WEBVTT
Kind: captions
Language: en

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This tutorial shows different types of 2D
shadows and how to animate them.

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It does not teach how to know where a shadow
should be.

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For that, look up tutorials on light and shadow
in 2d art.

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Before we start, you need to know that a cast
shadow is the shadow that comes off of an

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object, and a form shadow is the shadow on
the object itself.

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Let’s start with animating cast shadows.

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The easiest cast shadow to animate is a circle
underneath your character.

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Make a black circle, set the opacity to about
15%, and make it follow your character.

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Some animators use hard edge circles, others
use faded circles.

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It’s a style choice.

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If you want to be super fancy, you can animate
the shadow size to match what the character

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is doing.

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Another type of cast shadow is a mirror of
your character.

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Copy your character, turn it into a silhouette,
set the opacity, flip, and position underneath

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your character.

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If you have Toon Boom, you simply set your
layer to be a shadow.

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Due to the amount of detail in a mirror shadow,
you may want to blur the edges with a filter

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to make it more believable.

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Most art programs have a drop shadow effect.

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A drop shadow is a good choice if your character
is near a wall and you can’t see their feet.

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If you see the whole character, there needs
to be a connection between the drop shadow

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and the character, because this doesn’t
make sense.

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You can manually make a correct shadow.

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Copy the character to create the base shadow,
then draw in the connection.

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At this point you’re getting into pure animated
cast shadow, where you draw the shadows by

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hand.

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Because shadows are mirrors of objects, most
of the time you can get away with copied and

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flipped images, but if you have a shadow cast
over complex surfaces, you have to draw and

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animate it by hand.

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Stick to simple shapes for shadows you have
to animate and you’ll save yourself a lot

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of time.

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That’s it for cast shadows.

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Form shadows are another matter entirely.

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Most animations avoid form shadows except
for nighttime scenes, scenes that have dramatic

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effect, or closeups.

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The easiest way to add a form shadow is with
an effect.

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For example, every program has Inner Glow.

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Depending on what program you have, you’ll
have different effects to experiment with.

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One of my favorites in After Effects and Photoshop
is Satin, since it allows you to change the

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angle of the light and give the cheap shadow
a bit more nuance than inner glow.

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Unfortunately, other than effects, the only
way to get form shadows is to draw them.

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If you are working with animation puppets,
form shadows aren’t as bad because you can

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draw them on the puppet pieces.

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This also works for highlights.

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For frame-by-frame animators not using effects,
you have no other option than to draw form

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shadows by hand every image.

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If you are a beginner with lighting, stay
very simple.

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Perhaps only a shadow under the chin to start.

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The more shadows you add, the more you have
to keep track of.

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If you are animating form shadows that cover
a whole section of a character, a separate

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shadow layer masked to the character art is
the best way to manage them.

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This way you don’t need to worry about coloring
inside the lines.

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Unlike cast shadows that can be nonspecific
circles, form shadows should accent the 3D

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shape of the character.

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For beginning animators it’s going to take
a lot of drawing before form shadow placement

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makes sense and you know where to put them
to accent your characters the best.

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If you’re struggling with shadows, make
tons of 2D still art, study shadows in life,

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and (I highly recommend this last one) try
to sculpt your characters, even if it’s

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rough shapes with playdough.

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You will get better at form shadows when you
start to understand a 2D piece of art is actually

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3D, and you can imagine what things would
look like in three dimensions.

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You will get better at cast shadows as you
learn more about lighting and light sources.

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That’s all for this shadow tutorial.

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For more animation tutorials, click the link
below.

