WEBVTT
Kind: captions
Language: en

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Y’know, I’m not sure I’ve shown how
crazy you can make an animation.

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We’ve seen a lot of great art, realistic
movements, creative worlds, but I don’t

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think we’ve taken the rules and thrown them
out the window.

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You really can do whatever you want.

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So on that note, here is A Prank Time by Jaime
R. Link below.

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Haha, did you want me to warn you it was weird?

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Too bad!

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If you want an example of how severely you
can deform your characters, this is it.

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Sure, a human peeking around a corner like
this would move a certain way to get off screen,

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but why be realistic?

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Let’s just liquify the face.

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It’s a cartoon.

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It doesn’t have to move the way people expect.

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Sometimes we get so caught up in making the
characters have weight and be believable that

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we forget that.

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Anyway, there isn’t a term for the type
of liquid body mechanics Jaime is known for.

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It’s not smear frames, because a smear frame
helps transition between one pose to the next,

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like this door.

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A Prank Time has some pushed expressions,
which is the animation industry’s term for

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highly exaggerated poses.

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But this?

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There isn’t a word for this.

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It’s just creativity.

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It is interesting that despite how insanely
deformed the man’s anatomy becomes, it still

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makes sense.

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If I slow down the huge liquid rope body,
you still see the feet, legs, this is a hand,

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here comes the head and tongue, and the other
hand at the end.

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This is a human body following motion principles
of a liquid.

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Even this part - it’s still the pieces of
a human head.

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A human head wrapped around a ring.

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What if we took the character and squeezed
it through a tiny knot of itself?

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Then you’d get this.

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If you are wondering why this animation is
so smooth, it is because there are no shortcuts.

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On a low budget animation, animators draw
around 12 images per second.

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A Prank Time is always 24 images per second
when something moves.

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Couple that with a good grasp of the principles
of motion, and the animation comes out super

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smooth.

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Besides the bizarre body transformations,
the other thing I appreciate about Jaime’s

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animations are these severely distorted perspectives.

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This clip out of his Money Maker animation
demonstrates what I mean.

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The horizon is here, but instead of straight
perspective lines like the real world, this

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background is modeled more like this.

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It’s like putting a fisheye lens on a camera.

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In A Prank Time, you may have noticed a similar
distortion on the staircase.

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This is a straight staircase, but when it
pans up from the side here, it’s curved.

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Drawing the background this way creates the
trippy illusion that we go from looking down

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the stairs to looking up the stairs, even
though it’s a flat piece of art.

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Same thing here with the window rush.

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The straight wall curves in to meet us, honing
in to an almost V shape.

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It makes you feel like you’re being fired
out the window.

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If the wall stayed flat, the animation wouldn’t
have the same impact.

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The moral of the story is you can really push
animation to do lots of crazy things if you

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want to.

