WEBVTT
Kind: captions
Language: en

00:00:00.140 --> 00:00:03.750
Welcome to Scribble Kibble, an animation show
about how animations are made.

00:00:03.750 --> 00:00:08.090
I’m going to dig into my animation pile
for something that will make an easy, straightforward

00:00:08.090 --> 00:00:09.090
episode.

00:00:09.090 --> 00:00:10.180
Maybe something 3D?

00:00:10.180 --> 00:00:11.590
Like 3D is ever straightforward.

00:00:11.590 --> 00:00:13.770
Oh I know, Gorillaz Spirit House.

00:00:13.770 --> 00:00:15.020
That’s 3D, I think.

00:00:15.020 --> 00:00:16.270
Let’s do that one.

00:00:16.270 --> 00:00:17.289
Check the link below.

00:00:17.289 --> 00:00:18.289
Wait! Wait.

00:00:18.289 --> 00:00:19.289
Wait.

00:00:19.289 --> 00:00:20.920
I’m going to give you the link to the 360
version.

00:00:20.920 --> 00:00:25.999
If you’re watching on your phone, hold your
phone up and turn around to look around the

00:00:25.999 --> 00:00:26.999
environment.

00:00:26.999 --> 00:00:32.890
On a computer, click and drag around on the
video screen or use WASD keys.

00:00:32.890 --> 00:00:36.750
Or put on your VR headset.

00:00:36.750 --> 00:00:38.200
Go!

00:00:38.200 --> 00:00:41.320
Now, satisfy my curiosity.

00:00:41.320 --> 00:00:45.140
Did you try to stay focused on the characters,
or did you end up looking around at everything

00:00:45.140 --> 00:00:46.140
else?

00:00:46.140 --> 00:00:51.680
I stared at the sky for the last minute to
see if anything happened.

00:00:51.680 --> 00:00:56.269
If you found your eyes wandering, that is
the major problem with animating movies in

00:00:56.269 --> 00:00:59.289
360, let alone Virtual Reality.

00:00:59.289 --> 00:01:02.120
How do you keep people watching the story?

00:01:02.120 --> 00:01:03.239
Ha!

00:01:03.239 --> 00:01:06.280
Trick question, you can’t.

00:01:06.280 --> 00:01:10.920
You can’t force someone to stay focused
in a true free-to-wander environment.

00:01:10.920 --> 00:01:14.950
For that reason, traditional storytelling
doesn’t work.

00:01:14.950 --> 00:01:18.630
Watch the regular version of Spirit House
and it’s a completely different experience

00:01:18.630 --> 00:01:20.030
than the 360 version.

00:01:20.030 --> 00:01:24.070
There’s a level of editorial control in
the flat version that you won’t get in the

00:01:24.070 --> 00:01:29.090
360, just like there are fully rotational
spaces you can look around in 360 that you

00:01:29.090 --> 00:01:30.619
don’t see in the flat version.

00:01:30.619 --> 00:01:35.299
I mean, geeze, in the 360 version you might
not see the first minute of the animation

00:01:35.299 --> 00:01:38.799
because you end up looking around the train
car you’re stuck in.

00:01:38.799 --> 00:01:40.549
Is one better than the other?

00:01:40.549 --> 00:01:41.549
Not really.

00:01:41.549 --> 00:01:42.549
They’re just different.

00:01:42.549 --> 00:01:47.870
See, the 360 version is designed so that even
if you do wander, you still get the magical

00:01:47.870 --> 00:01:50.000
trippy music video experience.

00:01:50.000 --> 00:01:51.799
Especially in the asteroid field.

00:01:51.799 --> 00:02:03.390
You can enjoy the music and watch those fruity
pebble rocks float by.

00:02:03.390 --> 00:02:07.240
Like almost every other Gorillaz animated
music video, everything about Spirit House

00:02:07.240 --> 00:02:08.690
is superb.

00:02:08.690 --> 00:02:11.590
Both the 2D and 3D animations are top quality.

00:02:11.590 --> 00:02:15.879
The textures on the 3D environments could
fool you into thinking this is a stop motion

00:02:15.879 --> 00:02:16.879
set.

00:02:16.879 --> 00:02:17.879
Look at this.

00:02:17.879 --> 00:02:19.580
Looks like tiny little props made in the real
world.

00:02:19.580 --> 00:02:23.840
And the set artists couldn’t just do whatever
they wanted - their art had to fit inside

00:02:23.840 --> 00:02:28.970
the limitations of Google Spotlight to look
good in 360 YouTube.

00:02:28.970 --> 00:02:32.040
All this pizazz comes with a price tag, though.

00:02:32.040 --> 00:02:33.489
800,000 dollars.

00:02:33.489 --> 00:02:34.489
Woo!

00:02:34.489 --> 00:02:39.470
One particularly interesting thing to me is
how the snake monster’s mouth appears to

00:02:39.470 --> 00:02:43.010
be a movie clip projected onto the 3D model.

00:02:43.010 --> 00:02:44.630
In other words, an animated texture.

00:02:44.630 --> 00:02:49.010
The flat, violently ugly mouth is pretty horrifying.

00:02:49.010 --> 00:02:54.430
There’s at least one scene where the 2D
animated characters clip through the 3D characters.

00:02:54.430 --> 00:02:55.430
Whoops.

00:02:55.430 --> 00:03:00.299
This is probably the 3D character animator
wanting to keep the monster centered in the

00:03:00.299 --> 00:03:03.250
shot and look like it’s shouting in Russel’s
face.

00:03:03.250 --> 00:03:07.130
The clipping would go away if the 3D model
were moved up a bit.

00:03:07.130 --> 00:03:11.500
You’re trying to keep a 2D piece of paper
art with fake depth from intersecting something

00:03:11.500 --> 00:03:12.500
with real depth.

00:03:12.500 --> 00:03:26.370
It’s a fun dance of planning, layer stacking,
and masking.

00:03:26.370 --> 00:03:30.849
If you’re thinking of making a YouTube 360
video yourself, this is what you do.

00:03:30.849 --> 00:03:36.300
Either buy a camera that can record in 360,
or get software to stitch together videos

00:03:36.300 --> 00:03:38.640
to make a 360 degree setting.

00:03:38.640 --> 00:03:43.540
Then, download a YouTube application that
will apply metadata to the video to enable

00:03:43.540 --> 00:03:46.340
360 degree compatibility.

00:03:46.340 --> 00:03:48.319
Upload it.

00:03:48.319 --> 00:03:49.860
It sounds deceptively simple.

00:03:49.860 --> 00:03:55.189
There’s plenty of bad or mediocre 360 videos,
where you can see the seams where videos were

00:03:55.189 --> 00:03:59.569
stitched together, or where the depth of field
sucks and you feel more like you are looking

00:03:59.569 --> 00:04:04.129
at a ring of video that surrounds you, rather
than standing in the environment itself.

00:04:04.129 --> 00:04:09.050
For 360 animations, you need to design them
in 3D.

00:04:09.050 --> 00:04:13.230
In Spirit House, the 2D characters are placed
inside a 3D program.

00:04:13.230 --> 00:04:18.190
The artists could have also drawn the 2D surfaces
for everything in the backgrounds, and set

00:04:18.190 --> 00:04:23.040
those drawings up in the 3D environment to
create an animation that would stylistically

00:04:23.040 --> 00:04:25.320
look like it was pure 2D.

00:04:25.320 --> 00:04:30.360
No matter what style you’re using, in the
end everything has to go through a 3D program.

00:04:30.360 --> 00:04:46.440
Otherwise the 360 video will look like 

00:04:46.440 --> 00:04:59.390
a cylindrical, but flat, painting.

