Really diggin' the pseudo-isometric effect in this stage! Despite having another dimension to deal with, (albeit one cleverly faked), the flow of the stage is just as keen as it should be. A few test jumps, and learning where the actual "center" of the platform lies in a cinch. If only more tilesets could mesh as easily to the realm of depth that Virtual provides... But even if such a layout is likely only possible through the Virtual setting, it's always nice to see a visual experiments like this sprout up on the Atlas. Ten months later, and the community's still drumming up new ways to set a dusty stage. Impressive~ Map by KrackoCloud Music used: World 10 - Dr. Bad Boon's Base -- Super Monkey Ball 2