Behind the Scenes video for the Obsolete Typography Notice: The original video's timings will seem different after watching this. As said before, this took about 10 days to create. That is officially THE LONGEST I've ever worked on a single scene. This time I didn't include the camera track because it cluttered the view extremely. We'd be looking at Rainbow Dash's flight plan if I were to leave it up. In comparison to all of my previous videos, this is both fast and slow despite appearing to be of insane speeds. BHT was nice and flowy with some speed points, 20%C was sharp and to the point with an occasional stop and NBD was extremely smooth but with a slingshot speedup at the end. OBS was more of a bullet train - The whole thing started smoothly with ultimate flow then once it got speed it fired into almost unreadable depths. Although I did slingshot a couple scenes one by one, the entirety was well paced (Or at least I think it is). All of my Typographies have storyboards, this one was no different. Although, this one was written similarly to a Global Illumination render. The first pass is extremely coarse and unrefined with the following 7 passes doing the same but with slightly more detail each pass. The 8th pass is extremely detailed and slow, then the final render. In the storyboard, I ran through it quickly for the ideas I already had. Then as the days went on, I got more into detail of how they would work. Of course, like any GI pass, one square in the bucket sequence will be inaccurate or missed. This was the case for the section just before the finale, those areas were blank almost up until I created them. As some may or may not have noticed, The chip wall has returned once more. This was because in the beginning of BHT, Mic says "Mic On the Mic we wreck the scene" which is nearly identical to OBS's "Mic On the Mic we come wreck the scene". I brought it back for the people who liked my very first Typography. I was also going to bring back the 20%C emblem at the very end when Lulz says "getting 20 percent more obsolete" but the scene pace was moving too fast and giving the emblem more screen time would've broken the flow. ~~Technical Stuff~~ Made entirely in a 3D environment (Cinema 4D R12), zero post processing. One continuous scene. 1920x1080P 30FPS at 6800 total frames. Render machine: Phenom 1090T 6-core + 16GB RAM. Total rendertime roughly 9 hours. This is the very first render that did not fail in any way. One straight night and bam, ready to roll out. The only error is the Jason DeRulo visibility, but that can be seen as an easter egg. Some of the render effects used are Object Glow, Highlights and Cel-Rendering. 1x1 anti-aliasing. ~~Extra stuff~~ Obsolete title card http://fav.me/d509dn6 The Orbital Friendship Cannon has been revised http://fav.me/d5266az The entire creation of Obsolete was created on livestream, if you want to know how something was created, look through that or just ask.