This scene was actually created the same time as the Typography. This was canceled in favor of the Typography. Song by WoodenToaster Visuals by X-90 I decided to upload this anyway. Thanks to WoodenToaster for allowing me to upload his work. I'm terribly sorry about the quality being ducked. The original render is 8 GB but without sound. Whenever I post-process the video to just overlay the song, the final render loses quality. I decided to finally just bang my head on the table and give into Video encoding as well as Youtube's demands. During the creation of this video, I was also creating the Typography/rap version at the same time. I decided to drop this one because of the massive render times as well as the grass not acting properly and the vines not looking as good as they could. I decided to bring this back and upload it anyway. I actually thought about doing visual exclusive videos, mostly for music pieces without any words. It's interesting that this video was dropped in favor of the more upbeat typography. The song itself follows the same path; the song used was dropped in favor of the final version of Beyond Her Garden. Two dropped ideas thrown together to finally showcase their stuff. I went back to where I found the download and it seems to have gone down. I'll get a link... http://www.mediafire.com/?y0vbma12112o61q On the side note, there was another canceled project that came right after the Typography version. It was dropped for the one of the same reasons as this video: Render times. I can't even count how many grass blades are in this scene. This video took 7 days of rendering across 3 computers. Never has my room been so hot. ----- The Project itself ----- As said, this project was dropped from production in Favor of the Typography. This is the entire song and video. There were a number of things that were supposed to be going into this video that never came to light. The intro is almost exactly as planned, except for an element or two. When the camera is down low in the grass, there is a invisible ball around the camera that pushed the grass out of the way, as if really inside the grass itself. For some reason, it didn't do that and just phased through it instead. In the middle of the grass island, there was supposed to be a carrot that was growing stop-motion style. Once it hit full size, it would have shot out the vines. The vines themselves are where most of the effort were supposed to go. I wanted the vines to go up much slower and branch out every few feet or so, as in real growth. At the end of each tiny branch would be a small leaf that blooms out. Once the camera hit the top of the vines, a very large leaflet (about 10 feet in length, 4 feet in diameter) would have grown out the very top with a carrot just dangling below it at the bass of the leaf. On top of the leaf, water droplets would drip off the leaf onto the carrot. The carrot would grow a slight amount and the camera would reposition itself so that it would mimic Carrot Top's cutie mark (with a few carrots appearing behind it via camera tricks). Then the credits would be engraved in either the leaf or the carrot, in a super close camera shot (kinda like 1" of carrot takes up the entire screen, with Depth of Field taking over). Of course, I would gladly have extended this video if the super-original song was extended as well, but it was short and sweet so I'm content with ending it here. If I ever get time, I will finish this video with every idea described above. However, I'm unsure how I would simulate water droplets in C4D. I'm also a bit queasy thinking about having to position every leaf manually, then scaling it when the vines get into position. I also would not want to render for another 7 days. But it's still up for consideration if I ever have a week to do little else. -----Render Times----- Like said, it took 7 days to render this 70 second video across 3 computers. That is just grass. If I took all of the intended elements, described above, and added them to a final video, I would be looking at render times of 10+ days. Depth of Field adds about 20 seconds to each frame, as it is done individually. Grass takes about 1 to 10 minutes per frame, each frame recalculated for physics. Ball physics interaction would require some baking, about 10 minutes ahead of time. Water Droplet, probably requiring a transparent material with refractive properties, would add about 10 seconds per frame while on screen. High-Poly carrot would add a few seconds per frame. For super realism on the ultra-close shot, probably looking at 1 million polygons + slight fuzz which is also a form of hair, altogether probably 2 minutes EXTRA per frame. Do remember, 30 frames per second. Multiplied by 70 seconds that is ~2100 frames. It is ridiculous that my full feature typography's final render take under 24 hours each, where a one minute video dies and is Avenged Sevenfold.