WEBVTT
Kind: captions
Language: en

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This is a straightforward tutorial on how
to use Toon Boom.

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It’s specifically for artists used to animating
in Adobe Animate or Flash, but you can still

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use this tutorial without experience.

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Launch Toon Boom.

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Browse to the project folder you want to save
the animation you’re about to start.

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Choose your project size settings.

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Create Scene.

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Toom Boom creates a folder for the entire
scene, so this is very different from Flash.

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Every scene has its own folder.

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You need to copy this entire folder to move
a scene or back it up.

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The first thing that will confound you when
you start using Toon Boom is everything you

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draw is pixelated.

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This is because Toon Boom does not render
your drawings in real time.

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If you want to see what your stage actually
looks like, you need to click this blue flower

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icon above the timeline.

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Note you can’t live-playback or scrub your
timeline in render view.

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You have to click back to the gray flower
to do that.

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Being unable to see real-time results is weird,
but you get used to it.

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Which brings up the next conundrum: the render
preview shows the stage as black, and when

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your outlines are black, you can’t see anything.

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To fix this, click the plus button on the
timeline and choose Colour-Card.

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Drag the art layer up so it isn’t nested
in the color card.

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By default the card is white, but you can
change it by double clicking the layer.

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In preview view, when you click to a different
layer those squares go away.

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Color cards are opaque layers, so they will
export with your animation unless you hide

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them by clicking these eyes before exporting.

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Lock the layer so you don’t end up selecting
it on accident all the time.

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Moving on to drawing tools.

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The keyboard shortcuts for drawing tools in
Toon Boom are different from Adobe, so you

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must to re-learn them.

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If you absolutely need to, you can change
shortcuts under Edit &gt;&gt; Preferences in the

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Drawing Mode category.

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Click and hold on any tool with a little arrow
on it to access tools nested beneath it.

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While you’re drawing, the abilities of whatever
tool you are using show up in the Tool Properties

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window.

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The pencil shows the style types.

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You can create a new one by clicking this
arrow and then one of these tiny buttons at

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the top of the window to add new or overwrite
old.

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Below style choice are options such as paint
behind, auto fill, end trimming, and other

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options Flash doesn’t have that you can
play with.

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There are lots of tool options you won’t
be familiar with, so experiment.

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Tools you won’t recognize at all include
cutter, which you can slash over a hanging

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line to auto delete.

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Often it only selects the segment and you
have to press the delete key.

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Stroke and Close Gap tools work on invisible
lines, which I’ll talk about later.

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Drawing Pivot sets the transformation point,
which you’ll need because in Toon Boom the

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default pivot point for everything is the
center of the stage.

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Morphing Tool - think of it as advanced shape
tweens.

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You’ll have to watch tutorials on how to
use the morphing tool if you want to do shape

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tweens in Toon Boom.

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Animate button, which is for tweening.

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Below that, Toon Boom’s free transform tool
affects the layer properties, not the art

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itself.

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What that means is you should use the select
tool to scale, rotate, and skew art.

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The transform tool is for tweens and impermanent
layer adjustments you can undo by resetting

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the layer properties.

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See a layer’s properties by clicking the
plus button on that layer.

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Minus to collapse it.

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Under transform is a tool you already know
- onion skin - but with easy adjustment buttons

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above the drawing area plus the handles on
the timeline you’re used to.

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To change drawing color, you need to pick
a swatch from a palette.

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Make a new swatch with plus, double click
to edit.

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All Toon Boom colors work as if they were
linked swatches in Flash.

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Draw anywhere in this entire scene with one
swatch, and if you change that swatch, it

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changes all of the places you used that swatch.

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Every color you draw with must have a swatch
- you can’t grab whatever random colors

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you want like in Flash.

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To keep things organized you can have multiple
palettes.

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Something very different about Toon Boom is
every layer in the timeline has a layer for

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line art and a layer for color art within
it.

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Higher tier versions of Toon Boom let you
turn on an overlay and underlay layer in addition

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to that under Edit &gt;&gt; Preferences &gt;&gt; Advanced
&gt;&gt; Support Overlay and Underlay Arts.

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To change which layer you are drawing on,
click this bar.

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Can’t see the bar?

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Right click in &gt;&gt; Art Layer.

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A best practice is to draw line art on the
line layer.

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Select the art, then click Create Color Art
from Line Art button in tool properties.

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Now select the color layer.

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Invisible outlines appear.

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Use your paint bucket to fill in the outlines.

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If there are gaps - indicated by these yellow
nodes, close them with Close Gap tool or Stroke

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tool for drawing shapes with invisible outlines.

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Toon Boom gets even weirder.

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Right now we are in Camera view.

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Click this tab to go to Drawing View.

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Suddenly all we see is the color art.

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Drawing view shows us only the layer we are
working on, and it hides any transformations

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you might have made to the layer itself.

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So say in camera view you grab the transform
tool and rotate your art.

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Go to drawing view.

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Those transformations are hidden.

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Maybe you can tell already, but drawing view
is incredibly useful.

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If you do want to see all of the layers at
once in drawing view, click the eye at the

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top of the column.

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To display all of the layers in the timeline,
click the light above the drawing area.

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Unlike Flash, drawing tools only work on the
part of the layer you’re working on, and

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all strokes are independent entities, so you’ll
never worry about lining over colors or coloring

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over lines or erasing a hole through all of
your unlocked layers.

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However, you will accidentally forget to switch
back to the line art layer and have to cut

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the stuff you made on the color layer and
paste it to the line layer.

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Sometimes you will want to edit line art and
color art at the same time, and you can do

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that by picking a tool like the eraser and
turning on this option.

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Once you’re used to the tools you can do
things that would be unimaginable in Flash,

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like turn an entire layer into color art,
then color every single frame with one click.

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This trick only works with small spacing,
i.e. the art can’t move too far from its

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start point.

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Now let’s talk about differences in frame-by-frame
animation.

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For the most part it’s what you would expect
- draw a picture.

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Click the next frame.

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Draw the next picture.

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Click once, click again, hold, and drag a
frame to change timing.

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Use the + and - keys to lengthen or shorten
a frame’s duration.

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Click and drag over blank frames and then
hit this button to fill in gaps.

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The weird thing about Toon Boom is that drawings
are linked.

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So if you copy one drawing and paste it over
here, then draw something new, it affects

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your original drawing too!

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The way to stop this from happening is to
copy your drawing, paste it, then click this

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Duplicate Drawing button to create a new drawing.

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You’ll notice the name of the drawing changes
too.

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Now when you draw, the first picture stays
the same.

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Do not expect to be able to copy drawings
from one layer and paste them into another.

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You can do this in Flash.

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You can not do it in Toon Boom.

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You’ll have to use the select tool to copy
the art, then go to the new layer and paste

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the art.

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Don’t try to paste frames to and from different
layers.

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It’ll mess things up.

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To make an animation loop, you copy and paste
drawings.

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It’s not the greatest, but it works.

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For tweening animations, there are no symbols.

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Toon Boom has symbols, but forget about them.

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You don’t need them.

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Click on the layer you want to tween.

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Then click this orange curve button in the
timeline.

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This makes a peg.

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In Toon Boom, you animate pegs, not the art
itself.

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Once you have a peg, make sure the animate
button is turned on, then select the free

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transform tool.

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Click the peg layer.

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Drag your art where you want it to go.

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The tween appears on the peg layer.

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Tools in the timeline allow you to add or
remove keyframes and set easing type for selected

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keyframes.

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These two buttons switch keyframes between
tweens and stop motion.

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Stop motion keyframes let the art jump from
one position to the next without sliding around

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in between.

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The transform tool isn’t the only tool you
can use for making tweens.

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Any of the blue “Advanced Animation” tools
up here are for tweening as well.

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You can nest layers within layers, pegs within
pegs, and do all of the layer building to

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make a puppet directly in the timeline without
ever touching a symbol.

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To add and animate a camera, plus button,
Camera.

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Add a peg to the camera.

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Animate the peg like you would anything else.

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If your camera is being stupid, click the
peg, right click the drawing area &gt;&gt; Show

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Path and Control Parameters.

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Get your transform tool.

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Click a node.

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In the menu, Animation &gt;&gt; Linear Motion.

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Click the next node.

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Keep doing this.

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It’s annoying and tedious, but I haven’t
found a more efficient way to fix it.

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When finished, click the peg layer, right
click the drawing area and pick the option

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again to hide the curve.

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Masks in Toon Boom are called a Cutter Effect.

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To apply an effect to a layer, click it, then
plus button &gt;&gt; Effects &gt;&gt; Cutter.

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Uncollapse cutter.

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You need a matte layer.

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Duplicate the layer you want to use as a mask.

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Click and drag the layer to the matte box.

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Finally, double click on cutter and check
“inverted.”

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There’s your mask.

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Effects only work on individual layers.

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If you need to put a single effect on a set
of multiple layers, you’ll have to select

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all of the layers, right click, group selection.

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Click on the group, not the layers, plus button,
effect, pick an effect.

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Most effects won’t show up unless you are
in render view, so you’ll need to click

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the blue flower to see if it looks right.

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On to the library!

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Works like Flash, but not really.

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First, start a new library by right clicking
&gt;&gt; Open Library.

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Choose a place to create a library you want
to save puppets and art in for use in other

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Toon Boom animations.

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Select Folder.

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Right click on the library &gt;&gt; Right To Modify.

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Highlight, drag, and drop art and animations
you want to reuse into the library.

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If you want to edit something in the library,
you must make sure you have right to modify

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checked for the library, then right click
the item &gt;&gt; Edit Template.

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Open any Toon Boom scene and drag things from
the library into the scene to use them.

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To preview your animation click the play button.

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Turns sound playback on or off with the audio
buttons.

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Loop the preview with the loop button.

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Change which section is looping by adjusting
the black stop and start arrows.

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Create a render preview with the starred play
button.

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This exports every frame in your selection
to the frames folder in your scene, then loads

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them into a player and previews them for you.

00:10:57.030 --> 00:11:00.540
Remember to delete these images at some point
to free up file space.

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I usually clean out all of the frames folders
in my scenes when an animation is finished

00:11:04.810 --> 00:11:06.160
and online.

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Finally, exporting.

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File &gt;&gt; Export &gt;&gt; Movie.

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You don’t get many options.

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To preserve the integrity of anything you
imported to toon boom, say, painted backgrounds,

00:11:16.330 --> 00:11:20.540
you need to export every keyframe at the highest
quality.

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For After Effects or any other type of compositing
you plan to do outside Toon Boom that involves

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putting things with transparent backgrounds
on top of other things, everybody recommends

00:11:29.720 --> 00:11:35.010
exporting a PNG sequence instead of a movie
file with alpha channel.

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Use PNGs.

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It takes up less file space.

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You can export SWFs out of Toon Boom, but
they only work for very specific things: basic

00:11:44.510 --> 00:11:48.420
lines and colors without any effects or textured
lines.

00:11:48.420 --> 00:11:54.020
HUFF That is a really solid, condensed tutorial
on getting started with Toon Boom.

00:11:54.020 --> 00:11:57.840
This doesn’t cover any of the Toon Boom
Premium features (that tier is too expensive

00:11:57.840 --> 00:12:01.850
for my budget) but it is everything you’ll
need to know to get started without all that

00:12:01.850 --> 00:12:05.260
awkward flailing because it’s so different
from Flash.

00:12:05.260 --> 00:12:06.840
Make some great animations!

00:12:06.840 --> 00:12:15.980
If you’re looking for more straight-to-the-point
tutorials I’ve made, see description below.

