Link to the game: http://staticvoidgames.com/games/WeatherFactoryMeltdown Here, I explain my latest change (latest as of 03-09-15) to the Weather Factory Meltdown game: enemies now look like they're made of gemstones, and when you kill them, they turn into collectible treasure that bounces all over the place---finally simulating some physics (sort of). This presents a few problems, e.g. some enemies are placed in ways such that it's hard or impossible to collect the gems they drop---I have plans to address that with Rarity's magic in the future. I've also given the enemies names: Stationary, non-attacking red enemy: Rough Ruby Stationary, bullet-firing blue enemy: Spark Sapphire Left-and-Right moving pink (once gray) enemy: Patrol Agate Up-and-Down moving, non-attacking green enemy: Float Peridot Left-and-Right moving, electric yellow enemy: Zap-o Topaz Up-and-Down moving, bullet-firing violet enemy: Blast Amethyst I hope to add more enemies soon---both more non-boss enemies and more bosses. Next on the list is a stationary orange enemy who throws bouncing fireballs called Sizzle Citrine, but I digress.