Here, I try something different---I start with the NPCs' behavior that you see in-game, and then work backwards from that to see how the NPC looks in the editor. I show off two potential minibosses that could be in the final game; I already have Spring Spessartine in the current release. Note that these videos were designed to bee viewed one after the other, and tidbits of important/useful information are scattered here, there, and everywhere. If you skip a video or skip a part of a video, you could miss out on it.