1 00:00:00,000 --> 00:00:03,820 Oooooh The new Call of Duty doesn't seem that bad 2 00:00:03,820 --> 00:00:07,300 SHUT UP DUMBASS ! IT'S CALL OF DUTY SO IT'S BY DEFINITION SHITTY ! 3 00:00:07,300 --> 00:00:09,040 Ugh I am allowed to like it... no? 4 00:00:09,040 --> 00:00:11,040 UGH, AND YOU CALL YOURSELF A GAMER? 5 00:00:11,040 --> 00:00:13,040 ASSHOLE, YOU HAVE NO TASTE IN VIDEO GAME 6 00:00:13,040 --> 00:00:15,040 STOP BUYING FROM ACTIVISION YOU TWAT 7 00:00:15,040 --> 00:00:17,620 Ummm ok? Can you calm down? 8 00:00:17,620 --> 00:00:19,620 POEPLE TODAY ARE SO STUPID 9 00:00:19,620 --> 00:00:21,760 IT WAS BETTER BEFORE WHEN DEVELOPPERS WEREN'T THINKING ABOUT MONEY ONLY 10 00:00:21,760 --> 00:00:24,020 Umm are you serious? 11 00:00:24,020 --> 00:00:27,400 EA, UBISOFT, ACTIVISION AND KONAMI ONLY THINK ABOUT MONEY 12 00:00:27,400 --> 00:00:29,400 AND SELL US UNFINISHED GAME 13 00:00:29,400 --> 00:00:31,140 NO WONDER WHY WE GET SCAMMED EVERYTIME 14 00:00:31,140 --> 00:00:34,800 DLCS ADD WHAT THE GAME SHOULD HAVE. GRAPHICS ARE REALISTIC 15 00:00:34,800 --> 00:00:37,820 AND GAMES TAKE 15 YEARS TO BE DONE AND ARE FULL OF BUGS 16 00:00:37,820 --> 00:00:38,800 GOD THAT'S PATHETIC 17 00:00:38,800 --> 00:00:40,020 FORTUNATELY ON PC 18 00:00:40,020 --> 00:00:43,420 -AND NOT ON CONSOLE LIKE 10 YEARS OLD CALL OF DUTY FANBOYS- 19 00:00:43,420 --> 00:00:46,640 YOU CAN HACK GAME, SO THAT YOU WON'T GET FUCKED BY THE DEVS 20 00:00:46,640 --> 00:00:50,460 *SIGH* oooookay 21 00:00:51,240 --> 00:00:55,500 Call of Duty, Assassin's Creed, Battlefield are big gaming series that make profit 22 00:00:55,500 --> 00:00:59,600 Activision, Ubisoft, EA, Konami are big brands that produce games. 23 00:00:59,600 --> 00:01:02,880 If you actively play video games, you should know them. 24 00:01:02,880 --> 00:01:06,480 They have been here for ages and dominate the video game's market, and break selling's records. 25 00:01:06,480 --> 00:01:10,260 And, even if the record isn't beaten, they sell millions of copies. 26 00:01:10,260 --> 00:01:18,220 Call of Duty started in 2003, and Activision lets us know it sold more than 175 millions of copies in the world (end 2014). 27 00:01:18,220 --> 00:01:22,820 Despite selling well and have a strong fanbase, people are complaining about it. 28 00:01:22,820 --> 00:01:26,960 Graphics, gameplay and scenario are said to be poor and neglected. 29 00:01:26,960 --> 00:01:32,000 And the franchise slowly becomes considered as a money printer that injures gaming's reputation. 30 00:01:32,000 --> 00:01:36,240 There also the DLCs and some other aspects that, when it comes to money, irritates. 31 00:01:36,240 --> 00:01:38,760 And a lot of companies are being criticized for the same things. 32 00:01:38,760 --> 00:01:44,880 Assassin's Creed is criticized for the lack of diversity in the gameplay due to the annual release of a new game. 33 00:01:44,880 --> 00:01:47,640 EA is criticized about his DLCs. 34 00:01:47,640 --> 00:01:53,640 Even though a lot of companies make it through, some of them, like EA, had their yearly benefits collapsing from 98$ millions to 8$ millions. 35 00:01:53,680 --> 00:01:55,640 It's enough to make you think about it. 36 00:01:55,640 --> 00:01:59,600 Gamers now consider people that like CoD or Assassin's Creed being taken for mugs 37 00:01:59,600 --> 00:02:06,340 that waste money over a specific developer only because they don't have taste in video game. 38 00:02:06,340 --> 00:02:08,340 Are indie game the video game's future then? 39 00:02:08,560 --> 00:02:11,220 Can a gamer be considered an idiot for like AAA games? 40 00:02:11,740 --> 00:02:15,020 Activision and other companies, greedy pricks or good guys? 41 00:02:15,560 --> 00:02:20,000 Hello everyone, and welcome to the second episode of the show "The Case" 42 00:02:30,580 --> 00:02:37,760 So like in the previous episode, we're going to use a "dialogic" method, with an "admittedly-but-so" plan, then we're going to do a conclusion and an overture. 43 00:02:44,020 --> 00:02:51,060 So yes, it's annoying to see people making money by recycling games, selling too much DLCs and rushing a game's development. 44 00:02:51,060 --> 00:02:56,360 Indeed, how many companies use this recycling method to make money easily and without taking to much risks. 45 00:02:56,360 --> 00:03:00,100 We have some examples like CoD, which is basically the same game every year 46 00:03:00,100 --> 00:03:06,300 or the HD remaster that are used to sell an already existing game at full price only because "it has 3 more pixels and an anti-aliasing" 47 00:03:06,300 --> 00:03:09,100 Buuut gamers don't want to admit some of the examples. 48 00:03:09,100 --> 00:03:11,620 Nintendo is one of the worst when talking about recycling games 49 00:03:11,620 --> 00:03:16,000 They only do Mario and Zelda games with rare exceptions like Splatoon. 50 00:03:16,000 --> 00:03:24,080 The left games on Nintendo's consoles are the Mario/Zelda games with the slight differences like Mario Kart, Mario Party, Mario Bros etc. 51 00:03:24,080 --> 00:03:25,700 Same thing goes for the remasters. 52 00:03:25,700 --> 00:03:29,580 What was THE LAUNCHING GAME for the New 3DS? Majora's Mask remastered 53 00:03:29,580 --> 00:03:32,520 For the 3DS? Ocarina of Time remastered 54 00:03:32,520 --> 00:03:35,580 For their next home console, what will it be? Twilight Princess remastered? 55 00:03:35,580 --> 00:03:42,960 But there is also the big gaming industry's problem: the abusive use of DLCs. 56 00:03:42,960 --> 00:03:51,540 Sure, DLCs aren't a probleme if they are complete, like some CoD's DLCs that add maps, weapons, skins and gamemodes for 20€. Or the Battlefield 3's DLCs 57 00:03:51,540 --> 00:04:00,180 But when we see games like Killing Floor or Payday 2 where you have to pay 5€ for a community skin or else, it hurts. 58 00:04:00,180 --> 00:04:05,140 Especially because it feels like the DLCs add what the game should have had. 59 00:04:05,140 --> 00:04:10,240 But the WORST part is the day one DLCs, like Mortal Kombat X or Evolve 60 00:04:10,240 --> 00:04:15,200 where the game comes tones of skins and features you should be able to unlock as you play 61 00:04:15,200 --> 00:04:19,220 but no, you unlock it by paying and that, my friend, hurts. 62 00:04:19,220 --> 00:04:25,160 The only thing left are the rushed games, where deadlines force developers to rush a game's development, failing to have a good game in the end. 63 00:04:25,160 --> 00:04:32,540 The example here is AC Unity, basically made for ps3, had to be done for next-gen in the last minutes 64 00:04:32,540 --> 00:04:39,620 which rushed his development and made it flop despite the 3 years of development, where 1+ year was for historical researches. 65 00:04:39,620 --> 00:04:47,760 And, even though I respect Ubisoft, I have to admit they failed and that the game was unfinished, despite the patches made after the release. 66 00:04:47,760 --> 00:04:51,580 So yeah it's true that developers aren't always intelligent. 67 00:04:51,580 --> 00:05:03,300 And that's true that a development studio's goal is to make money, and that's why they take risks, like DLCs, rush and remasters, only to have a "solid" base for their games. 68 00:05:03,300 --> 00:05:06,820 Which doesn't always make the gamers happy. 69 00:05:08,460 --> 00:05:11,740 *recap of what I've said* 70 00:05:13,920 --> 00:05:18,440 So, the video game industry is that bad? Are devs only greedy pricks? 71 00:05:18,440 --> 00:05:20,440 Let's take a moment to recap the flaws I just said. 72 00:05:20,440 --> 00:05:24,500 Admittely, remakes and overused sagas are annoying. 73 00:05:24,500 --> 00:05:31,120 because it feels like the development studios prefer to microwave yesterday's leftover instead of cooking a brand new dish. 74 00:05:31,120 --> 00:05:34,860 But is that the case? Because if a studio does it, maybe it's because it has its reasons. 75 00:05:34,860 --> 00:05:43,740 Let's look at CoD. The problem here is: if they change the gameplay, the fans will be angry, and if they don't cchange anything, the haters will be angry. 76 00:05:43,740 --> 00:05:49,200 So is it better to make the people who won't buy the game angry, or make the targeted audience angry? 77 00:05:49,200 --> 00:05:52,020 As you can see the answer is obvious. 78 00:05:52,020 --> 00:05:58,400 And that's the problem (which also occures by Nintendo): games are more expensive to make and they don't want to take too much risks. 79 00:05:58,400 --> 00:06:00,860 That's why Hideo Kojima has been kicked off from Konami. 80 00:06:00,860 --> 00:06:06,060 And yes, Kojima is amazing, and YES, his games are the best of the best in current video game industry. 81 00:06:06,060 --> 00:06:09,580 But his games takes years and millions to produce! 82 00:06:09,580 --> 00:06:13,840 So it's a huge risk that to invest such money and time in such a big project. 83 00:06:13,840 --> 00:06:17,600 And yes, Kojima's games, because it's Kojima's games, won't flop. 84 00:06:17,600 --> 00:06:24,840 But here is the problem: if the game flops, it's a huge waste of money for the devs, and not all studios can handle such a loss. 85 00:06:24,840 --> 00:06:34,500 And if we look at the remasters, it's a good thing, because it allows players to play a game (usually considered as the best of previous gen) they maybe hadn't played. 86 00:06:34,500 --> 00:06:38,920 It's also taking few risks, because those are games that have been successful and already have a fanbas. 87 00:06:38,920 --> 00:06:42,000 Now for the DLCs, it's kinda the same thing. 88 00:06:42,000 --> 00:06:49,840 Nowaday with gamers that want better graphics, open world games, bigger content, it takes more and more time to produce a game. 89 00:06:49,840 --> 00:06:54,340 But I mean, if there were only that, no problem, just wait 2-3 years for each games to be produced. 90 00:06:54,340 --> 00:06:56,060 But gamers want everything and want it now. 91 00:06:56,060 --> 00:07:04,920 Many people said it was lame that the next Mass Effect game is going to be out in end 2016, and didn't think a second about why it was like that. 92 00:07:04,920 --> 00:07:12,980 So many devs prefer to make an "ok" game, and then make DLCs to complete it and to have more time to make great content. 93 00:07:12,980 --> 00:07:19,100 Yes, it doesn't excuse things like day one DLCs, but in general, DLCs are 100% justified. 94 00:07:19,880 --> 00:07:21,400 Or at least 80%... 95 00:07:22,060 --> 00:07:22,560 No? 96 00:07:22,780 --> 00:07:30,100 Payday 2's DLCs are made in this way, and it surely takes fewer time to create 1 mission and some masks once every 2 months than creating a brand new game. 97 00:07:30,100 --> 00:07:34,740 And finally, the rushed games' problem is still the biggest stuggle I'm having. 98 00:07:34,740 --> 00:07:38,320 Here both time and money are involved. 99 00:07:38,320 --> 00:07:48,200 Time because of the deadlines, and money because rushed games are usually those made as a transition from a gen to another (developping tools cost more) 100 00:07:48,640 --> 00:07:52,580 The example is again ACU. 101 00:07:52,780 --> 00:08:00,440 So yeah, some habits in the industry may be cringe worthy, but if you take time to think about, maybe you'll be able to see why they do that. 102 00:08:03,780 --> 00:08:05,780 *recap of what I've said* 103 00:08:12,500 --> 00:08:18,260 So finally... Are rushed games, remasters and DLCs an unbearable trend? 104 00:08:18,640 --> 00:08:20,640 And indie games in all of this? 105 00:08:20,640 --> 00:08:29,560 As said previously, the rushed games, remasters and DLCs are due to the distributors, like Activision and EA. 106 00:08:29,700 --> 00:08:34,960 The worst is when the hype is taking over a game, like Watch_Dogs, which was said to be the Messiah of modern video games. 107 00:08:34,960 --> 00:08:40,640 But hey, as right the lifetime of the urge to play a game is 6 months BEFORE the game's release and 2 after... 108 00:08:40,880 --> 00:08:42,120 But I'm getting out of context. 109 00:08:42,120 --> 00:08:49,760 So it's the deadlines' fault... So maybe being and indie developer is he solution? 110 00:08:49,760 --> 00:08:59,300 And it's right too that sometimes with DLCs, we can wonder if people are taking us seriously, with the famous "press X to purchase Goro" even though it only was the launching day. 111 00:08:59,300 --> 00:09:05,880 But in a huge majority of the games, DLCs are a way of saving money by creating additionnal content that are cheaper and less timeconsuming than creating a new game. 112 00:09:05,880 --> 00:09:09,940 So can we really blame them, when you see a game development's price? 113 00:09:10,060 --> 00:09:15,860 The remasters are "the old game did well so putting an antialiasing and some little content will be enough". 114 00:09:15,860 --> 00:09:24,120 It has the advantage of being usually in pack that contain several games, like the "Jak and Daxter collection" or the "MGS collection". And all this for the same price that a regular game. 115 00:09:24,120 --> 00:09:33,380 So it's cheaper and it's good for people who haven't played it (like TLOU), who can now enjoy it with slightly better graphics 116 00:09:33,380 --> 00:09:41,600 What about indie games? Usually considered as art more than games, they also use some tricks to sell better (which is what we blame on AAA games) 117 00:09:41,600 --> 00:09:47,200 Like doing vintage-like game, usually in 2D and with pixel graphics. 118 00:09:47,200 --> 00:09:54,980 They also use difficulty to hide the lifetime of their games, or use art to make a game more like an interactive film. 119 00:09:54,980 --> 00:09:59,240 But they are usually cheaper than AAA games. 120 00:09:59,240 --> 00:10:03,300 But are indie game's selling methods really bad? 121 00:10:03,300 --> 00:10:05,980 They provide us with content the AAA don't usually give us... 122 00:10:05,980 --> 00:10:08,480 And that for the joy of hipsters that say: 123 00:10:08,480 --> 00:10:12,500 *dumbass voice*"It was better before when games weren't made to make money" 124 00:10:13,220 --> 00:10:21,800 *laughing* 125 00:10:21,800 --> 00:10:23,160 So funny ! 126 00:10:25,500 --> 00:10:28,060 *recap of what I've said* 127 00:10:30,720 --> 00:10:34,020 Let's get to the conclusion and overture ! 128 00:10:34,020 --> 00:10:40,940 Indie and AAA games are the same: both are done to be sold, even though one is more blatant about it. 129 00:10:40,940 --> 00:10:47,160 AAA games, because of their budget, are more likely to produce DLCs, which makes us think that they want money more than indie games. 130 00:10:47,160 --> 00:10:53,220 And despite rushed games, remasters and DLCs, the video game industry isn't that bad. 131 00:10:53,220 --> 00:10:58,340 Yes, it's expensive, and like every other business, it's sometime cringy. 132 00:10:58,340 --> 00:11:03,900 But through all the examples you experienced and the one I showed, we can say that not everything is only black or white. 133 00:11:03,900 --> 00:11:05,320 It's more like shades of Grey 134 00:11:05,320 --> 00:11:05,960 *laughs* 135 00:11:05,960 --> 00:11:13,420 Finally, the video game business has advantages and disadvantages. But as I said in my first episode: 136 00:11:13,420 --> 00:11:17,860 IF YOU DON'T LIKE SOMETHING, IGNORE IT, GOD DAMMIT. 137 00:11:17,860 --> 00:11:22,440 It's for example EA's DLCs, that everyone complain about but everyone buy anyway because: 138 00:11:22,440 --> 00:11:24,860 *douche voice* "Otherwise we are the only ones that don't have it" 139 00:11:24,860 --> 00:11:28,780 But whatever, we all know how gamers are toward this business: 140 00:11:28,780 --> 00:11:31,620 *annoying voice* "It's for stupid people LOL 141 00:11:31,620 --> 00:11:38,660 and all those douches on console are so sad to see their games uglier and more expensive than us on PC LOL xDDDDDDDDD..." 142 00:11:38,660 --> 00:11:40,980 Ok, understood, SHUT UP. 143 00:11:42,460 --> 00:11:43,160 Thanks 144 00:11:43,840 --> 00:11:47,320 And thanks for watching, see you next time, bye ! 145 00:11:49,460 --> 00:11:51,460 *list of the tracks used* 146 00:11:57,060 --> 00:12:03,620 REMINDER: next episode on the subject YOU want ! 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