Cookies to whoever can name every source I used. Rant about vegas: the annoying transparent box around Sweetie Belle is from the chroma keyer, for some reason it doesn't get rid of the green screen. The problem is that when I nested the mask, for some reason the mask itself would make the green screen slightly darker than the true green I use for it. Either way, masking seems like too much effort for too little gain, especially on still frames. The funny thing is, I nested two other sources. The rarity source has this same problem, although it's not as bad because the source is static and it actually ends up looking neat. But I used the same technique on the bottom left high-hat source, AJ brushing Fluttershy's hoof). This because it wasn't loading at all in vegas, and, fearing a breakdown, I rendered it in front of a green screen. When I put it back though, there were no problems, as that would've been very noticable. This project took the better part of five days to do visually, and 2 for the audio. The main reason the visual took so long is that after I put in the rarity mask, vegas started lagging so bad I had to render it out, the full thing. Because it was lagging so bad, I couldn't see the errors, and this resulted in a grand total of about 12 hours spent rendering videos (the finished product took 1.5 hours, but I noticed an error in the track motion and had to do it again). Rant ends here. The original song is the brinstar theme for when the soil is green found here: http://www.youtube.com/watch?v=0ULlqfeNLWY (sorry I don't know the actual title...) I admit that the green soil area isn't in all the gameplay footage. The footage itself is part of one of my old commentaries, so yes, I shot it. And in case you were wondering, there's no BGM. Most video game songs sound better without.