WEBVTT
Kind: captions
Language: en

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Hey buddy! It's time for the Progress Report!

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What- How is it already April?!

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Glad you see the problem. See you at the recording booth in five!

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What's up people?
Welcome to Progress Report Episode Thr-

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Ryeeehh, this is not gonna work.

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Wh-What's the issue?

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This format is getting boring already!
I'm not doing the same thing over and over!

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Format is clean and easy-to-follow, buddy,
we both agreed on t his.

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Come on now, from the top.

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NAY I SAY!

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I wanna spice things up!

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I wanna make something that people can enjoy!

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I can't work on templates!

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I need to move things in
different directions if I feel like it!

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FOR I AM...!

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The Director.

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So you don't need me here is what you're saying?

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You're the Producer so, I don't know,
go produce something!

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I'm producing this video.

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Don't go meta on me.

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This intro is dragging a little bit.

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Welcome to Progress Report Episode 3!

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So, I did some thinking.

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I decided I'm gonna use these Reports not only as
means of showing you what's been done,

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but to also give you some insights on how animation works as a whole.

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All of that while also trying to be as concise and entertaining as possible, so let's get to it!

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This is what we worked on in March:

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Compiling Chairs, First Pass Animation,
3D Layout, Dumpling's Puppet.

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Das it! Goodnight!

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Now for those of you interested in the details...

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The Cut we're currently working on sees Lucas on his chair.

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There's different shots in different angles and in some of these shots the chair turns around.

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Considering the chair is a 3D prop, establishing the view and the turning animation was extremely easy.

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Mostly because I didn't do it.

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Credit for that goes to Dawson.
But then came the tedious part.

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After getting all the rendered outlines, each piece of the chair has to be colored and compiled.

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So we went from this to this.

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The chair is an interactive prop so compiling the pieces basically means turning it into a Puppet.

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Now as you can see,
I have each chair for each shot as their own set of symbols that I can turn and move as I need.

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Step 2:

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Importing the chairs and characters into the scene.

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Now, this is called the "Layout Stage".

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In Animation, when we talk about Layout we mostly mean turning a rough sketch into a more final looking shot.

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With the help of perspective lines and staging rules.

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In Layout, the most important thing-

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(Seriously though, it's like crucial)

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-Is making sure that everything looks consistent and believable in terms of size.

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Sometimes you can cheat layout for the sake of staging, but you gotta be subtle.

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Otherwise THIS can happen. See what I mean?

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Shoutouts to Steph and Dawson for finding these examples.

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I realize I should probably explain this a bit more thoroughly, but I figure we could cover things like this in the Tutorial videos eventually.

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Hey buddy! We need that Tutorial Script!

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Oh I'm working super hard on it, sir, you're gonna love it.

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Oh wow, well okay then. That's all the reassurance I need to stop bothering you about it.

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Awesome.

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In fact I'm not even gonna ask you how long it's gonna take. I'll just be in my office waiting for it.

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That sounds like the best decision, sir.

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Please don't take your time with it though.

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Step 3:

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With the Layout locked, we can move to Animation.

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First thing is Keyposing.

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Basically establishing the first and last pose of the character in the shot.

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There's usually more than two keyposes per shot, but it very much depends.

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This Cut in particular is gonna be a bit of a nightmare.
Because with all of the various perspectives and turning I will have to rely on what's called BPS.

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BPS stands for Built Per Shot
and it applies to Puppet Animation.

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More specifically when your Puppet Base
can't provide what the scene calls for, forcing you to build more parts on the spot.

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You can also CHOOSE to use BPS though, so it doesn't always have to come down to necessity.

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As I was doing this, Dawson positioned one of the 3D props needed for scene and, just like the chair,

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he animated it and sent back the outlines for me to clean-up, compile and import into the scene.

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The prop is still uncolored but we'll get there.

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He also took care of importing and positioning
those last few props Ashley modeled into our 3D setting for Lucas' Room.

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We eventually plan to texture this whole thing so we can skip the compiling and coloring phase completely.

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But we first need to figure out how to achieve the rendering style that we want.

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Tests for that are being conducted and everything looks very promising so far. Exciting stuff!

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Equally exciting is that I finally found the time to recompile Dumpling's Puppet.

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To recap, I had to shrink the heads, tweak the hair,

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then import the turnaround in the file I'm building the Puppet in,

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and reshape most of the existing symbols to match the new proportions.

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Now she's officially ready to have the remaining views built.

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After the base is complete I'll also build the clothes.

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Plans for April then: Getting the current Cut done, turning 28 and keep on building Dumpling.

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Oh, and starting on those Tutorials, too.

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Pitch is ready, sir!

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What? I didn't ask for a pitch, you silly goose.
I asked for a Tutorial Script.

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Yeah but I ran a poll on Twitter
and this is what people want.

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Okay, well I still want the Tutorial though.

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Of course, but trust me,
you'll love this as soon as you read the title.

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I don't think that's gonna hap-

