WEBVTT
Kind: captions
Language: en

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Hello and welcome to Scribble Kibble, a show
about animation where each episode features

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a neat cartoon you can watch by clicking the
link in the description.

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And then I use that cartoon as an example
to talk about how animation works.

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Today’s animation to watch is Delta, a C2C
music video created by nine animators at France-based

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studio CRCR.

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Lately I’ve been obsessed with lighting,
so this animation is great because it uses

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a lot of moving shadows.

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The problem with lighting is it’s so complicated
there are artists who build entire careers

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out of their ability to handle light.

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Even though I know next to nothing compared
to them, I still could spend episodes talking

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about light, so let me pick just one thing
to focus on.

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Shadows.

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Um, crud.

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That’s still too complicated.

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Let me just… get rid of some of this.

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Great.

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There are two main types of shadows: form
shadows and cast shadows.

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The form shadow is what defines the 3D shape
of an object.

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Form shadows are shadows on the object because
of the shape of the object itself, like the

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shadows over deep set eyes, gaunt cheekbones,
ear holes, neck shapes.

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Cast shadows are shadows that come off of
an object.

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I’ll add a cast shadow into this drawing.

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Now it looks like the king is no longer sitting
with his back touching the chair.

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Cast shadow is easy to remember because we
say the phrase “casts a shadow’ in every

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day life.

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This statue is casting a shadow on the ground.

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Cast shadow.

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Form shadow.

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Looking at Delta, many of the critical points
in the animation are defined by cast shadows.

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The shadow of the pyramid as it floats over
the land.

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The shadow of the king as he sets off to face
the pyramid.

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The parting shadows of the doors as they open
to the world.

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Meanwhile, form shadows give definition to
characters so they don’t look flat.

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The easiest place to spot them is on people’s
faces.

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The more form shadows there are and the more
carefully sculpted they are, the more severe

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facial expressions look as a result.

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(zoom of king’s face) Darker shadows increase
drama.

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Lighter shadows are more subtle.

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You can manipulate the shape of form shadows
to really make things stand out.

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The form shadow on the side view of the king
is straight, but if you wanted him to seem

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like a super beefy body builder, you would
change the shadows to curve along the muscles.

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Cast shadows can be just as effective for
defining the shape of the environment.

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Look at the difference between a straight
cast shadow, and one that is properly animated.

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A straight shadow looks fake because it isn’t
behaving the way a real shadow would.

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The pyramid is all straight lines so its shadow
on a flat surface is a simple triangle.

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But if the surface isn’t flat, the shadow
hits obstructions either before or after the

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ground, depending on the position of the light
source and how big the non-flat thing is.

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A cast shadow breaks when it goes over anything
other than a flat surface.

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The bigger the obstacle, the bigger the break
will be.

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Cast shadows pay attention to 3D shapes as
much as form shadows do.

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What I like about Delta is that the shadows
are drawn by hand.

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In animation there are ways to cheat shadows
with special effects.

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A cheat shadow looks better than no shadow,
but a carefully animated shadow looks the

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best.

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The reason for this is because only the artist
knows what the 3D dimensions are on a 2D piece

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of art.

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The artist can create an illusion of reality.

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A computer can only generate realistic shadows
if it is working on a 3D animation.

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Just like the sun can only generate realistic
shadows in a 3D world.

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Come on.

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Put the shadows in.

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Do it.

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Do it!

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Why aren’t you working?!

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Stupid sun.

