This map's aesthetics really remind me of a few jump maps in TF2 (or Quake III, if that's more your thing.) Gunmetal grey, cobalt blue, and a drive to move ever forward; s'all you need. Strangely, the replay doesn't accurately replicate the light transition at the start of the run. It's normally a much more gradual fade to color, rather than the near-instant shift from shrouded to visible. Map by Tropicallo, made for the seventh Weekly Custom Map Race event on Speed Runs Live. Music used: Global Communication - Asteconn (https://soundcloud.com/asteconn/global-communication)