WEBVTT
Kind: captions
Language: en

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Hello everyone, this is No Name

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I'm here to show you

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A bit of the progress on the Five Nights at Ponyville's Twilight

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I'm going to be doing the same thing to all of the 5 remaining ones

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uh, the thing is, I managed to import the vta flexes from the quad models

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into a biped model just like, uh, they (the quad models) have a few things that you can use in SFM

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like, you can like, open their jaws and, like, turning their teeth on 

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I managed to use them on the biped model

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I don't know exactly like, if they're going to work like the stock quad models from friagram

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the ones donators can use, like, when you are like, conga-ing

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your pony is like moving it's mouth like it's talking and it's happy and I don't know if that's going to work

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at least I can now manually maipulate their flexes

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as you can see also her tongue texture is missing, I haven't added much things yet

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'cus, like this is just an experiment, which happened to work 

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I know basically 0 about vta files and vertex animations

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this is like, working on pure luck and like, let's say if I wanted to keep them like, at least

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make them (the flexes) like, stay frozen on something like this for instance

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I could, like, I can manually manipulate those things

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If I have-- I wanna make them like, more angry

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yeah, I can make, like, their teeth (actually, their mouth) go more angry

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or...dunno, uh, stick their tongue out

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I don't know exactly how these things are going to work, but it's good to have this thing (vta flexes) working

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'cus, I can, like, make her a lot more creepy, but yeah, just show you this

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pretty nice

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also, her eyes follow the camera, I have to fix a glitch

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like, her eyes shouldn't follow (at) this agle

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they should stop like, somewhere here, even when they move the camera like, up at this point

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I have to check how Jug did them

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I'll have to fix a bit of the ears here, they have to change a bit of the textures

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And yeah, that's basically it

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what I did on that, I used the quad head and replaced it

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with the regular head (actually, replaced the regualar head with the quad head)

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like, here, I have a headless base model, the horn for the unicorn models

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they were originally like this, they had their heads, like, normally (attatched) on the base model

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and this one doesn't

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and I have the head separated 

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...I did it with the vta, I'm probably going to get an error

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oh, I didn't, nice

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and, I have her head separated, so, like I control how her flexes are going to look

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like, uh, by default

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I can controll them from here (the qc file)

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I just thought that was pretty cool to share with you guys

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I guess that's all, thanks for watching

