WEBVTT
Kind: captions
Language: en

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This tutorial is going to show you the secret
to animating a perfect blink.

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This method works for every eye shape and
type.

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If I say take out a piece of paper and animate
a blink, a less experienced person is going

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to do this:

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Open, halfway open, closed, halfway open,
open.

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Here’s what that looks like.

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It gets the job done, but it is rigid and
artificial looking.

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The secret formula to animating a regular
blink is this:

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Open, slightly less open, closed, closed two,
slightly open, repeat earlier drawing, open.

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Note these two closed drawings are not the
same.

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The second keeps the same endpoints but curves
down in the middle more than the first.

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This blink method is called one down, two
up.

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You’ll also frequently see the other version,
which is two down and one up.

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Just change the order of the frames, move
this one here.

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Whether you take one or two frames to close
the eye is an acting choice.

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Use whatever you feel looks best for that
character in that situation.

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If you are in a rush and don’t have time
to draw the secret formula, you can use the

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condensed version.

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Get rid of the second closed drawing and reuse
the first one.

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Get rid of the repeated open frame.

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Those two drawings create the fluidity of
the blink, but they aren’t necessary.

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See?

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So, at the very least, this is what you want.

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Not this.

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Experiment a lot with blinks because even
tiny changes will make a big difference in

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attitude.

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I like to switch out this repeated open position
to one that is wider than the resting position.

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It makes the blink nice and bouncy.

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I also tend to add an extra frame on the way
back up to make a more slow, gentle blink.

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That makes my usual formula the standard one,
but with one more frame: the slightly wider

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one.

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A superfast cartoony double blinks switches
from open to closed immediately, with one

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transition frame before or after closing.

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Now, eyelashes.

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For short, realistic eyelashes there’s not
much to worry about other than the shape of

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the eyelashes in open, closed, and middling
positions.

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There’s no bounciness to short eyelashes.

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On the other hand, you need to animate long
cartoon eyelashes because they are different

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on the way down than they are on the way back
up.

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If I use the same eyelash positions this is
the result.

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But if I animate them…

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Yeah.

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Huge difference.

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Notice that because long cartoon eyelashes
are so floaty, I need to give them time to

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return to resting position.

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When you are doing eyelashes, all you have
to remember is point up on the way down, and

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point down on the way up.

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One last thing about blinks, the lower eyelid
actually rises up to meet the top one in a

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real blink.

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You’ll see it a lot in 3D animation, but
for 2D art you’ll rarely see the lower lid

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move in a regular blink because it looks weird.

