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Language: en

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What makes a good cartoon pilot episode, an
episode that is meant to get a series funded?

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I’ve been watching recent pilot episodes
and until now none of them were striking enough

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for me to feature.

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That’s when I saw Final Space, which you
can view for yourself below.

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This is one I recommend seeing before you
watch the rest of this video.

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Off the top of my head I can’t think of
a time I’ve ever seen such a perfect blend

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of drama and humor in an American cartoon.

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I’m relieved but also unsurprised a channel
picked up Final Space; in fact, the only six

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companies that would listen to a pitch from
an independent filmmaker in the first place

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all got into a bidding war over the rights
to air the series.

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Yes, Final Space became a TV Show.

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It’s coming out in 2018.

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So what it is it that sets Final Space apart
from other cartoon pilots?

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I mean, it may be obvious if you’re a connoisseur
of these things, but let’s try to list the

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elements out, starting from the least important.

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This sounds self-defeating coming from an
animation channel, but I’ve said it before

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and I’ll say it again: art and animation
is important enough to be on the list, but

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it’s not that important.

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There’s a standard of quality the pilot
should meet, but I’ve seen pilots with amateur

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looking art that got picked up.

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Art is always something that can be changed
after a pilot gets serialized: usually it

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improves compared to the pilot but sometimes
it’s worse.

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Due to studio budgets, a pilot with purely
amazing animation as its only leg to stand

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on won’t go anywhere because funding something
like that over multiple episodes is too expensive

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and takes too long for the artists to make.

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That said, the animation in Final Space clearly
makes the cut.

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It fits the current cultural taste in animation
look and feel and it’s something you could

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consistently produce in a studio at a reasonable
cost.

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I’m guessing that while every episode of
the series may not have extra pizzaz, like

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this 3D depth of field on the characters with
focus blur, the characters and overall art

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style will be pretty much the same.

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Voice acting kind of falls in the art category
too, but it really depends if the director

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intends the voice actors to stay the same
if the series gets made, or if it’s okay

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to cast new people.

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The next big headline element is the concept
and the world.

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As far as we see in the pilot for Final Space,
this really isn’t that original, quirky,

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or interesting.

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It’s, you know, your standard Science Fiction
world: spaceships, aliens, cool technology,

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strange anomalies like temporal worms.

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Often you’ll hear that having an original
concept, or a new twist on an old concept,

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is critical to a good cartoon pilot or pitch.

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I don’t find this to always be the case.

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Otherwise we wouldn’t have the forever eternal
popularity of high school dramas, high fantasy

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worlds, personified animals, all of those
big, overarching concepts that’ve been done

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a million times over.

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While it can be beneficial to have an original
gimmick, it’s not really necessary.

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Final Space doesn’t have one at all.

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Nothing happens that screams out to me, wow,
what an original idea!

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Sometimes you’ll see an animation that has
a cool concept you get excited about, but

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as you watch it your excitement dries up into
a shriveled carcass of depression.

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This happens when a pilot falls short in the
next two areas.

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Starting with writing.

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Writing means not just the script, but the
story, pacing, and overall tone of the pilot

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episode.

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The existence of humor in this hopeless situation
is a result of good writing in Final Space.

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It would’ve been very easy to have too much
humor, which kills the drama, or to have too

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much drama, which would change the tone of
Final Space into something very dark.

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Weaker writing in pilot episodes has a few
obvious hallmarks, one being lame jokes, and

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another being bad pacing.

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It’s more common these days to see a pilot
that tries to cram too much into the small

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time limit (hyperactive pacing) than it is
to see too little (sloth pacing).

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When writing specifically for a pilot, you
have the interesting challenge of deciding

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where to start your story, and how to do it
in a way that will maximise audience interest.

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Remember, this is a pilot.

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It doesn’t logically have to be episode
one.

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It could be in the middle, or the end, or
a prequel.

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Imagine Final Space, same story, but instead
of starting here, it starts here.

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Simply by doing that you lose the hook in
the beginning.

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Great writing doesn’t always need a lot
of dialogue to communicate.

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An excellent example of this is the nuance
of the very last line in the Final Space pilot:

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you save Mooncake, you save the universe,
you save Quinn.

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Think about the order of that list.

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Quinn is more important than the universe.

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Didn’t need to explain anything, just needed
to write it in that order with the right voice

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acting to back it up.

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That’s the type of power you can have with
one sentence when you know what you’re doing.

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But the first, the first, and the absolute
most important thing, is character development.

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I don’t care what the quality of your pilot
animation is, the voice acting, the editing,

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the way you cut your story together, none
of that matters - none of it! - if I don’t

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care about your characters.

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We’re human.

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We want to see stories about people and personalities
like us, different from us, we want to see

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them struggle and succeed and fail.

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We want imagination and magic and reality
and that raw essence of what it means to have

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to live on this terrible planet.

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So when you begin your story at the low point,
when everything has fallen apart, you grant

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the audience such a wide field of vision they
see all of it: the successes, the failures,

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the flashback on life, glimpses of the bonds
between people.

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We want to know more.

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We want to see if Gary can fix this and what
he’s going to have to sacrifice to do it,

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or whether he’s doomed to fail.

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And with all the other pilots I’ve watched
that didn’t get turned into shows, making

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the audience love or hate the characters in
fifteen minutes or less is always the failing

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point.

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The animation may be amazing, the character
design pleasant, the voice acting stellar,

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the concept unique, but in the end, are you
drawn into the story?

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Do you need to keep watching?

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No.

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Why?

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Because you haven’t made a human connection
with anybody.

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It’s like being stuck at a party where everyone
around you is horribly boring.

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Some people will argue that a pilot episode
with incredible art or a unique concept could

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draw people in as well, and I agree.

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Those elements alone work great for short
films and stories that aren’t meant to be

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episodic.

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But if you think about every book series,TV
show, or comic that you love, it’s because

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of the characters, what happens to them, and
what they do.

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Characters, writing, concept, and art are
the elements of a good cartoon pilot episode.

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As to what makes a successful pilot, as in
a pilot that results in an entire animated

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series getting funded, I’m not a network
executive, so I don’t know precisely.

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But hey, if you know a network executive who’d
like to come on Scribble Kibble to talk about

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what they look for in a pilot episode or pitch,
send me an email!

