WEBVTT
Kind: captions
Language: en

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Do you know how much your art is worth?

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After watching this video you will be able
to set a base price on your art and learn

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how to increase the value of your art even
if it stays the same quality.

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Pricing is a challenge for artists of all
skills, so when I asked for examples to create

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this video we received over 1,000 pieces in
less than 12 hours.

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And I say “we” because I’m joined by
a group of full-time artists and buyers who

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took time to price and critique some of the
entries.

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Arenia is a professional animator.

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At the time of this video she is at Titmouse,
a studio that creates a lot of cartoons you’ve

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heard of.

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Crunchy is an independent character designer
and illustrator who works in digital and traditional

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art.

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Marina specializes in game design and animation,
with a background in both 2D and 3D art.

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Din is representing the buyer’s perspective.

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He’s experienced with the convention side
of things and purchases quite a bit of art.

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Kallenin is not familiar with pricing artwork
at all.

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He’s here to give you an outsider’s point
of view.

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And then there’s me: animator.

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During the gallery you’ll see some times
when our valuations were very different.

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Otherwise, everything is listed by median
price.

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Let’s start with a quick review of what
goes into a price.

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Materials.

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Traditional artists: canvas, paper, pencils,
etc.

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Digital: the item you draw with and software.

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Fees.

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Paypal transaction fee.

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Currency conversion.

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Market, gallery, and convention fees.

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Other Costs.

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Shipping, websites, travel, insurance, business
registration, vacation time.

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Taxes.

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Sales tax + income tax.

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Freelancers and businesses pay double income
tax.

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Quality and experience.

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Hours of work.

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At the professional level all of these need
to be factored into your price.

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Otherwise you are spending more than you make.

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For judging purposes I hid hours of work.

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The judges had to assume based on the piece
itself how many hours it may have taken.

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At the end of the art gallery I’ll discuss
how to calculate and add hours of work to

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your price.

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This topic video is sponsored by Amino, where
I am posting mini versions of my tutorials

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using Amino’s stories format, which allows
some really interesting possibilities for

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artists and animators.

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Stories have to be short, you can fast flip
between parts by tapping your screen, and

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you can add polls and quizzes in between parts.

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I’m already thinking of a bunch of crazy
stuff I could do with that, like an interactive

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mini comic series.

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So instead of posting this exact video there,
I made a game where you can test your art

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pricing skills.

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If you use Amino, please follow my CrownePrince
profile before you play.

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If you don’t have Amino, there’s a special
link in the description where you can download

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the app.

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So let me explain how to use this video to
price your art.

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The art gallery is organized into categories.

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Take the art you want to sell, find the category
it’s in, and study the examples for a price

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estimate.

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Then, use the tips throughout this video to
choose a final price.

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We judged all of the prices as if we were
a normal customer paying for personal use

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art.

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Situations other than this can drastically
affect price.

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For instance, if I wanted to buy art to put
on merchandise I’m selling, or if the buyer

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is a company, or if you’re selling mass
digital prints instead of originals.

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We’re not going to get into those things
today.

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We are focusing on commissions for individuals.

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A little note on the $5-10 range: these tend
to be beginner pieces.

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if you find yourself at a similar skill level
you’re probably not ready to sell art yet,

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but if you do, make sure to charge at least
this much.

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You know, when I was collecting the data I
thought I might have to ignore Kal’s prices

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for the final estimate, but it turns out he
was spot on almost every time.

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Raise the price for every character in your
piece of art.

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Raise the price for a background.

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Complex backgrounds are worth more.

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For character sheets, charge a design fee
on top of base price if you do a lot of sketch

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work and communication with the buyer to come
up with a design from scratch.

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Illustrations and traditional art are the
most expensive categories.

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As Din says, it can be trickier to sell these
because many casual buyers hesitate to spend

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over $150 on one piece of art.

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But people can and will pay the fair price.

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Don’t undercharge, wait for the right buyer
instead.

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Be willing to say no to those who try to negotiate
you too far down on prices, or offer them

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a different type of art for their lower price
- like a fullbody with no background.

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Now that you have an idea of prices, let’s
talk about the hours of work it takes to make

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your art.

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First, if you don’t know, find out.

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Keep track in a document how long it takes
to create different commissions, alongside

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how much you charged for them.

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You’ll get a brutal assessment of how many
dollars per hour you’re making.

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Increase your price to reach the dollars per
hour you need.

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If you’re scared of sticker shocking current
customers, raise the price in increments over

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time.

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That’s something you should be doing anyway
because of inflation.

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You may have to face the fact you are spending
too many hours per piece.

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turtlehat has this fantastic illustration
with a very marketable, unique style, but

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it took 18 hours to make.

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Even if you lowballed at $20 an hour, that’s
$360, not including operating costs.

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For that kind of price we’re looking at
a different market than what this video is

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talking about.

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If you find your hours are too high and pricing
you way out of the market, you have three

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options: charge the high price anyway, develop
a style you can create faster, or keep practicing

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until you’re faster.

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With experience you will be able to create
an illustration like this in 4-8 hours, possibly

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less.

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And of course for advanced artists some pieces
do take 40 hours to make.

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Charge accordingly.

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The customer base for expensive art is smaller,
but it is there, even in the realm of individual

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buyers.

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Walk an art gallery at a convention (not the
marketplace, but the art gallery) and you’ll

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see what I mean.

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If you’d like to sell your art for more
money, these are a few things that increase

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the value of the art even if the quality is
the same.

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One of those is reliability.

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If you always deliver on time and communicate
well, people remember that.

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Word goes around.

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Having a good looking store, well organized
prices, pleasant to look at, that can increase

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the value of your art.

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As an artist you’re often told to practice
all different kinds of art, but, for business,

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if you get known for a particular style or
niche, you can charge higher prices for that.

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Stuff like tattoo designs or skateboard designs
are niche markets you can get well known within.

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And that ties a little into name recognition,
which is basically you can charge a higher

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price because you’re famous.

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Or well known in some way.

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So you might be familiar with some famous
artists who are able to charge $100 or more

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for only a flat color fullbody because if
they didn’t, they’d be so overflowed with

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commissions they wouldn’t be able to do
anything else.

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So if demand for your art is high, raise your
price.

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One last tip: people generally don’t buy
art because it’s cheap.

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When you have a small audience, having a low
price doesn’t mean you’ll get more customers.

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It means the customers you do have are paying
less than what they are willing to pay.

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A big thank you to today’s panelists.

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You can find their links in the description,
along with a list of the artists in today’s

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gallery.

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Thank you Acru for fixing my first messy price
scale.

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Would you like another video like this?

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Have a question about pricing?

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Write it in the comments section!

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Visit my YouTube channel for more tutorials,
subscribe for new ones, and join my Patreon

00:10:49.459 --> 00:10:55.009
to overthrow Nitsua, who’s terrorizing the
kingdom with his dastardly ironfisted grip

00:10:55.009 --> 00:10:56.940
on that top tier.

00:10:56.940 --> 00:11:00.980
(hums Wii music)

