WEBVTT
Kind: captions
Language: en

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Okay, the lack of updates does not mean that we are dead. We haven't announced anything like “hey guys, the project is cancelled” or

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“we've frozen the development” so rest assured that we are still very much alive and focused on the development of the game

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Now, I'll give some insight on what we've been doing for the past year, what we are doing now and what we will do in the future

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My name is Dreamy, I’m a lead developer of Ambient.White, and I’m here to explain what is going on.

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First: What was the past year like for the project

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Well for the past year, our team has attended multiple conventions such as Babscon, Galacon and some smaller ones

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where we showed fresh, exclusive footage of the game, explained our vision and successfully attracted some very talented people into the team.

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Additionally, we were quite active on our Patreon blog, making announcements almost every month

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writing in detail about what's new, what's next, and even releasing two closed demos - one in April and another in June.

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As for the development of the game, in a nutshell, we were mostly exploring gameplay concepts that would work for the game, doing game builds,

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testing and experimenting until we were satisfied with it. As you might have figured out, it took quite a long time.

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We made mistakes we learned from them

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Then we made more mistakes, and we learned even more

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Making games is hard, you know... if you know any stories about game development

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you might be pretty familiar with the fact of how much time is wasted due to various mistakes.

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This is especially true since we don't have much experience.

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Sorry for being so vague, I just don't want to spoil anything until the project has been completed.

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In general, we have been fleshing out the concept, adding minute detail and polishing up

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situationally reorganizing schedules, and now we are much much closer to completion of the game.

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The main reason is - we don't need to!

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What?
“Dreamy, what are you talking about?! Fans of the game need to know whats going on! They care so much about the project!”

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I know

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That's why I don’t do many announcements

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Ok let me explain

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Consider what would happen if I made announcements every month this announcement would be

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small, boring unless if I reveal spoiler content of course

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so they will quickly become tedious and will only remind you of the fact that the project is not yet completed.

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It's probably better if you forgot about the project and remembered about it just in time, when it's completely finished.

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However lets imagine what if spoiler content was mentioned in update videos

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then you would know everything about the game before it's even released!

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We simply cannot leave you without the pleasure  pleasure of fully experiencing a game

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Moreover releasing  trailers, videos, pictures and news about the game before the launch may result in situations similar to what happened with No Man's Sky, Watch Dogs

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games like that

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You know what I'm talking about

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By the way, guys, as much as we would like to make every piece of our content look good and sexy

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creating announcements like our last update video takes a lot of time and effort

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to the point that it actually drags our attention from working on the game.

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Not to mention, that by the time such an update video is complete

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some of the content in it may even become irrelevant.

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So, in a nutshell, we value the end result of playing the game as a whole, when it comes out

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And we also believe it is unnecessary to make small, boring announcements; just to remind you that the game...

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Unfortunately, it's not done yet

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**HOWEVER, WAIT! **Before you say: ‘Are you really dragging on the development for the purpose of getting more money on Patreon?’

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Let me tell you - Hell NO! - if I had this goal, I would have used a completely different strategy

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If I wanted to get as much money as possible from people, we would have gone with a similar strategy to those...

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certain... development teams use...

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To be fair, they are making a lot of money from donations, and are only increasing that amount with every game update they release.

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However

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it would seem that with a strategy like that... the actual game never gets finished.

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We are A Little Bit Different

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We put a high emphasis on quality to ensure a complete experience, that would pull various heartstrings

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including love, hate

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happiness and pain

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To feel the spirit of adventure, and to get through the mental journey you never knew you wanted or needed.

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We are doing our best to not just make a fun game

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but to create a game that will make you think and feel

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A Game that will stay in your heart for a long time like games and movies and cartoons

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We have been inspired by

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And

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We want to believe that we are doing something special.

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'But, Dreamy, if you try to create something perfect, you will, most likely, never finish it!!!

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Will you ever actually complete the game we are looking forward to so much?!'

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Yes. I, as well as everyone else, care about the game being completed and released as soon as possible

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But then there is a question:

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How complete is the game at this point?

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Ambient White is a story-driven adventure game. So, the story, in this case, from start to finish serves as a skeleton for everything else:

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gameplay, music, atmosphere, level design and so on

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Everything is built around the story and storytelling

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to make the player feel and experience the same kind of struggle the main characters are going through.

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Why am I telling you this? To better explain the fact:

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hey we've actually finished the story section of our game!

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And this is quite an important milestone because since the skeleton the game is complete

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we are able to flesh out levels, small details in them and gameplay

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To you, this may sound like it should be done in, practically, no time

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However, according to our current schedules, plans and our experience in development so far

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it does, and will, take a lot of time.

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So this begs the question

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When is the game going to come out?!

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Honestly can't make good assumptions guys

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I hope it will be complete after half a year or so

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We know how much it matters to you, and, obviously, it matters a lot to us as well

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But again we are aiming for a good game and good games even with complete and experienced teams can take

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years to develop

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But still

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Let me tell you one interesting thing here

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We have been quiet for such a long time, but you guys haven't. You still have been reaching out

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You are still, to this day, supporting us; you even understand the fact that we need time, and, judging from your comments and emalis

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You seem to accept that

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Seriously we can't be happier to have such a supportive and caring fanbase so

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Thank you

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Your comments and emails of support your donations reviews

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encouragement fill

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every hour of our work with inspiration and a wish to do better, to work faster, more efficiently and, most importantly.

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You make every one of our days, every decision to get back to work instead of resting

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Every line of code and stroke of the brush

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Worthwhile

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So thank you a lot for your support!

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And thank you for helping our common dreams, hopes and goals come true.

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We'll keep on working, and we'll keep on getting closer to finishing the game we've all been waiting for

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Oh, and to be clear, if we do make another announcement in next few months

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it will either be related to an important milestone in developement

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that is worth talking about, or some other news you will actually want to know.

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Thank you for your attention and see you in the next update

