WEBVTT
Kind: captions
Language: en

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If you ever leave the realm of hobby animation
and become serious about animating as a career,

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The Animator’s Survival Kit is the book
I recommend.

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When people ask me if there are any animation
books they should read, this is the one I

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say every time.

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In light of that, I’m going to talk about
what you can expect from the book so you can

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figure out if it’s right for you.

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The Animator’s Survival Kit is so famous
that you should be able to borrow it from

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your library.

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I bought my copy used for $15 without the
DVDs.

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There are sixteen DVDs.

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They contain Richard Williams’ animation
master classes and they are hella expensive:

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a thousand dollars.

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Yep.

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Education is not cheap.

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But you can see useful clips from each DVD
for free on the website.

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Other than that I haven’t taken the class
and can’t vouch for it, so let’s just

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stick to the book for today.

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The author Richard Williams is an animator
who’s won a hoard of awards, and the movie

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he’s done that you should be familiar with
if you animate (and even if you don’t) is

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Who Framed Roger Rabbit.

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You’ll learn a lot more about Williams from
The Animator’s Survival Kit, since the beginning

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of the book is about his twisty life’s journey
to becoming an animator, and it’s my favorite

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part of the book.

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But then I’ve always been a lady of stories.

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One of the key points to take away from the
first section is that it wasn’t until Richard

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was forty that he started to animate well.

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Forty.

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Before that point he made many successful
award-winning animations, and he did it without

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being a god tier animator.

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The other lesson here is that to animate well
you must learn to draw from life.

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Real people, places, things.

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Classic and fine art and figure drawing.

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If you learn how to draw, how to capture the
expression of reality instead of just copying

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what you see, you will leave other animators
in the dust.

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Especially those who do nothing but draw cartoons.

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Learn.

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To.

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Draw.

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The book transitions smoothly from an autobiography
into the very basics of animation, timing

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and spacing.

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Easing.

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How to make and read those little timing charts
you might have noticed if you study a pro’s

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work.

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What all of the industry words like inbetween,
key frame, breakdown, passing position, straight

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ahead, pose to pose, x-sheet, la la la la.

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If you’ve been trying to figure out what
it all means, The Animator's Survival Kit

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is the place to start.

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Or to second I suppose, since you’re here
and this whole time I’ve been slowly, episode

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by episode, poisoning your tea with animation
terminology.

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I appreciate that all of the technical information
in the book is peppered with the author’s

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animation stories, tales of industry geniuses
he’s talked with.

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It’s MUCH more appealing than reading pure
jargon.

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The diagrams show how to do the thing.

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The stories tell us why it is important.

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I’ve also found that the book gets better
the more experience you have.

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So you can pick it up and read up to the page
you get in over your head: probably around

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page 100, and then come back in a few months
and go, “Oh, I get it now,” and be able

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to read further.

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Don’t expect to read it all in one go and
understand everything.

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It’s going to take a bit.

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The next big section of the book is all about
walking, and on a higher level, characterizing

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your animation.

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Making it move in a way that tells you what
the character’s mood is.

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Breaking the rules, and bones, to make a motion
believable.

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That is followed by formulas for sneaking,
running, jumping, and variations thereof.

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A whole chapter on flexibility.

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One way to do this is by choosing anything
other than the perfect middle between extremes.

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That’s just one of the tricks in this section.

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There is not much text when you get to this
part of the Animator’s Survival Kit.

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The content is in diagrams, notes, and drawings,
so there’s not much point in me talking

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further since you’ll benefit more by sorting
out what topics are most important to you.

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The rest of the chapters cover weight, anticipation,
effects, lip sync, acting, and even a few

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pages on directing, though if you are aiming
to direct you should look elsewhere since

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the information here is only a teaser.

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That’s it.

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It’s all there.

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Everything you need to know.

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Now all you have to do is draw.

