into the next tension build-up. We still feel connected to the action

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which has just happened, while pensively awaiting the forthcoming drama.

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Our anticipation for what might come from the darkness is heightened by the length of this shot,

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and by the teachers slow drawl when he talks. Three lights come beaming out of the darkness to signify to us that something is coming.

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Sort of like an enemy telegraphing its attack in a video game. Our anticipation reaches its peak at this point, and then his

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off big-time with this utterly insane visual of Gamagori flooding the frame with his massive body.

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This animation cut itself has an enormous sense of elasticity as Gamagori

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stretches his body to fit into the screen, and then slams his foot on the ground and screams

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generating tons of impact. If we compare this animation cut to the impact of a shotgun sound, then Gamagori

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squeezing through the door would be the cocking of the gun. The slamming of his foot and

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screaming would be the sound of the gun going off, and then the appearance of the one star students would be the sound of the gunshot

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reverberating through the air. the appearance of these students also draws a clear line leading out of the frame into the opposite direction which is

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where the camera then cuts to next. Gamagori's massive presence not only dominates the majority of the frame in this shot,

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but the teacher then escapes backwards across the frame until he's tiny,

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signifying the immense power of this giant man Gamagori's head even

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encroaches further into the frame as the shot continues allowing him to take complete ownership of the scene.

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Remember that up until now the teachers presence in the center of the frame was our visual through-line for every shot.

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However, Gamagori has come in from the right taking up a ton of the frame, forced the teacher out of the frame, and then

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boldly taken over the entire frame with his face and name in the next shot.

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Within seconds gamma gory has run the teacher out of his scene and taken possession of it by force.

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Gamagori remains centered in the frame as he walks around the classroom forcing even the camera,

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which had mostly been stationary up until this point, to follow along with him.

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Gamagori is portrayed at his actual size now. Meaning that his size before was more representative of the size of his presence.

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manipulates scale like this constantly using its art more to convey the feeling of a scene above its actuality.

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It's also worth mentioning how these cuts cleverly utilize the silhouette of a student as a

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wipe when transitioning between them. As Gamagori surveys the students,

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we are now introduced to the student whom he is obviously looking for,

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and whose face conveys a mixture of fear and anger.

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Once again we enter a period of build-up as we wonder if this kid is going to make a move.

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He stands up and knocks his desk out of the left side of the screen which draws our attention in that direction

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before this next shot, which also features right-to-left tension. In this shot, both Gamagori

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and this kid are sharing the center of focus.

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Gamagori dominates the upper left half of the screen with his massive body, but in spite of his size

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the kid's prescence

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is bolstered by all of the other students staring at him, and by the fact that Gamagori's face is shadowed while his is lit.

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As the kid raises his arm slowly into the air while clutching a smoke bomb, and his voice goes up in pitch the tension escalates

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all over again before the kid bursts the bomb and the screen is completely filled with smoke. Now the camera cuts out to the hallway

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as smoke blows the door off of several classrooms and suddenly everything starts moving very fast in

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contrast with the tension of the previous scene, now we are greeted with pulse-pounding,

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explosive action. Our defiant youngster has burst from the classroom and taken off attempting to flee the tension and overwhelming presence of Gamagori.

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however only seconds later gamma

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Gory shows us that he will not be forgotten so easily

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This brilliant multi-layered scene gives us two action sequences at once.

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One of this kid who thinks he's getting away hauling ass down a revolving series of staircases,

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and one of Gamagori's aerial pursuit as he free falls from the building. Besides being

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visually impressive, the action has gotten so frenetic and chaotic in this sequence that the next payoff actually arrives in how it comes to a halt.

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In one very rapid sequence - just as this kid has finally gotten the scene all to himself for a moment -

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he throws the doors open wide with a bang only for Gamagori

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to be right there, towering over him, and then Gamagori grabs him by the collar.

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You'll notice that the transition from

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Gamagori standing in front of him to having him by the collar is so fast that we don't even see the action taking place.

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We only understand it because of a well-placed sound effect, which occurs across both cuts.

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It's because of the sequential impact of the doors flying open

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and Gamagori grabbing the kid by the collar, that we instantly sense how completely

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Gamagori has flattened this kids attempt to escape, and how he immediately takes back control of the scene.

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Whereas the previous action sequence had featured both Gamagori

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and the kid in contesting positions of power, the next shot after Gamagori throws him is the beginning of a beatdown.

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Gamagori has, once again, forcefully expelled someone from the frame.

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Only this time, we follow along to see just how much damage the kid is taking.

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This high-intensity

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Sequence immediately smash cuts into a detailed frame of Gamagori asserting his dominance.

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Only this time, it's less about Gamagori and more about the school itself.

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Notice that the school dominates most of the screen, along with both Gamagori and his one-star lackeys.

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We even have this enormous burst of light, which signifies the supreme power of the school itself.

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However, we have yet to see the actual source of this light, meaning that the school and Gamagori are merely a part of the light That the school casts over its students.

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Our kid is not done though. While Gamagori is still looking down at him,

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he once again finds himself better lit, and attempts to reclaim the scene by unveiling the one star uniform

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which he has stolen. The uniform even gets its own on-screen text, which has already been used to establish important or powerful forces.

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However, the uniform only gets a text crawl which tacitly implies that it is less important than Gamagori who got an entire screen full of text before.

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This slow panning shot once again builds up the tension as we are posed with the question of whether or not this kid can turn

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the tables on the opponent who was casting that shadow across his face. Once the kid dons the uniform,

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He gets to take center stage and even has his own star burst from behind.

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Immediately his presence has increased massively, and as his body transforms, he dominates the screen in his own blinding light.

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This is the kind of shot, which would be used to introduce a main character or a superhero in most episodes of most shows.

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right away

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We understand just how much this uniform has increased his powers as well as his importance in the eyes of the scene now in spite

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of Gamagori's

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Overwhelming presence the kid is able to hold his own in a longer shot and even pull the camera back to focus on himself.

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He slaps away Gamagori's whip, and then takes over as much of the screen as he can

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and the wind up to one huge scenery tearing punch and

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then BOOM

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What should have been this kid's earth-shattering rebuttal to gamma Grey's attack is instead consumed by Gamagori's presence all over again.

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Not only do Gamagori, his men, and the light of the school consumed the majority of the screen,

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but Gamagori's power radiates out of him with a demonic light. This is the turning point

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after which it's apparent that Gamagori is far more powerful than what any of us could have expected.

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This kid feels small and feeble all over again.

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As Gamagori reclaims the frame for himself once more.

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In this shot even though

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The kid is centered and alone in the screen,

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the actual focus of the shot is of Gamagori's shadow being cast

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over him. At this point Gamagori's presence is so all-consuming that he doesn't even have to be in the shot to have possession over it.

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Gamagori grows even more gigantic, brilliant, and terrifying as he continues his explanation, before finally jumping into his utter

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beatdown of this poor pathetic rebel. In the midst of Gamagori's scenery-chewing

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beatdown we are teased by brief cuts of Satsuki waiting in the wings.

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We don't know who this is yet,

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but the fact that she's important enough to stand over a Gamagori's fight sets us up for the

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expectation of her power. By the time Gamagori's beat-down is complete,

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The kid has been reduced to nothing but a tiny blob in the midst of this gigantic shot

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Which is dominated entirely by gamma gory and the walls of the school once Gamagori has retrieved the uniform

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He gives it a pat-down

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signifying that he has completed his mission and done away with his opponent.

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When gamma gory hands the uniform back to his subordinate, the camera pans to the right which works as a

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transition away from the kid, and on to the rest of the school behind them. Just in this one cut we have effectively

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ended the relevance of that kids scene and moved into a new sequence as Gamagori rants to the entire student body, we see

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panning shots of students looking out of the windows all of which are covered by the school's radiant light filtering in from above. This shows

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that while the camera may be focused elsewhere, the scene is still being owned by the school and those who govern it. Then finally as

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The teacher and Gamagori glance upwards drawing our attention towards the light source, we finally get our introduction to Satsuki.

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Within seconds, and before even emerging onto the scene,

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Satsuki Immediately takes complete control of the scene just in this one shot.

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in spite of having dominated the entire scene up until this point,

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Gamagori is made to look small in the face of this incredible light which consumes

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everything. Satsuki doesn't have to force her way into the center of the shot even from a distance her presence owns the frame.

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Similar to how Gamagori's shadow had continued to possess the scene even when he wasn't on-screen,

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Satsuki's light shines entirely over this cut as Gamagori pays deference to her in the center.

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Satsuki's proper introduction with her name card on screen requires a towering panning shot

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which places the entirety of the school and its one-star students underneath her radiant light.

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It's worth noting that in the consecutive upward pans while Satsuki gives her brief speech,

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We can just barely get a glimpse of her other Elite Four members. While we don't know who these shadowy figures are just yet,

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we at least know that there are others who are powerful enough to be sharing a screen with Satsuki.

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Considering all that we've seen, we can instantly recognize that these are going to be hugely

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important characters even though they've been on screen for less than a second and never even been mentioned

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verbally. After Satsuki's radiance wipes the screen we then cut to another shot of the school only without the light radiating from the top

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Signifying that we've transitioned into a new scene. The next shot is simply one long continuous

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pan which once again serves as another huge tension build we see honno-ji academy the school

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which we've just been made to in its full form followed by the entirety of the

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Gigantic city that the school stands at the summit of. Then finally,

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we are introduced to our main character the transfer student, Matoi Ryuko,

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who gets her own screen filling shot all to herself.

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Matoi Ryuko is then shown at the foot of this city standing off against the overpowering light from high above.

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Right away we understand that this girl is going to have to fight her way to the top in opposition of the city in its entirety.

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And that's when we get the title card and the big payoff of the theme song

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just within the span of this opening scene we have witnessed to the ways that Kill la Kill uses a

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constant sequence of tension and payoff to build satisfying high-impact action comedy scenes, as well as how it

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utilizes shot composition and color design to communicate the power

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relationships between its characters, and the flow of its action, all while introducing us to the setting and most of the important characters.

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I hope that this breakdown can help people to appreciate why I regard Kill la Kill as such a visual masterpiece.

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Honestly, there are not a lot of TV anime which come anywhere close to putting this level of care and thought into every single frame of animation.

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And to criticize Kill la Kill for not always having the most fluid animation seems like totally missing the point to me.

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When you can tell that a series has a very satisfying visual element,

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even in spite of its limited animation then try and figure out what the series is doing to

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compensate for that limited animation.

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Personally I think that Kill la Kill's sense a flow and composition makes it far more visually engaging than any other TV anime that I've seen,

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regardless of the fluidity of its movement.

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Let me know how you feel about it in the comments, and if you enjoyed this video,

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then be sure and subscribe for more videos just like this

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and support me on Patreon if you'd like to help me continue to make this kind of content in the future.

