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Language: en

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Scribble Kibble is about animation.

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All of these episodes and this animation,
Death of the Firstborn Egyptians, is the first

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one made in a program none of the others have
used: Moho, also known as Anime Studio.

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The link to watch the animation is below.

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The more I look into Nina Paley’s animations,
the more fascinating they become because of

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their art style and their content.

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In most cases the characters draw upon the
aspects of how people in that time period

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drew themselves.

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So in the Firstborn Egyptians you have Egyptian
paintings, but go over to God-Mother and the

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elements are a combination of aboriginal and
ancient art.

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Or The Order of the Seder, where the figures
are 2d but faces are turned three-quarters,

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as is common in instructive Medieval illustrations.

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What is happening in the animations is heavily
informed by religious history.

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There’s a great deal of knowledge that goes
into Paley’s animations.

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Layered on top of that is meaning.

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So it’s not simply a straight interpretation
of here’s the female essence of fertility

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and creation and the source of all life.

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There’s a point to it.

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Room for interpretation, room for a message.

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Look at Death of the Firstborn Egyptians in
that light, and we have the story from the

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Bible, Exodus 12, where the Israelites put
lamb blood over their doorways so the spirit

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of God would pass over their homes and not
kill their first born children.

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Paley’s animation explores the Egyptian
side of the story.

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The Egyptians don’t know to put blood over
their doors, so all of their first children

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die, including the Pharaoh's son.

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Interesting point that the plague in this
animation kills everything - human, animal,

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and plant children.

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And what do the Egyptian gods do?

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They say nah, screw this, I’m outta here.

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The second half of the cartoon recreates the
Egyptian journey into the afterlife.

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As I mentioned earlier, this is made in Moho
Pro.

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This program is expensive like any other high
end software.

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Its strong point is efficient 2D animation
- so that means animation puppets and tools

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to distort artwork.

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It’s not meant for frame-by-frame hand drawings,
though I’m sure you could animate that way

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if you wanted.

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The best place to see the program at work
in Firstborn Egyptians is in complex puppet

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movements, like the bird wings, these snake
tails, and the underwater serpent.

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Let’s look at the snake tail.

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All it is is circles, however, getting these
circles to move in a flowing line like this

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is not easy to achieve without the right animation
program tools.

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A program like Moho isn’t animating the
circles, it’s animating a line.

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The artist distributes the circles along the
line and then animates the line.

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The line itself is a series of little bones
that you click and drag, like this tutorial

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shows.

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These bones are also how the character puppet
rigs work.

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You draw the character, set up its skeleton,
animate the skeleton by dragging bones around,

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and the character art moves.

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You can reuse that skeleton over and over
in different puppets, as long as their body

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structure is the same.

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The men and women here are about the same,
so they can use the same skeleton, just with

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different art over it.

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If you really want to see how versatile a
puppet can be, This Land is Mine uses the

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same puppet for every single human.

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They’re all dressed differently.

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That’s it.

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Unless you set rules for the bones, they stretch
as far as you need them to.

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For death here, the stretchiness lets the
profile stay nice and smooth even as the head

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and body move around.

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If the settings aren’t just right and the
animator doesn’t do any touchup, you can

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get breaks or bumps in the profile.

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Notice here how there’s a bit of lumping
around the head as death moves from sloping

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from left to right.

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Of course the bone tool isn’t unique to
Moho.

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Most professional animation programs have
a bone tool, but all of them work a bit differently.

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Adobe Animate, for instance, doesn’t give
the animator the same amount of control over

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setting bone rules as Moho does, and it doesn’t
let you mesh warp a character for animation

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like this.

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You can mesh warp in Animate, but only one
drawing at a time, so you would have to manually

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do one image at a time and it’d take forever.

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There are a ton of animations buried on Nina
Paley’s vimeo channel.

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I’ve linked some below.

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A lot are bits and pieces from what looks
like is going to be a very long animated feature

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that will come out some time in the future.

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Thanks for tuning in to this episode, and
I hope to see you next time.

