Today I thought it might be interesting to talk about balancing games, from the wide perspective of table top, video games, and otherwise. It's a difficult thing to do with some interesting psychology and behavior behind it. Most games focus on changing whatever players are complaining loudest about, and you find it's very hard to motivate any group to accept increasing performance because nobody complains about being annihilated by a weak weapon or faction. Help keep us going by donating or visiting our store! http://www.dawnsomewhere.com/store/ We also have a Patreon account: http://www.patreon.com/DawnSomewhere You can ask me questions on my Tumblr: http://fimflamfilosophy.tumblr.com/