Improvising can be a wonderful thing at times. This may be one of the only maps I've ran where Dustgirl's Normal Attack range prevents her from following the optimal route through the stage. Regardless of how well-timed one's Aerial Dashjump at 0:08 may be, her upwards strikes never find their mark against the prism, hanging there tantalizingly out of reach. The sub-optimal route doesn't lose too much time thankfully, but it's still a bit of a hindrance having to resort to it. Map by Tropicallo