Been adding a few stuff to that Mario vs Megaman game I uploaded a bit earlier. Still pretty much completely experimental, but it's shaping up to be pretty interesting. And yes, Link over there is also playable, might post a video featuring him later on. At this moment, Marth is the one and only character in this thing that doesn't come from a platformer. And with how complex his game is, it means he was by far the most difficult character to actually code. But it was so freaking worth it. The mix of real time and turn-based gameplay is extremely weird, and it's Also, just in case anyone asks. If you're worried about Mega Pony? Don't be. It still hasn't seen much progress as of late, but I'm still absolutely not abandoning it. It might look a bit suspicious that I'm working on a new game such as this right now, but honestly? The only reason I have the time to work on this thing is because I'm not taking it seriously. It's little more than programming practice. Mega Pony? I want to make sure I actually have the time it deserves to make sure it's actually worth playing. And that will happen once Defenders of Ekron is finally complete. Besides... There's a very real chance that this side project thingy may end up having something to do with Mega Pony in the end. There's a certain special game mode the original release was supposed to include, but I decided to leave out due to time constraints (too much work for something not a lot of people may have ended up appreciating). If I decide to bring that idea back, this side project means that the vast majority of the work will be done already. And having said that, you can probably already guess what that mode was meant to be, but I still won't say it because, where's the fun in that?