WEBVTT
Kind: captions
Language: en

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You’re watching Scribble Kibble, a weekly
show about animation.

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This episode is all about the best thing ever:
smear frames.

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What is an animation smear frame?

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I’ll let Johnny Bravo explain.

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No, this is not an error.

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Somebody drew it this way on purpose.

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Smear frames are animator’s magic, a trick
to fool people’s brains.

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You only see this picture for 1/12 of a second
at most, so your brain isn’t going to process

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that this is what the drawing looks like.

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Instead, your mind fits that image into the
pattern of movement.

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What you see is a very fast, cohesive action.

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Smear frames exist because in the real world,
there is this phenomenon called motion blur.

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Wave something in front of your face really
fast.

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It’s blurry.

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Smear frames exist to simulate that real world
effect.

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The artist is drawing in the blur.

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And hey, if you wave something in front of
your face fast enough, it really will look

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either like multiples of the same thing, or
a very long blur.

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That’s your smear frame.

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I really love smear frames because there are
no rules about how to make them.

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You can endlessly experiment with distorting
the drawings in between two key poses.

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Make tons of body parts.

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Stretch things way out.

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Disintegrate the character into splats of
color.

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Nobody’s going to tell you, yeah, to make
a smear frame, you make the character twice

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as wide, and give it two sets of eyes, and-
no.

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No.

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There’s no law here.

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Most animation smears serve one of two purposes:
to connect two different poses or to create

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the illusion of a very fast motion, like spinning.

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Even though you can draw the smear however
you want, if you’re starting out making

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these things for the first time, it’s a
good idea to follow a principle of using the

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distortion to connect two drawings.

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You want it to be the bridge between them.

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If my character is going straight from A to
B, then an eye smear will be along that straight

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path.

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This or this or this, it doesn’t matter,
it’s on the path.

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Look at the motion path of the body parts
and draw your smear along those lines.

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If my character is going to dip and weave
on the way to B, then the motion path isn’t

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a straight line, it’s this.

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Now her eyes follow this path.

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As does the rest of the body.

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So if anything, the most important part of
a smear frame is the motion path.

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Unless your character is literally exploding
into pieces all over the place between poses,

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the smear frame distortions will follow the
character’s movement, no matter how stretched

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out or multiplied or weird it is.

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You can even be sloppy with your drawings,
and as long as they’re on the motion path,

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it’ll look good played back in real time.

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Most of the time you’ll need a frame or
two to get from the smear back to reality.

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The ease in can be as simple as some trailing
smudges on a regular frame, or it can be a

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decrease in the amount of distortion.

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Smear cycles are a bit different than pose
connecting smears because they loop.

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Here’s a classic example of a smear spin
from Spongebob Squarepants.

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This one is three drawings with body parts
multiplied along the motion arc and some tornado

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lines.

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Just like with pose connecting smears, there
are endless ways to make a smear cycle.

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You can draw motion lines, you can multiply
parts of the body, you can stretch parts so

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they follow the motion arc.

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Smear cycle animations are usually only three
or four drawings looped.

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That’s all on smears for now.

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See if you can spot any in the animations
you’ve been watching!

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Let’s see what is in the art folder.

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Hm.

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Where is my food dish?

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Oh, here it is.

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NOM NOM NOM NOM.

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Aw, that was delicious!

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Now it’s time to dance.

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Dance!

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Thanks for watching.

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See you next time.

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Pbthbhbhbht.

