Hello everyone, this is No Name
I'm here to show you
A bit of the progress on the Five Nights at Ponyville's Twilight
I'm going to be doing the same thing to all of the 5 remaining ones
uh, the thing is, I managed to import the vta flexes from the quad models
into a biped model just like, uh, they (the quad models) have a few things that you can use in SFM
like, you can like, open their jaws and, like, turning their teeth on
I managed to use them on the biped model
I don't know exactly like, if they're going to work like the stock quad models from friagram
the ones donators can use, like, when you are like, conga-ing
your pony is like moving it's mouth like it's talking and it's happy and I don't know if that's going to work
at least I can now manually maipulate their flexes
as you can see also her tongue texture is missing, I haven't added much things yet
'cus, like this is just an experiment, which happened to work
I know basically 0 about vta files and vertex animations
this is like, working on pure luck and like, let's say if I wanted to keep them like, at least
make them (the flexes) like, stay frozen on something like this for instance
I could, like, I can manually manipulate those things
If I have-- I wanna make them like, more angry
yeah, I can make, like, their teeth (actually, their mouth) go more angry
or...dunno, uh, stick their tongue out
I don't know exactly how these things are going to work, but it's good to have this thing (vta flexes) working
'cus, I can, like, make her a lot more creepy, but yeah, just show you this
pretty nice
also, her eyes follow the camera, I have to fix a glitch
like, her eyes shouldn't follow (at) this agle
they should stop like, somewhere here, even when they move the camera like, up at this point
I have to check how Jug did them
I'll have to fix a bit of the ears here, they have to change a bit of the textures
And yeah, that's basically it
what I did on that, I used the quad head and replaced it
with the regular head (actually, replaced the regualar head with the quad head)
like, here, I have a headless base model, the horn for the unicorn models
they were originally like this, they had their heads, like, normally (attatched) on the base model
and this one doesn't
and I have the head separated
...I did it with the vta, I'm probably going to get an error
oh, I didn't, nice
and, I have her head separated, so, like I control how her flexes are going to look
like, uh, by default
I can controll them from here (the qc file)
I just thought that was pretty cool to share with you guys
I guess that's all, thanks for watching