WEBVTT
Kind: captions
Language: en

00:00:00.960 --> 00:00:04.240
This time, we would take a look back&nbsp;
to one of the first Pony games 

00:00:04.240 --> 00:00:06.080
I ever played: Story of the Blanks!

00:00:07.280 --> 00:00:08.880
I you haven't played this game before,&nbsp;&nbsp;

00:00:08.880 --> 00:00:11.777
then I recommend playing it first&nbsp;
before continueing watching.

00:00:17.360 --> 00:00:20.240
As you can see, it's an 8-bit, inspired fan game.&nbsp;

00:00:21.520 --> 00:00:26.880
It even has PAL and NTSC colour switches, so&nbsp;
you know it's serious with the autenticity.

00:00:27.440 --> 00:00:33.200
The game was developed and published by Donitz&nbsp;
on DeviantArt and Newgrounds in July 2, 2011.&nbsp;

00:00:33.200 --> 00:00:34.400
Links in the description.

00:00:39.520 --> 00:00:43.360
Alright so before we start actually&nbsp;
playing the game I have a question:&nbsp;

00:00:43.360 --> 00:00:48.240
What's that supposed to be on&nbsp;
the sky? or whatever that is.

00:00:51.040 --> 00:00:54.560
Is that some kind of like, orange cloud? or lake?

00:00:56.400 --> 00:00:59.600
This thing always bothered me ...

00:00:59.600 --> 00:01:01.360
But anyways, it's just abstract background.&nbsp;

00:01:03.120 --> 00:01:07.840
Alright so we start. we use the arrow&nbsp;
keys to move and use Z to interact.&nbsp;

00:01:08.800 --> 00:01:14.000
Alright there's no much to interact here so we&nbsp;
just move around we just have to follow the path

00:01:18.720 --> 00:01:20.960
Oh yeah by the way, I'm not gonna do voices.

00:02:16.320 --> 00:02:21.840
And so up we go! We follow&nbsp;
Twilight into the Everfree Forest.

00:02:26.560 --> 00:02:31.440
Now I have to say first of all the&nbsp;
Everfree Forest here looks too pretty.&nbsp;&nbsp;

00:02:32.480 --> 00:02:39.920
Like, I know that this is kind of like&nbsp;
the outskirts of the Everfree Forest&nbsp;&nbsp;

00:02:39.920 --> 00:02:45.440
but still you would think that&nbsp;
maybe it should be a little darker?

00:02:45.440 --> 00:02:52.320
Anyway I'm already getting the the vibes of&nbsp;
like NES or Namco games by looking at this.

00:02:53.520 --> 00:03:03.840
Oh and of course there's nothing to explore.

00:03:06.400 --> 00:03:10.240
By the way this part right here?&nbsp;
There's something about it,&nbsp;&nbsp;

00:03:10.240 --> 00:03:17.840
I think it's supposed to be like an abyss?
Also it looks like glitch graphics right there.

00:03:35.200 --> 00:03:36.320
And there she is!

00:04:12.080 --> 00:04:13.840
And we go back.

00:04:14.640 --> 00:04:20.320
That's the whole adventure! We just go to&nbsp;
Zecora and we go back to Ponyville and ...

00:04:20.320 --> 00:04:20.820
sike!

00:04:56.080 --> 00:05:00.320
No we cannot use our strong Earth&nbsp;
Pony strength to move the logs.

00:05:08.320 --> 00:05:12.560
Oh and Twilight apparently is now stuck&nbsp;
looking at the opposite direction.

00:05:14.720 --> 00:05:23.840
Hey is that Derpy?

00:05:26.240 --> 00:05:27.200
And just like that!

00:05:28.880 --> 00:05:30.400
We're lost in the forest now.

00:05:31.840 --> 00:05:35.600
Even though Twilight was&nbsp;
looking in our same direction!

00:05:37.840 --> 00:05:39.120
Yeah way to go, Twilight.

00:06:07.520 --> 00:06:10.000
Oh yeah by the way don't expect any&nbsp;&nbsp;

00:06:10.880 --> 00:06:19.840
cockatricers or manticores because that&nbsp;
would be too complex for the game to handle.&nbsp;

00:06:24.480 --> 00:06:28.320
And what is this supposed to be? Looks different&nbsp;&nbsp;

00:06:28.320 --> 00:06:33.840
I don't know I guess it's supposed&nbsp;
to be some kind of ledge, anyway.

00:06:38.000 --> 00:06:39.040
And here we are!

00:07:02.400 --> 00:07:08.120
So yeah we're in a new town&nbsp;
now, we can look around ...

00:07:09.040 --> 00:07:12.858
Oh yeah we can also walk on the harvest soil.

00:07:18.640 --> 00:07:22.080
Don't worry Applebloom is an Earth&nbsp;
Pony so it's all under control.

00:08:00.960 --> 00:08:03.040
So can we enter this house?

00:08:06.000 --> 00:08:11.840
Nope because it doesn't seem to have&nbsp;
any doors and oh by the way a gem!

00:08:37.760 --> 00:08:41.920
Oh and because this game is realistic you&nbsp;
cannot enter into other people's homes

00:09:04.960 --> 00:09:08.840
Yeah because that's not suspicious at all ...

00:09:14.960 --> 00:09:16.902
Hey you! Come back here.

00:09:28.480 --> 00:09:32.640
Well anything on the windows?&nbsp;
Nope, anything on the well?

00:09:44.480 --> 00:09:50.800
So try to guess where could the crank be ...

00:09:50.800 --> 00:09:55.040
You know, maybe in a logical&nbsp;
place like another well?&nbsp;

00:09:55.040 --> 00:09:56.400
Like the one right here?

00:09:58.520 --> 00:10:03.840
... Or somewhere else completely unrelated!

00:10:18.320 --> 00:10:21.299
Hey! Don't push Applebloom.

00:10:38.640 --> 00:10:41.600
So yeah you guys get busy with your ... love.&nbsp;

00:10:45.680 --> 00:10:49.280
I'm sure you don't ... you guys&nbsp;
don't mind if I enter your house.

00:10:57.120 --> 00:11:02.400
Alright, first of all, who lives here?
What kind of house is this.&nbsp;&nbsp;

00:11:04.080 --> 00:11:06.480
Like is this supposed to&nbsp;
be a workshop or something?&nbsp;

00:11:10.400 --> 00:11:15.920
Like it kind of reminds me of that&nbsp;
NES game, I forgot the name but&nbsp;&nbsp;

00:11:15.920 --> 00:11:21.787
you know, you push boxes&nbsp;
around, it's like a puzzle game.

00:11:34.800 --> 00:11:41.840
Uh I don't know Applebloom, I mean ...&nbsp;
why did you needed one in the first place?

00:12:03.000 --> 00:12:06.717
Alright so we're good to go, we have everything&nbsp;&nbsp;

00:12:06.717 --> 00:12:07.717
we need.

00:12:35.840 --> 00:12:37.840
Alright finally a key!

00:12:41.200 --> 00:12:44.480
Now, let's unvellish the mysteries of this town.

00:12:47.120 --> 00:12:51.840
And another seemingly empty house.

00:12:59.200 --> 00:13:02.720
Oh yeah if you can't tell by the graphics,&nbsp;&nbsp;

00:13:02.720 --> 00:13:06.320
uh, that's supposed to be a&nbsp;
skeleton ... a pony skeleton.

00:13:21.680 --> 00:13:26.080
So yeah let's just pretend that didn't happen,&nbsp;
like yeah let's, let's go back to the village.

00:13:32.560 --> 00:13:36.480
Yeah on second thought let's get out&nbsp;
of Sunny Town, it's a silly place.

00:14:07.040 --> 00:14:11.400
So yeah I see the party is over so I'm just
gonna ... leave.

00:14:19.200 --> 00:14:20.502
Yeah come on come on come on come&nbsp;
on

00:14:20.502 --> 00:14:22.740
Oh! hold the brakes speed racer!

00:14:37.040 --> 00:14:37.924
No you don't! 

00:15:05.513 --> 00:15:07.634
Yeah we're done here.

00:15:09.360 --> 00:15:11.018
Oh shit! Everything's red!

00:15:11.403 --> 00:15:12.484
... the evil color.

00:15:15.680 --> 00:15:19.667
Yeah avoiding these are, uh, it's&nbsp;
pretty tricky. But also very easy

00:15:23.040 --> 00:15:25.321
Yeah just a filly passing by!

00:15:29.483 --> 00:15:30.630
And that's it!

00:16:17.200 --> 00:16:19.258
Uh yeah what's your plan?

00:17:03.280 --> 00:17:06.960
Aaand with that perfect ending,&nbsp;
I'll explain why i love this game.&nbsp;&nbsp;

00:17:06.960 --> 00:17:12.470
The game is laid back with it's presentation at first, and it doesn't pull the bait and switch right away,

00:17:12.550 --> 00:17:16.640
unlike other spooky games such as&nbsp;
Luna Game which at times feels like a shitpost.

00:17:17.280 --> 00:17:21.920
Story of the Blanks has that sense of wonder at&nbsp;
first putting you in the hooves of Applebloom.&nbsp;&nbsp;

00:17:22.480 --> 00:17:26.526
Since the game is pretty straight forward&nbsp;
it's hard to talk much about gameplay.&nbsp;&nbsp;

00:17:26.960 --> 00:17:32.960
However did you know there's a map editor here in&nbsp;
the game? By pressing Home and End at the same time&nbsp;&nbsp;

00:17:32.960 --> 00:17:39.840
the game takes you back to the title screen and&nbsp;
then by, get this, resizing the screen vertically&nbsp;&nbsp;

00:17:39.840 --> 00:17:45.067
when viewing the .SWF file you will find a hidden&nbsp;
menu at the bottom.

00:17:45.067 --> 00:17:48.763
This menu can be used to mess around with the game's maps and characters,

00:17:48.763 --> 00:17:51.986
as we&nbsp;
can see the zombie ponies are called "Nightmares".

00:17:52.410 --> 00:17:57.834
This menu is a mess though I don't think it was&nbsp;
ever meant to be used since it's pretty confusing at first.

00:17:58.239 --> 00:18:00.301
... and I think I just fucked everything up ...

00:18:00.750 --> 00:18:06.034
What makes this game special for me though, it's how it plays out just like an episode of the show.&nbsp;

00:18:06.201 --> 00:18:08.320
 
Minus the burning skeleton of course, that would 

00:18:08.320 --> 00:18:11.667
raise the audience target rating by at least two&nbsp;
levels. 

00:18:11.667 --> 00:18:13.920
As you were able to see by using 15ai and  

00:18:13.920 --> 00:18:19.440
dubbing the dialog boxes, you can see how much this&nbsp;
could work as an actual episode of Friendship is Magic.

00:18:20.560 --> 00:18:24.251
There is so much potential in a story like Story&nbsp;
of the Blanks, 

00:18:24.251 --> 00:18:27.700
specially by how mysteriously portrays the Everfree Forest.

00:18:28.394 --> 00:18:31.304
Keep in mind&nbsp;
this was back during the days of season 1. 

00:18:31.304 --> 00:18:35.067
The whole Everfree Forest was a blank slate for 
writers to speculate about. 

00:18:35.067 --> 00:18:38.372
During season 1 and 2, there was no official Equestria map. 

00:18:38.372 --> 00:18:41.481
So no one 
knew exactly how big the Everfree Forest was.  

00:18:42.560 --> 00:18:46.901
It could be a tiny forest or it could be&nbsp;
about the same size of the whole Amazon.&nbsp;&nbsp;

00:18:47.280 --> 00:18:53.280
The mysteries regarding the Everfree were so many,&nbsp;
like, why did ponies believe the flora and weather&nbsp;&nbsp;

00:18:53.280 --> 00:18:54.950
in there controled on its own?

00:18:54.950 --> 00:18:55.924
What happened there?

00:18:56.034 --> 00:18:58.606
Then after season 2, the first official map was

00:18:58.606 --> 00:19:04.387
published by hasbro and, well ... turned out to be&nbsp;
a tiny weirdly placed rainforest in the middle of&nbsp;Equestria! 

00:19:04.580 --> 00:19:05.793
What a joke!

00:19:06.198 --> 00:19:11.470
Story of the blanks&nbsp;
went on to win the Equestria Gaming creepypasta game contest in july 2011

00:19:11.894 --> 00:19:16.471
And the site's owner at&nbsp;
the time, Strawberry Spice, gave it an 8 out of 10, 

00:19:16.471 --> 00:19:19.481
the first game to have that rating on the site&nbsp;
back then.

00:19:19.481 --> 00:19:26.694
I recommend to play the game by yourself, although if you watched up to this point then you&nbsp;
pretty much have seen everything the game has to&nbsp;offer.

00:19:27.067 --> 00:19:33.731
An artist by the name of Template93 made a&nbsp;
comic based on the game, I also recommend reading&nbsp;it.&nbsp;

00:19:34.000 --> 00:19:36.692
So what about the developer: Donitz?

00:19:36.692 --> 00:19:43.092
he stopped&nbsp;
developing pony games around 2013 and not much else is known about him nowadays.  

00:19:43.092 --> 00:19:45.750
What about Applebloom's blank flank?

00:19:45.750 --> 00:19:49.522
Well she went on to obtain an ugly cutie mark in season 5.

00:19:49.750 --> 00:19:54.041
And whatever&nbsp;
happened to Applebloom's new made friend, Ruby?

00:19:54.640 --> 00:19:59.068
Well, she's still somewhere ... in the Everfree Forest&nbsp;...

00:19:59.068 --> 00:20:00.574
Forgotten and alone ...

00:20:00.574 --> 00:20:10.017
Awaiting her recognition.

