This is the third of three videos explaining how Speaker-NPC's work. Actually, the main reason I added a dialog system and NPC's to the game now (when I'd originally wanted to focus on adding more enemy types) is because I'm hoping to get some of my work for this game onto deviantart to get better known. There are a few artists for whom this game is right up their alley, and if I get to know them and they get to know me, I could finally get some help for this game. Hopefully, I'll be able to get parallax scrolling into the game engine fairly quickly, before they really start to ask for a ton of hard-to-add features! The fact that this one took about four months to code should tell you how difficult it is to add a feature to the game!