WEBVTT
Kind: captions
Language: en

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This tutorial will show you how to animate
2D characters that have texture in a bunch

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of different ways.

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We’ll

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Make a textured puppet character.

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Paint texture onto animation frames.

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Apply texture to a traditionally animated
character with a special effects program

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I use Adobe software for this video but this
chart shows common non-Adobe programs that

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can (for the most part) do what I do in this
tutorial.

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I’m going to switch programs a lot, so this
icon at the bottom of the screen shows if

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I am using Animate, Photoshop, or After Effects.

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Textured Puppets
For a textured puppet, when you build your

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character be aware of where different pieces
meet, because when the joints move the texture

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will move with them, and if your texture is
poorly designed, this is the result.

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The textures grind against each other.

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You’ll notice this in Bojack Horseman, where
his neck meets his chest.

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Normally his clothes cover the crease, so
think of things like that to hide joints,

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or add a soft fade to the joint location of
the top piece.

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Or hey, accept the fact your textured joints
show.

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It’s still good enough for Netflix.

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You can create highly detailed puppet pieces
directly in Photoshop by hand drawing them.

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You can use texture brushes, apply pattern
overlays, go crazy.

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Your options with this method are limitless.

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Once finished, import puppet pieces to Animate
or After Effects, build your rig, and animate

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it.

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Don’t want to paint?

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In Adobe Animate you can use raster-based
textures as a fill or a brush.

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For a fill, click the paint bucket tool.

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In the color panel, use the dropdown to select
bitmap fill.

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Here’s a texture I made in Photoshop.

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I’ll import that.

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Now click the area you want to fill with the
paint bucket.

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The graphic automatically tiles.

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You can rotate, scale, and skew the pattern
by choosing the gradient transform tool and

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then clicking on the fill area.

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Animate will not remember the transformations
you make, so if you adjust one pattern you

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are going to have to manually change it everywhere
unless you use the eyedropper tool and allow

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lock fill.

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Notice the fill pattern follows my character.

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If you want the fill pattern to stay on the
same place on the stage, then when you click

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the paint bucket tool you need to select the
lock fill modifier.

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Here’s the difference.

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Everything I said about the bucket also works
for the brush tool.

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Painting Textures
One very time consuming way to texturize your

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characters is to paint every single animation
frame by hand.

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This is easy to do in a program like TVPaint,
or if you happen to be animating directly

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in Photoshop, GIMP, or some other painting
program.

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Otherwise you need to first export your animation
frames to paint them.

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Here is WeimTime’s character.

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To export it as frames File &gt;&gt; Export &gt;&gt; Export
Movie.

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Make a folder for all of the PNG images and
save.

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In Photoshop, click File &gt;&gt; Open and click
the first frame of your exported animation.

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Check the “image sequence” box.

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Photoshop creates a timeline.

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You need to click Window &gt;&gt; Timeline to see
it.

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Quick note for pros: converting the timeline
to frames does not work anymore, so this is

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how to paint in timeline view.

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Go to Layer &gt;&gt; Video Layers &gt;&gt; New Blank Video
Layer

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Drag your layer outside of the current video
group.

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Then in the timeline bring it to be above
your character.

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Paint on this.

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If you need to paint multiple layers, make
more blank video layers and repeat the process.

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You can group your painting layers to the
character layer so they don’t bleed outside

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the character boundaries.

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You’ll notice when I go to the next frame,
it’s a copy of the previous one, but the

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painting disappears.

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To solve that, go back to the previous frame,
Layer &gt;&gt; Video Layers &gt;&gt; Duplicate Layer.

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You can use onion skinning.

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To turn it on, click the menu button on the
corner of the Timeline window.

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Here is your onion skin, and here are your
onion skin settings.

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If you want, you can apply FX overlays to
the entire character animation layer.

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They won’t move with the character though.

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Wow, look at this hideous paint job.

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Let’s save it.

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Click the arrow in the Timeline window, or
go to File &gt;&gt; Export &gt;&gt; Render Video.

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You can save as a video file.

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Only some kinds of formats will support the
alpha channel, which means your transparent

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background.

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Note that video files with transparent backgrounds
are very large and that they are not compatible

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with low-level video editing software.

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The other option is to make a PNG sequence!

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Change this to Photoshop.

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Transparency is important, so make sure your
Alpha channel is something other than None.

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String your saved images together in your
video editing program, and place the character

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animation layer on top of your background.

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If you’re using Windows Movie Maker or iMovie
you’ll have to do something like this, where

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you put all the images in your timeline and
then set the duration to a fraction of a second.

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Special Effects Textures
A quick texture technique you can do is place

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a static texture over your character.

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The problem with this is it looks like the
character is moving through the texture, since

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the texture layer doesn’t go anywhere.

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In After Effects, duplicate your character
animation layer.

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Drag your texture onto the timeline, underneath
the duplicate.

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Set the track matte to alpha.

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If you can’t see track matte, click these
sneaky icons on the bottom left.

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Now if you want, you can try tweening the
static texture layer to follow the character.

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Animators get around the problem of the previous
texture method by creating an animated texture.

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I’ll do a quick one by making a texture
with the same brush a couple of different

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times and making a movie file out of the images.

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Meh.

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It’ll do.

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Import the animated texture into After Effects.

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Right click the animated texture, Interpret
Footage &gt;&gt; Main &gt;&gt; set loop to 100.

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Drag the texture onto the timeline underneath
a duplicated copy of your character animation

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layer and set the texture track matte to alpha
(again, if you can’t see track matte, turn

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it on here).

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Fiddle with the settings.

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This is the important part.

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An animated texture on a still character is
ugly.

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Right click the texture layer and Time &gt;&gt; Enable
Time Remapping.

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Add a keyframe at the location where your
character is frozen in place and a keyframe

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where it starts moving.

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Click the frozen in place keyframe and hit
CTRL + C, then click on the starts moving

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keyframe and hit CTRL + V.

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Now the texture is only animated where it
should be.

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Repeat this process at each stop and start
point.

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Happy?

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Good.

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Play around with the settings.

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Phew.

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That’s enough texture.

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I’m done with texture.

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Keep experimenting and you’ll find many
ways to put texture on 2D animations!

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For more tutorials, look for yellow Scribble
Kibble episodes in the YouTube playlist, or

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check the website.

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Come back next Friday for a new episode.

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Whee!

