1 00:00:00,149 --> 00:00:05,020 Hola enemigos! Para español, haga clic en la descripción. Everyone else, onward with 2 00:00:05,020 --> 00:00:07,700 the video and pretend that didn't happen. 3 00:00:07,700 --> 00:00:13,839 You’ve stumbled right into another episode of Scribble Kibble, a weekly show about animation 4 00:00:13,839 --> 00:00:20,310 made by an animator. This time I want to go back and revisit the animations I watched 5 00:00:20,310 --> 00:00:28,609 when I had no idea it was possible for a normal person (yeah okay) like me to make videos. 6 00:00:28,609 --> 00:00:34,700 This is nostalgic for me. It’s… when you go back and you look at something that inspired 7 00:00:34,700 --> 00:00:41,740 you, and you look at what you can do today and you think, "Wow. I could make that now." 8 00:00:41,740 --> 00:00:45,240 It’s… makes it not as special as it used to be. 9 00:00:45,240 --> 00:00:51,930 Yeesh. Let’s not go there. Instead, let’s go to CCC. Triple C. Should I call it triple 10 00:00:51,930 --> 00:01:00,790 C? The city of opportunities. The stark raving mad world created by Vinnie Veritas. 11 00:01:00,790 --> 00:01:09,990 I’ll give you a foothold in CCC. Triple C? I don't... let's go with CCC. Triple C 12 00:01:09,990 --> 00:01:14,240 sounds weird. Before I cut you loose. I'll give you a foothold in it. Yeah, whatever! 13 00:01:14,240 --> 00:01:18,860 I'll help you figure the world out. So every character in the background of Vinnie’s 14 00:01:18,860 --> 00:01:23,900 comics and animations is different. A lot of them have weird markings, odd weapons, 15 00:01:23,900 --> 00:01:31,000 unusual hair, cool accessories, unique powers - because CCC is a city made up of all of 16 00:01:31,000 --> 00:01:37,790 Vinnie’s ideas and abandoned concepts thrown together in one place. Imagine a city where 17 00:01:37,790 --> 00:01:42,970 all the main characters from everything everywhere ever go. That's basically what it's like. 18 00:01:42,970 --> 00:01:47,970 I actually can’t decide which animation to have you watch, so let’s do it this way. 19 00:01:47,970 --> 00:01:54,979 The one I’m going to talk about is Gravitaxis... BUT these are my other picks. Hoy te amo is 20 00:01:54,979 --> 00:02:00,530 a story about a treasure hunter. Papalote is a funny sequence about a guy who flies 21 00:02:00,530 --> 00:02:07,590 a kite. And Rush 2 is an action-packed video that shows everyday life in CCC. 22 00:02:07,590 --> 00:02:11,349 So pick what you feel like watching and I'll see you in a second. 23 00:02:11,349 --> 00:02:17,849 Well, not a second. If it were a second that would be a very short animation. Yeah, Vinnie's 24 00:02:17,849 --> 00:02:23,129 animations are actually pretty long. It's... it's really impressive. [laughs] 25 00:02:23,129 --> 00:02:28,879 Ten years ago this was the top crop of internet animation. There were a lot less people making 26 00:02:28,879 --> 00:02:33,489 internet cartoons, and it was harder to find them because there weren’t many places that 27 00:02:33,489 --> 00:02:39,279 collected videos. Vinnie couldn’t even upload his first cartoons to YouTube because it didn’t 28 00:02:39,279 --> 00:02:40,389 exist! 29 00:02:40,389 --> 00:02:45,599 Gravitaxis is his most recent CCC-related animation. What stands out about it is the 30 00:02:45,599 --> 00:02:51,419 fact that it’s animated backwards. Oh sure, you think, so he just animated it and then 31 00:02:51,419 --> 00:02:56,790 played backwards - no! He pictured what the movement should look like if it were in reverse 32 00:02:56,790 --> 00:03:03,169 and then animated it. I know this because the original video is pure Flash, a good ol’ 33 00:03:03,169 --> 00:03:08,930 .swf file. Flash has no option to reverse a video, so if you wanted to play something 34 00:03:08,930 --> 00:03:14,879 backwards you would have to either write an ActionScript code to do it or individually 35 00:03:14,879 --> 00:03:21,230 move all 8,088 pictures the animation is made out of so they are in backwards order. 36 00:03:21,230 --> 00:03:26,489 Plus, some of the movements are weird looking if you play the animation forward. So while 37 00:03:26,489 --> 00:03:30,629 I think some of the sequences were animated normally and then the frames were moved around 38 00:03:30,629 --> 00:03:38,909 to be reversed, for the most part the animation was planned and drawn backwards. Wow! 39 00:03:38,909 --> 00:03:42,669 The backwards theme goes really well with the video’s story, since it’s about the 40 00:03:42,669 --> 00:03:48,199 character Icaro and his gravity reversing shoes. At the end of the video - which is 41 00:03:48,199 --> 00:03:52,799 the beginning of the story - the guards have caught him with a mass of blue packets that 42 00:03:52,799 --> 00:03:58,799 are a fictional drug called “Full Color CCC.” As Icaro falls up, he throws the packets 43 00:03:58,799 --> 00:04:03,559 down all over the town, and later he sprays the drug in a guard’s eye and that's what 44 00:04:03,559 --> 00:04:10,559 causes the rainbow effect we see here. Icarus - I mean Icaro - then plummets to the ground. 45 00:04:10,559 --> 00:04:14,919 What we see at the beginning of the video, then, is the moment before impact. 46 00:04:14,919 --> 00:04:19,400 I’ll leave you to think about that one. 47 00:04:19,400 --> 00:04:24,960 The animation itself is a mix of frame-by-frame and tweens. In other words, every time you 48 00:04:24,960 --> 00:04:29,509 see the character it’s a new drawing, but a lot of times that character is made of pieces 49 00:04:29,509 --> 00:04:35,990 that can be moved, aka tweened. This shot here, the arms and the hair are separate pieces 50 00:04:35,990 --> 00:04:40,240 from the body. That's why the hair can be pushed around to look flowy, and the arm can 51 00:04:40,240 --> 00:04:44,620 move up faster without affecting the body drawing. It gives it more life than a rigid 52 00:04:44,620 --> 00:04:49,580 drawing stuck in one position, but it saves the animator a bunch of time because they 53 00:04:49,580 --> 00:04:55,340 only have to draw the character once for that shot. After the pieces are drawn, the animator 54 00:04:55,340 --> 00:05:01,650 just tells them to move from one spot to another over a period of time. That’s called a tween. 55 00:05:01,650 --> 00:05:07,199 The arm moving here is a tween. (2:42) The arm moving here is frame-by-frame. (2:44) 56 00:05:07,199 --> 00:05:11,659 Haha, sorry, I’m having a moment where at this point I’ve watched the animation so 57 00:05:11,659 --> 00:05:15,900 many times to make this video for you, and I’m remembering just how awesome it is after 58 00:05:15,900 --> 00:05:21,840 all these years. The timing and emotion are synced so well with the music. The music goes 59 00:05:21,840 --> 00:05:26,000 up, the character falls up, the music calms down, we see the character falling out of 60 00:05:26,000 --> 00:05:32,650 the world and into the vast expanse of space. Such good scene selection to tell the story. 61 00:05:32,650 --> 00:05:37,530 Vinnie takes on some pretty challenging animation. When the guard has Icaro by the sleeve, the 62 00:05:37,530 --> 00:05:42,699 two are rotating, so the size of everything keeps changing as it gets closer or farther 63 00:05:42,699 --> 00:05:46,930 from our point of view. You have to have a good sense for how something looks from every 64 00:05:46,930 --> 00:05:52,879 angle to animate this right. Same deal over here, with an even more difficult animation. 65 00:05:52,879 --> 00:05:57,699 The camera moves all the way around the cart. At the same time it starts above the cart 66 00:05:57,699 --> 00:06:02,830 at dice man’s head, moves down below the cart, and then comes up to see inside it. 67 00:06:02,830 --> 00:06:08,120 So the camera is moving on this downward upward spiral thing. Since you can’t just tell 68 00:06:08,120 --> 00:06:13,120 a camera to do that on a 2D animation, you really have to have a sense of dimensional 69 00:06:13,120 --> 00:06:17,719 space to pull it off as you are drawing each picture in that animation. 70 00:06:17,719 --> 00:06:25,319 So much rotating, aaahh! This animation is- This is animating without fear! No fear that 71 00:06:25,319 --> 00:06:30,280 it might not turn out perfect, no fear that it you can’t do it, only a desire to make 72 00:06:30,280 --> 00:06:36,330 what is in your mind’s eye come to life! You want it to rotate? You DO it! No whining! 73 00:06:36,330 --> 00:06:41,810 Aye, I was going to talk about how the art used to look amazing to me and now since I 74 00:06:41,810 --> 00:06:47,229 could animate it myself, it seems dull and there are places where the animation could 75 00:06:47,229 --> 00:06:50,969 have been improved, places where the colors didn’t fill correctly because of the close 76 00:06:50,969 --> 00:06:58,249 gap tool, but you know what! No! This is good animation! I like it! 77 00:06:58,249 --> 00:07:03,039 And you know what else I like? There are all these little details in the backgrounds. Look, 78 00:07:03,039 --> 00:07:10,349 tic-tac-toe, a clock with 5 hands, a broken plunger, a kite is stuck here , cactus burgers 79 00:07:10,349 --> 00:07:15,800 - yeah, that's awesome cactus burgers - a piano key roof. 80 00:07:15,800 --> 00:07:19,639 This is the type of detail in Vinnie’s artwork. 81 00:07:19,639 --> 00:07:26,020 That’s the city of CCC. If you want to read the comic and see more of Vinnie Veritas’ 82 00:07:26,020 --> 00:07:32,129 animations, all of those materials are below! There’s animated skits, great music like 83 00:07:32,129 --> 00:07:38,530 Spanish Flea, an animated cartoon series called Astromiau… oh… oh dear. Uh, come back 84 00:07:38,530 --> 00:07:42,380 next week. I’ll catch you on the flip sideeeee!