WEBVTT
Kind: captions
Language: en

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This is Scribble Kibble, a weekly show about
animation.

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And today I’m going to be showing you how
to use the puppet pin tool in After Effects.

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So this episode is a tutorial.

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To use it, all you have to do is first get
a still image that you want to animate.

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Go ahead and get your PNG file with a transparent
background and bring it into After Effects.

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Drop your image into your new composition.

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Go up to your toolbar and click on the tool
that looks like a pin.

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What you are going to do is set places where
the joints are supposed to be.

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This hand is a great example because I want
to be able to animate each finger.

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Go ahead and click on your image where the
transformation points are going to be.

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Once you have that set up, you’ll notice
that you have this mesh and deform and all

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of your pins are listed here.

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You can keyframe the position of each one.

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So there are two ways to animate with this
tool: you can individually keyframe (which

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the results look better), or you can click
on the point… well, let me unselect all

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of these… hold down the CTRL key and click
on the point you want to animate.

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You’ll see a timer show up.

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And all you need to do now is drag it and
After Effects will record your movement.

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Once you are done, let go.

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And you’ll see it’s in here in the composition.

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It made all of the keyframes for me.

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I’ll go ahead and play that back.

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Now you can see there’s a little bit of
an artifact here where the thumb didn’t

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get registered in the mesh.

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So the way to fix that is to go up to your
puppet pin tool.

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Go ahead and click on it.

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And there's a box to show the mesh.

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Zoom in here and you'll see that bit of artwork
got left outside of the mesh.

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What we need to do is come down to the options
and expand the mesh a little bit.

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Oh, that's too much.

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Try to get it tight fitting but loose enough
that none of your artwork is going to be left

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out of the picture.

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Play it back and you'll notice that artwork
isn't messed up anymore.

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Also note that when you are holding down CTRL
and recording your motion, you can change

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the speed at which you are recording.

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All you need to do is click on your puppet
pin tool and you will see Record Options up

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here.

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If you want to record at 100% of playback
speed, turn it up to 100%.

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Woah, not 1,000%.

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You'd have to move really fast.

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And you can adjust the smoothing and other
things like that.

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The other problem you might run into is maybe
we want that index finger to go underneath

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the finger left of it.

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Well, that's what you need these other tools
for.

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There's the Overlap Tool and the Starch Tool.

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Let's use the Overlap Tool first.

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You'll see the mesh of your animated image
here.

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What you need to do is click on the part you
want to be in front or in back.

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Maybe about here.

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Scroll down in your control panel and you'll
see an overlap option now with all of your

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overlap pins.

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You can set what the percentage in front is.

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Whichever part of your puppet has the higher
percentage is the part that's going to be

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in front.

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And you can change it over time, so if later
you need that index finger to be above again,

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you could just change the percentage here
to make sure it goes in the right place.

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And you have the extent, so as I drag this
up - actually, you can't quite see it on a

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white background, so let me change this.

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You'll notice by dragging up the extent, you
are affecting more of the area within your

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mesh.

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If you need to reposition this you can drag
it over here so you are not affecting the

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entire hand, just the one finger.

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Maybe we don't want it to be in front.

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We'll set it negative.

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If you need to, you can make more of these
overlap pins.

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As many as you need.

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And change all the settings individually and
keyframe them, whatever you need to do.

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The last puppet related tool is the Starch
Tool.

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This is what you use to tell which parts of
the image should be stiffer, like bones and

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things like that.

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We don't want the fingers to look like rubber,
so we can set a starch point just like we

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did with the overlap points on each individual
finger.

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You will see all of them down here, the Stiffness.

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Same thing as the overlap tool, you can change
the amount of stiffness you need it to have

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and the extent.

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Now the trick is to be careful with these
starch points, because if you make parts too

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stiff or extend them too far, you'll notice
that the puppet starts to break.

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Like here we kind of see the breaking with
the overlap.

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That's an overlap problem.

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Let's figure out where that overlap point
is by clicking our tool.

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Extend that a bit more so the finger goes
completely underneath.

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So, as you can see a lot of this is just fiddling
around with the points to make the animation

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work the way you need it to.

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Now, one thing to be aware of: you cannot
do this on any Pre-Composition that has animation

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changes in it.

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Let me go over to these ants.

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When you go inside the precomp, they have
all of these separate legs that can be puppet

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pin tooled.

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Each leg is an individual PNG image and they
are placed on top of the ant body.

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Pretty simple.

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But the problem is you were to go outside
of that and say you have this ant fighting

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the other ant and you want to the whole entire
rig, well!

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You can do that, but you are going to get
these strange artifacts.

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Let me show you.

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Woop, the deform tool.

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So let me show you what I am talking about.

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Just kind of drag these around.

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And if we play it back, see this leg, now
it's broken.

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That's what happens when you try to animate
a precomposition that already has stuff inside

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it happening.

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What you can do is freeze frame the precomposition.

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Maybe you made a puppet and it has all these
pieces and it's in a certain pose that you

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want to use.

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Just freeze frame your precomp and that will
solve a lot of the artifact problems.

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So really important that you only apply this
tool to still images.Of course if your precomp

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doesn't have a lot of motion in it, you can
kind of get away with animating the precomp,

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but you're still going to get some of those
artifacts that you will have to manually clean

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up with masking or hand painting each frame.

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The last great thing about this tool is you
can make animations in 60 frames per second!

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Play around with the settings.

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The tool is really easy to use.

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You'll have it figured out quickly.

