WEBVTT
Kind: captions
Language: en

00:00:01.660 --> 00:00:07.160
Gildedguy is a character within a universe
full of people with circular heads and bizarre

00:00:07.160 --> 00:00:08.160
powers.

00:00:08.160 --> 00:00:12.680
There’s a small series of videos featuring
this golden-armored guy, but they focus on

00:00:12.680 --> 00:00:15.740
battles instead of storyline, so you can watch
them in any order.

00:00:15.740 --> 00:00:19.390
I’m going to talk about the most recent
one, Gildedguy vs Bog.

00:00:19.390 --> 00:00:25.619
Now’s your chance to watch it.

00:00:25.619 --> 00:00:30.619
The Gildedguy videos are part of an animation
community where two animators agree to duel,

00:00:30.619 --> 00:00:33.640
and then both participants animate their characters
fighting.

00:00:33.640 --> 00:00:37.340
The audience watches both animations and then
votes on who should be the winner.

00:00:37.340 --> 00:00:41.800
Matches can be part of official tournaments,
or, like in this case, only one of the animators

00:00:41.800 --> 00:00:43.440
drawing the fight for fun.

00:00:43.440 --> 00:00:48.789
The particular group Gildedguy fights in is
called RHG, and every animator has to represent

00:00:48.789 --> 00:00:51.160
themselves with a stick person character.

00:00:51.160 --> 00:00:55.730
If this is your first time hearing of an animator
vs animator battle, they’re tons of fun

00:00:55.730 --> 00:01:01.010
to watch, and there are battles in different
communities for non-animators, too.

00:01:01.010 --> 00:01:06.100
Those competitions rely on comics or still
art for the fights.

00:01:06.100 --> 00:01:09.410
Okay, so let’s look at the animation itself.

00:01:09.410 --> 00:01:14.690
Michael Moy, aka Gildedguy, aka the animator
himself, writes that he didn’t employ any

00:01:14.690 --> 00:01:16.910
new techniques to make this.

00:01:16.910 --> 00:01:21.500
If you watch his past two Gildedguy fights,
yeah, that seems to be the case.

00:01:21.500 --> 00:01:27.020
The improvement in Gildedguy vs Bog is due
to more creative scene planning - like tricky

00:01:27.020 --> 00:01:32.890
camera angles and perspectives - and general
improvement in drawing this character.

00:01:32.890 --> 00:01:34.860
Everything is animated in Flash.

00:01:34.860 --> 00:01:39.390
The Bog fight uses pencil and pen lines for
the line art, something Michael did not do

00:01:39.390 --> 00:01:42.870
in the past fights, which are brush tool drawn.

00:01:42.870 --> 00:01:47.090
While I usually favor the brush because it
changes thickness depending on how hard you

00:01:47.090 --> 00:01:52.150
press down while drawing, the consistency
of the lines make this animation look a lot

00:01:52.150 --> 00:01:54.930
more polished compared to the others.

00:01:54.930 --> 00:01:55.930
I like it.

00:01:55.930 --> 00:02:01.190
The new line style in Gildedguy vs Bog still
has the gritty, alive feeling of the other

00:02:01.190 --> 00:02:06.050
animations because it is loose and sketchy
instead of formulated and perfect.

00:02:06.050 --> 00:02:07.050
So.

00:02:07.050 --> 00:02:09.910
How do you animate a good looking fight scene?

00:02:09.910 --> 00:02:15.000
One of the most important things is an animation
principle called spacing.

00:02:15.000 --> 00:02:19.140
Spacing is how the character changes position
across every individual drawing.

00:02:19.140 --> 00:02:23.920
If you have big spacing, the character moves
a lot from drawing one to two.

00:02:23.920 --> 00:02:29.780
If you have tight, short spacing, the character
doesn’t move very far.

00:02:29.780 --> 00:02:34.090
Big spacing is for fast movements, short spacing
is for slow movements.

00:02:34.090 --> 00:02:38.920
Now, the trick for a great fight sequence
is not to use big spacing everywhere.

00:02:38.920 --> 00:02:43.390
That’s crazy, and the viewer can’t follow
what’s happening.

00:02:43.390 --> 00:02:48.260
Instead you use big spacing and punctuate
it with critical clash moments between characters

00:02:48.260 --> 00:02:50.770
using small spacing.

00:02:50.770 --> 00:02:55.290
In this scene, Bog is flinging Gildedguy all
over the place and he’s moving like crazy,

00:02:55.290 --> 00:02:58.480
but whenever there is contact, the animation
stops.

00:02:58.480 --> 00:03:00.880
Big spacing.

00:03:00.880 --> 00:03:04.500
Small spacing - or - really - no spacing at
all, it’s a still frame.

00:03:04.500 --> 00:03:07.460
Fast slow fast slow does great things for
your viewers.

00:03:07.460 --> 00:03:11.960
The fast action is a whirlwind, but then there
are spaces where we get to see the smash,

00:03:11.960 --> 00:03:15.350
a slow spot where our brain can interpret
what is happening.

00:03:15.350 --> 00:03:20.200
Here Bog swipes Gildedguy across the stage
and then crushes the empty armor between his

00:03:20.200 --> 00:03:21.200
jaws.

00:03:21.200 --> 00:03:24.440
Big spacing, huge changes in movement between
two drawings here.

00:03:24.440 --> 00:03:28.160
It slows down for a few drawings and then
bang, a big jump in movement again, and another

00:03:28.160 --> 00:03:29.160
slowdown.

00:03:29.160 --> 00:03:33.310
The pieces hurtle into space and then slowly,
slowly reconstruct themselves in an ultra

00:03:33.310 --> 00:03:36.530
smooth, skin prickling scene of triumph.

00:03:36.530 --> 00:03:41.080
If you watch this reconstitution section slowed
down, by the way, you can see it’s not all

00:03:41.080 --> 00:03:45.200
the same spacing because there are moments
where pieces suddenly fly together faster

00:03:45.200 --> 00:03:46.200
for more impact.

00:03:46.200 --> 00:03:48.780
Bam, chest, bam arms, bam head.

00:03:48.780 --> 00:03:54.700
Again, that slow fast slow fast pattern really
gives action scenes punch.

00:03:54.700 --> 00:03:58.260
Compare that with a normal non-action scene,
and you’ll see the animation has a more

00:03:58.260 --> 00:04:00.730
constant, even movement speed.

00:04:00.730 --> 00:04:03.700
Just going to casually remove that sword.

00:04:03.700 --> 00:04:07.550
But here every hit is slowed down so you can
see.

00:04:07.550 --> 00:04:10.130
The bigger the impact, the more slow motion.

00:04:10.130 --> 00:04:13.349
That’s my tip on fight scenes for today.

00:04:13.349 --> 00:04:15.610
Gosh this animation is so neat.

00:04:15.610 --> 00:04:19.820
The art style breaks into something different
a couple of times to show the psychotic nature

00:04:19.820 --> 00:04:24.630
of Gildedguy fighting Bog inside his own mind.

00:04:24.630 --> 00:04:31.110
For the main animation style the lighting
is what really makes it stand out.

00:04:31.110 --> 00:04:43.169
That Michael puts all the time in to draw
all of the highlights really shows.

00:04:43.169 --> 00:05:00.790
It’s great.

