WEBVTT
Kind: captions
Language: en

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WA WA Welcome to the Paper Mario tutorial!
After you finish this video, you’ll be able

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to design, draw, and animate any character
you want in the Paper Mario style. The art

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style between games is significantly different,
so I’m focusing on The Thousand Year Door.

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By the way, promotional art for the games
doesn’t match the actual style, so be careful

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if you use those as reference. Even though
it would be amazing to get a Paper Mario game

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like this.

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We’ll be doing everything in 2D. Use your
programs of choice - this tutorial isn’t

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specific to any one program. I’m drawing
in Illustrator and After Effects today.

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Let’s start by sketching a character design.
The game has tons of unique creatures, so

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there are really only a few guidelines to
follow.

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Eyes. Most are some type of plain dot, dot
inside a circle, or accessory that covers

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eyes.
Mouths. Some characters have one, some don’t,

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and some only have a visible one when talking.
Arms tend to be stubby - an upper part and

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a hand.
Legs are very rare. Most characters have floating

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shoe feet, partially or fully covered feet,
or no feet at all.

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Due to the variety of species in Mario, it
helps if there’s something in game that

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looks even a little like what you want. For
instance humans will be similar to Mario,

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Luigi, Peach, or one of the other humanoid
characters. A mouse could be this or this

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or this. So if you wanted to do a tiny wolf
and used Ms. Mowz as inspiration - bam. Then

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you also have an idea of what its animations
would look like.

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Waluigi’s mouth is inspired by Flavio. When
he talks it’d be animated like this.

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As we move to the next step, I’d like to
thank this tutorial’s sponsor Skillshare.

00:01:55.369 --> 00:01:59.659
Since you’re here on YouTube I’m sure
you’ve seen your fair share of tutorials

00:01:59.659 --> 00:02:13.739
like the following:
Here is the Skillshare version:

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Skillshare has thousands of classes, many
of them specifically for artists and animators

00:02:18.959 --> 00:02:23.590
PLUS all of the business stuff you need to
know if you want to make art for money. I’m

00:02:23.590 --> 00:02:27.689
already freaking out seeing the classes in
Skillshare that are so important for beginners

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but are hard to find anywhere else because
they get buried in the usual deluge of internet

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garbage. And if you’re not a beginner, then
you’re like me getting excited because Skillshare

00:02:37.810 --> 00:02:41.709
has advanced courses and workshops - stuff
you’d normally pay a ton of money to get

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in college or direct from a famous artist.

00:02:45.379 --> 00:02:49.939
So if you’re tired of wading through crummy
tutorials, use the link in the description

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to get 2 free months of as many high quality
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00:02:57.170 --> 00:03:01.799
It’s time to draw the Paper Mario puppet
pieces. I’m vectoring each piece to have

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better control over lines.

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Outlines are not black. Except for eye pupils,
every character part has a colored outline

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that is a darker shade of the main fill color.
This applies to things inside the body line

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too, so accessories get their own line. Line
ends are sharp at the tips.

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Line thickness varies a lot. In some places
Luigi has thicker outlines than Mario. Bowser

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has pressure sensitive lines, but the Punies
have even, thin lines. The general rule is

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the bigger the character, the thicker their
lines. So characters of the same size have

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about the same type of lines. Details are
thinner.

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There are rare no-outlline exceptions. Mario
and Luigi’s overalls, hat emblem, white

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pattern on Yoshis. So if an outline is causing
too much clutter, try removing it.

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Color your pieces.

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Probably the hardest thing about Paper Mario
style is pieces have soft shading. On the

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edges of a piece you have a hard highlight,
but it’s not a lighter color, the shadow

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is simply erased. Use gradient fills and an
inner-facing stroke color to get this effect,

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or brush the shadow on and erase or transform.

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Rig your character. Set the pivot points.
Duplicate arms and feet.

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The first animation I’ll show you how to
do is a turn because it is affected by how

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you rig your character. When Paper Mario characters
turn around, they are NOT flat art. This would

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be wrong.

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If your program doesn’t have 3D space, you
can make a turn by squishing and skewing your

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art. The art will be flat but honestly only
people who’ve watched this tutorial are

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likely to know *this* is what a style accurate
turn looks like.

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The fastest way to properly set up a turn
is to slightly space out key pieces on the

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Z axis. Too much and limbs will fly off. Most
professional 2D animation programs have a

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3D multiplane feature you can do this in.
Free ones generally do not.

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In order to make sure your pieces don’t
end up like this on the flip side, only rotate

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the puppet halfway. Then flip the puppet on
the X axis and rotate back to 0 degrees. Adjust

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the starting angle of the rotation’s second
half. Add easing.

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To flip the other way, reverse keyframes.
Every character has a unique idle animation.

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Most characters with feet rock up on their
toes. Set your down keyframe. Set your up

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keyframe. Copy and paste the first keyframe
to the end. Add easing. You can give your

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character personality by changing the timing
of individual puppet parts and the cycle itself.

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Run animations with feet are incredibly easy.
The feet swing around the body the same as

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a pendulum. Arms move barely, if at all. The
body moves up and down, so you may add some

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bounciness to accessories and hair.

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In the end you’ll have three keyframes with
your character up in the air and two keyframes

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touching the ground.

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Mario has a back facing run, but his partners
stay the same perspective. If you want to

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be fancy like Mario, you need to frame-frame
animate shoes. Regular shoe, bent shoe, unbending

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¾ shoe, and ¾ shoe.

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Now you have a Paper Mario character with
basic animations. You’re free to experiment

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with other actions, poses, and animations
you want to add to them.

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Visit my channel for other tutorials on how
to copy various popular 2D animation styles,

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plus lessons about animation in general. If
you love Scribble Kibble, I have official

00:07:04.789 --> 00:07:10.560
merchandise at my Redbubble store. And you
can help create original animations by joining

00:07:10.560 --> 00:07:14.380
my Patreon.

00:07:14.380 --> 00:07:15.380
---

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Oh. Ohhh. That’s horrifying. It’s like
pink teeth.

