WEBVTT
Kind: captions
Language: en

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♪ Spyro 3: Seashell Shore
[captioner comments in brackets]

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♪ Spyro 3: Seashell Shore
Spyro the Dragon was the first video game character that ever had any real impact on me.

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I had a PS1 as a very young child,

00:00:07.760 --> 00:00:12.960
and the original PS1 Spyro trilogy were the first games that I could really say that I loved.

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I put hundreds and hundreds of hours into these games,

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and I still go back to play all three of them at least once a year.

00:00:19.840 --> 00:00:23.060
Needless to say, the announcement of a remaster has me overjoyed [that's an understatement],

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but being the cautiously optimistic person I am, I'm not without my concerns.

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This video is certainly different from my usual fare [duh],

00:00:31.140 --> 00:00:36.380
but I feel like this video essay format is a perfect way for me to get my thoughts out in a manner that maybe,

00:00:36.620 --> 00:00:37.440
just MAYBE,

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people will actually pay attention to,

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instead of brushing it off like a wall of unwanted nuisance that clogs up the Discord servers. [i'll say]

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♪ Spyro 2: Sunny Beach

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The Crash Bandicoot N-Sane Trilogy released not long ago.

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It sold amazingly well, and is now getting ported to other platforms. [thank god for timed exclusives]

00:01:03.560 --> 00:01:07.920
This is probably at least partially responsible for the Spyro trilogy being made as well,

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or at least it shows that Activision sees it as a successful business venture. [probably this one]

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What I find hilarious about Crash's reception, however,

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is that the critics were having a field day bashing the small changes to the controls. [whining imo]

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To put it bluntly, those changes do not matter.

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You can still beat the game just fine.

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For every last thing that the original game ~supposedly did better~,

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there's three other problems that the remaster fixed.

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My own gripes with the N-Sane Trilogy are actually mostly graphical,
[you kids and your darn 4KHD skin-cell graphics]

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because the gameplay is -almost- spot-on.

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Almost. [but no cigar]

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The N-Sane Trilogy's issues can be separated into two categories:

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aesthetic problems and execution problems.

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The execution problems are more concrete and easier to explain,

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so I will start with this.

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This room has no lighting.

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There are many spots in the game where there's no lighting applied at all,

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and this doesn't seem to be a bug or error,

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because it happens 100% of the time. [it works, every time]

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[sudden ASMR]

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There are other times, uh, primarily in the game over screens,

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where the lighting will randomly FAIL to render,

00:02:11.240 --> 00:02:12.340
which IS an error, [or is it]

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and... alongside that, the depth perception is still honestly a valid complaint as well,

00:02:18.400 --> 00:02:20.500
albeit a little bit exaggerated.

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Furthermore, I find the 30FPS lock simultaneously harmless, but also unnecessary,

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especially if you're playing on a PS4 Pro,

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which has no real graphical upgrade with this game compared to the original PS4, as far as I can tell.

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The original games were 30FPS on the PS1,

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and obviously you can beat it just fine like this,

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[**I move away from the mic to breathe in]

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but when the computing power is available to render at 60FPS,

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there's zero downsides to doing so,

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and I feel like I'm being cheated out of something that I should be entitled to,

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if I have the hardware to do it.

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[**I move away from the mic to breathe in]

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If you can't tell, I'm a PC gamer as my platform of choice. [that explains it]

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Don't @me. [how do you do fellow kids]

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Other problem is more of a subjective concern, [sic]

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but it's still something that I think should be addressed.

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Let me compare a couple quick shots for you.

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(Original VS Remaster: Crash 1 Intro and Crash 2 First Meeting)

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[here comes the roast]

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If you honestly think that this boring-ass, default pose, piece of shit head with the game engine's built-in opacity setting set to 70%,

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and -every other object property- left at default,

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somehow,

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looks better,

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than these BEAUTIFULLY stylized and signature Naughty Dog works of art,

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unsubscribe right now. ["also block me on twitter"]

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I promise you, this would have looked absolutely BADASS if they actually took the effort to code in all those extra lighting and scanline effects,

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the slight distortion of the polygons,

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and so on,

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[**I move away from the mic to breathe in]

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but they just

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didn't,

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and it looks

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boring.

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This extends to the animations as well.

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Many of them in the remaster are made to be overly smooth and realistic?

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Which kind of goes against the aesthetic and design that made the original so unique and identifiable.

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It generally makes the game feel kinda floaty and buttery??

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kinda muted??? i guess????

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When the originals were poppy and exciting.

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[**I move away from the mic to breathe in]

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Now don't get me wrong, I absolutely love the remasters

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and they're arguably still the definitive way to play these games,

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but there is a boatload of missed potential here.

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So, with that...

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I can seque into the actual topic I'm trying to cash in on while it's still relevant on social media:

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Spyro the Dragon.

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♪ Spyro 3: Midday Gardens

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In the case of Spyro, I don't think the animation makes quite as much of a difference here as it did for Crash.

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[**I move away from the mi- okay i'll stop)

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The original Spyro games already had quite smooth animation,

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and most of its visual appeal comes from the art direction.

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As we can see from the screenshots we already have,

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it seems to be mostly preserved, albeit with a lot of embellishing?

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But that's fine. [*house burning down*]

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I'm not sure how I feel about the design of this one baddie from the first hub world,

00:05:09.160 --> 00:05:13.680
I can't help but feel like he belongs in a mobile game for some reason???

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[gushing alert]

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But Spyro himself is an adorable precious good boy and I wanna hug him.

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And that's GOOD. [and that's terrible.]

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Unlike a certain ~other~ character who honestly..... kinda should be a bit more edgy..........

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The worlds themselves change a lot of colors, and mess with the terrain geometry a little,

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or at least I think they do, based on this video right here...

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But most of this is rather superfluous, and as such is completely harmless.

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This is a 100% subjective and ultimately meaningless opinion,

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but I honestly wish they kept the first hub world with the bright midday greens and blues...?

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rather than giving it that orangey evening look?

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My personal favorite Spyro levels are mostly the bright and poppy ones,

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'cause they feel kinda, comfortable? homey?

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Anyway, I'm not particularly worried about the graphics, based on what we see thus far,

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as long as they don't continue with this trend of robbing me of my precious, bright and happy daytime...

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[you stole my joke]

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Everything seems fine in terms of graphics.

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As for the controls, there's always the importance of depth perception in a platformer,

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-especially- one with this much

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G          L          I          D          I          N          G

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Movement of Spyro himself should also be snappy,

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and if I'd change anything from the originals,

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I'd make it his turn speed.

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As much as I like watching him actually ~turn around~,

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it has caused me to fuck up several landings due to jumping from a different point than I intended to. [git gud]

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Otherwise, there's things like acceleration time, stopping speed, general movement, friction speeds... [A-presses... wait]

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All of which could definitely be obnoxious if they do it poorly?

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But I still don't think it would be completely game-breaking,

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as long as it's not, like, horrific.

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Ultimately, this really should be left how it was,

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since the level design is largely based around Spyro's movement, because, of course it is?

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But knowing how remasters tend to go, I'm gonna have to expect them to do -some- changes.

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My biggest concern by far is-

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*obnoxiously long and increasingly loud drumroll*

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*the harbinger of death fades into view*

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*the city population goes under mass hysteria*

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*the entire city is burning down by the minute*

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*also a baby is crying for some reason*

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*the entire country is ablaze*

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*You Can (Not) Undo The Calamity*

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*humanity is coming to an end*

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*and it's all your fault, Shinji*

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*all because you couldn't get in the fucking robot*

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the soundtrack.

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[that entire segment left me with GENUINE DISCOMFORT and it won't me alone]

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[i regret captioning this]

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To illustrate my point more clearly,

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let me give some examples from two other remastered games. [oh here we go again]

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To start...

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♪ Pokemon G/S/C: New Bark Town

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♪ Pokemon HG/SS: New Bark Town

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This is a good change.

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They slowed down the song and added some instruments to really embody the atmosphere and the mood of the environment,

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but they still maintained the original creative integrity present in the original track. [original.]

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I may sound like I'm pulling shit out of my ass,

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and taking bleep-bloop noises way too seriously,

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but I promise you, the original is...

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was...

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...will be...

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a masterpiece,

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and the remake only improves it.

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This is an absolutely A-OK way to revitalize an old song.

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Plenty of other tracks in these remasters are actually -way- more faithful to the originals,

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♪ Pokemon G/S/C: Bicycle Theme
Plenty of other tracks in these remasters are actually -way- more faithful to the originals,

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♪ Pokemon G/S/C: Bicycle Theme
opting to simply update the instruments to take advantage of the better sounds,

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but otherwise, they leave it mostly untouched.

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♪ Pokemon HG/SS: Bicycle Theme
I'm absolutely fine with that, too.

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Both of these options are perfectly acceptable.

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Now here is how you -don't- remaster music. [DSP war flashbacks]

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♪ Pokemon R/S/E: Route 119

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♪ Pokemon OR/AS: Route 119

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♪ Pokemon OR/AS: Route 119
[me tbh]

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♪ Pokemon OR/AS: Route 119

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[this one's a doozy, get ready]

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You went from an amazingly dynamic song, with tons of different instruments, all working together to create this amazing, W I D E sound stage of immersive and beautiful musical GENIUS, that perfectly complements the sense of adventure and discovery permeating this part of the game's overall progression,

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then you went to just... flat and boring orchestral mediocrity.

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*things get worse*
then you went to just... flat and boring orchestral mediocrity.

00:09:40.560 --> 00:09:43.040
then you went to just... flat and boring orchestral mediocrity.

00:09:43.640 --> 00:09:53.100
Somehow they used a Game Boy Advance soundchip - it's tinny, it's limited, it's not that great?? - and they composed an absolute masterpiece that fully utilizes stereo sound channels, it embodies the adventure and wonder from that part of the game,

00:09:53.100 --> 00:09:54.000
*things get better*
Somehow they used a Game Boy Advance soundchip - it's tinny, it's limited, it's not that great?? - and they composed an absolute masterpiece that fully utilizes stereo sound channels, it embodies the adventure and wonder from that part in the game,

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Somehow they used a Game Boy Advance soundchip - it's tinny, it's limited, it's not that great?? - and they composed an absolute masterpiece that fully utilizes stereo sound channels, it embodies the adventure and wonder from that part of the game,

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And then...

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THEN...

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When given access to an -entire actual orchestra-, and whatever other instruments they could -possibly- want to include... With a system that could accurately reproduce ANY sound they wanted...

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They decide to absolutely neuter the composition, remove most of those instruments and embellishments,

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*THINGS GET WORSE*
They decide to absolutely neuter the composition, remove most of those instruments and embellishments,

00:10:16.980 --> 00:10:20.880
They decide to absolutely neuter the composition, remove most of those instruments and embellishments,

00:10:21.140 --> 00:10:29.080
they even compressed the sound stage into this limp, mono-ish, weirdness?? that kinda sounds like it's coming through a wall????

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I'm not the only one who hears that, right?

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...right??

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...ʳᶦᵍʰᵗ?

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But hey, at the melody's still good, so it's still better than X/Y.

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🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

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Spyro's soundtrack is one of the most memorable parts of the entire series.

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Stewart Copeland, have my babies. [gross]

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Your work in all three of these games is beautifully unique, and complements the game perfectly.

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It stays in my head way longer than it should, seriously, -curse- the damn Spyro 1 credits theme.

00:11:00.720 --> 00:11:01.220
Just-

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♪ Spyro PS1 Trilogy: End Credits

00:11:12.240 --> 00:11:14.680
Seriously, you deserve -so- many awards. ❤️

00:11:15.780 --> 00:11:20.460
Obviously, they aren't gonna reuse the same old audio tracks, or at least, I hope they wouldn't...

00:11:20.820 --> 00:11:23.940
So I can't help but wonder exactly how they're gonna change the songs,

00:11:23.940 --> 00:11:30.260
I'm absolutely okay with atmosphere changes, key changes, instrument changes, added melodies, -any of that-...

00:11:30.680 --> 00:11:34.220
So long as it still works to the benefit of the atmosphere it represents,

00:11:34.260 --> 00:11:37.780
and is on the same level of quality or greater than the original.

00:11:38.440 --> 00:11:41.860
If the song is bright and adventurous, NONE OF THIS SHIT.

00:11:42.020 --> 00:11:44.060
♪ Pokemon OR/AS: Route 119

00:11:44.300 --> 00:11:46.340
Let the synths play loud and proud.

00:11:46.400 --> 00:11:47.880
Let the drums slam. [LET THE BASS KICK]

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Don't shy away from harder noises.

00:11:50.020 --> 00:11:52.320
If the song is melancholy and atmospheric,

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𝓈𝓊𝓇𝓇𝑜𝓊𝓃𝒹 me with it, 𝒾𝓂𝓂𝑒𝓇𝓈𝑒 me.

00:11:55.740 --> 00:12:00.260
You can even switch songs to different moods entirely, so long as you execute it well.

00:12:00.920 --> 00:12:05.280
The original songs are all executed damn near perfectly, so at this point...

00:12:05.660 --> 00:12:07.840
...just, we have to wait and see if they fuck it up. [hopefully not]

00:12:08.080 --> 00:12:11.860
A little extra idea would be the option to -enable- the original soundtrack,

00:12:11.860 --> 00:12:14.800
which Pokemon HG/SS actually did as well,

00:12:14.800 --> 00:12:18.180
although in their case, it's a late-game unlockable?

00:12:18.420 --> 00:12:21.920
Personally, I'd rather make it a menu option from the start,

00:12:22.300 --> 00:12:27.520
but doing this would prevent anyone from bitching about the new soundtrack, since the old one's always available,

00:12:27.520 --> 00:12:31.180
and it means if the new soundtrack -does- suck, we don't have to deal with it. :^)

00:12:32.140 --> 00:12:32.860
Anyway...

00:12:33.460 --> 00:12:37.500
Pretty much 2/3 of this video was about the music, so I should move on to the next thing. [yeah, you should.]

00:12:39.400 --> 00:12:49.180
♪ Spyro 3: Sunny Villa

00:12:49.680 --> 00:12:53.560
As with any remaster, the optimal final product should essentially be...

00:12:53.860 --> 00:13:03.340
Improving a masterpiece to best utilize the new technology, and the resources that are now available, to exist in the best possible form that it can.

00:13:03.720 --> 00:13:06.380
Changes should only be made where necessary?

00:13:06.500 --> 00:13:08.900
Or where it entails nothing but improvements,

00:13:08.900 --> 00:13:14.880
and otherwise, it should preserve the creative integrity and design of the product upon which it is based. [my, how verbose.]

00:13:15.780 --> 00:13:22.180
In the grander scheme, however, if Spyro is as successful or more successful than Crash has been in this past year...

00:13:22.380 --> 00:13:24.700
It could possibly mean two things.

00:13:24.980 --> 00:13:31.680
Either Activision could revitalize Spyro into an active property once more, and continue making more games, [just no filler please]

00:13:32.140 --> 00:13:32.760
Or...

00:13:32.980 --> 00:13:37.540
This could prod the industry as a whole to consider making more 3D platformers.

00:13:37.740 --> 00:13:44.380
Games like Yooka-Laylee and A Hat In Time were the forerunners of this modern revival of 3D platformers that's already happening,

00:13:44.680 --> 00:13:52.100
but I think it's big companies like Activision who have the power to really solidify it as a mainstream genre once again.

00:13:53.480 --> 00:14:00.080
Since this genre of games were the single biggest aspect of my entire life, during my most formative childhood years,

00:14:00.080 --> 00:14:03.160
I can't help but hope that the genre makes a return.

00:14:03.540 --> 00:14:08.660
Though at the same time, I don't want Moneybags on their board of directors, if you know what I mean.

00:14:09.220 --> 00:14:13.840
I'm absolutely okay with remasters and even re𝘣𝘰𝘰𝘵𝘴 when they're done well.

00:14:14.120 --> 00:14:19.640
A masterpiece will always remain a masterpiece, so long as they maintain the ingredients that made it good.

00:14:19.900 --> 00:14:26.680
Even if they are somewhat of a cash-grab, because remasters are comparatively cheaper to produce than a proper new game,

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I'm still not opposed to getting the opportunity to make a great game even better, and to experience it in its ideal form.

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I mean, shit, would you rather pay $60 to play a package of several, 𝘸𝘰𝘯𝘥𝘦𝘳𝘧𝘶𝘭, excellent games that you've already played before, but refreshed and revitalized with all sorts of cool new stuff to make them fresh and new again,

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or...

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...would you rather pay $60 for a disappointing chunk of one game, that cost upwards of $200 to get the full package?

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Between the two AAA trends right now, I greatly prefer this one.

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♪ Spyro 3: Charmed Ridge

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Thanks for watching, everyone, and I hope this video format proves fruitful. [or gemful :^)]

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Like I said, I'm an incredibly verbose person, [𝘳𝘦𝘢𝘭𝘭𝘺?]

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and I love to share my opinions and analyses,

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although it's hard to find people who will listen sometimes.

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After seeing many other YouTuber's success with this video essay format,

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I figured it seemed like the obvious answer to my problem.

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Plus, I love editing videos, and the process of creating them in general, SO, who knows?

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Let me know in the comments if there's any additional points that I missed, or you want to elaborate on,

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and if you disagree with me for any reason, please feel free to start a discussion about it.

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That goes for the video format itself as well.

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Please let me know if there's anything I can change or improve on.

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Thanks for watching, my name is DELTARYZ, and my boyfriend Nazo is adorable. [EJLRFHGJLWERHG ❤️❤️❤️]

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See you next time.

