1 00:00:03,142 --> 00:00:05,652 Let’s make some dang flash puppets! 2 00:00:05,652 --> 00:00:07,682 This is a puppet. 3 00:00:07,682 --> 00:00:09,122 This is a puppet. 4 00:00:09,122 --> 00:00:09,732 This is a puppet. 5 00:00:09,732 --> 00:00:10,602 This is a puppet. 6 00:00:10,602 --> 00:00:11,522 This is a puppet. 7 00:00:11,522 --> 00:00:13,152 This is not a puppet. 8 00:00:13,152 --> 00:00:14,652 And this isn’t a puppet either. 9 00:00:14,652 --> 00:00:15,862 But this is a puppet. 10 00:00:15,862 --> 00:00:21,572 One thing to note about completely original puppets is that the quality depends on how well you can draw. 11 00:00:21,572 --> 00:00:24,192 I’ll just let you know that right off the bat. 12 00:00:24,192 --> 00:00:26,792 So let's take a look at how Flash puppets are set up, 13 00:00:26,792 --> 00:00:31,492 because it’ll help you understand that what you’re going to be making is multiple different parts, 14 00:00:31,492 --> 00:00:32,682 not just one character. 15 00:00:32,682 --> 00:00:35,812 And you’re going to be animating each part individually. 16 00:00:35,812 --> 00:00:41,742 There are different ways to organize a puppet and today we’re going to use this graphic-symbol type method. 17 00:00:41,742 --> 00:00:48,312 On the stage is a completed Flash puppet that I’ve duplicated and animated with different actions. 18 00:00:48,312 --> 00:00:52,952 Double clicking the symbol shows all of the parts this character is made out of. 19 00:00:52,952 --> 00:00:54,442 That's pretty much all there is to it. 20 00:00:54,442 --> 00:00:57,232 One puppet symbol is made out of a bunch of other symbols, 21 00:00:57,232 --> 00:00:59,942 and all those symbols are animated. 22 00:00:59,942 --> 00:01:04,522 You can even have a symbol within a symbol within a symbol. 23 00:01:04,522 --> 00:01:05,642 The more parts you have, 24 00:01:05,642 --> 00:01:07,532 the more control you have over your character, 25 00:01:07,532 --> 00:01:08,352 the better it looks, 26 00:01:08,352 --> 00:01:12,562 and the more work you’re going to have to do. 27 00:01:12,562 --> 00:01:15,272 So let's go step by step on how to make something like this 28 00:01:15,272 --> 00:01:16,282 out of something, 29 00:01:16,282 --> 00:01:17,082 well, 30 00:01:17,082 --> 00:01:19,282 like this. 31 00:01:19,282 --> 00:01:20,882 Before you even draw anything, 32 00:01:20,882 --> 00:01:23,772 decide what it is that you want your character to do. 33 00:01:23,772 --> 00:01:27,782 Imagine that action and think about what parts move. 34 00:01:27,782 --> 00:01:30,902 So for example, if all I want is a unicorn that looks up, 35 00:01:30,902 --> 00:01:34,172 why bother drawing out each individual piece? 36 00:01:34,172 --> 00:01:36,902 Instead, just go ahead and draw the whole body on one layer, 37 00:01:36,902 --> 00:01:39,602 and then all the important moving parts on separate layers, 38 00:01:39,602 --> 00:01:44,382 like the eyes, the hair, the nose, and the mouth. 39 00:01:44,382 --> 00:01:46,882 Once you’ve decided what your character is going to do, 40 00:01:46,882 --> 00:01:50,522 make a layer for each individual piece that moves. 41 00:01:50,522 --> 00:01:55,692 So I want walking and flying and blinking. 42 00:01:55,692 --> 00:02:00,102 In that case I need a body, eyes, wings, one leg, 43 00:02:00,102 --> 00:02:00,602 one leg, 44 00:02:00,602 --> 00:02:01,322 one leg, 45 00:02:01,322 --> 00:02:02,022 one leg 46 00:02:02,022 --> 00:02:04,112 and 47 00:02:04,112 --> 00:02:05,812 that’s it. 48 00:02:05,812 --> 00:02:08,532 This is the bare minimum. 49 00:02:08,532 --> 00:02:11,362 For better quality, you might want to make more layers like the ear, 50 00:02:11,362 --> 00:02:12,242 the top of the mane, 51 00:02:12,242 --> 00:02:13,352 the bottom of the mane, 52 00:02:13,352 --> 00:02:14,972 the head, neck, and tail. 53 00:02:14,972 --> 00:02:18,362 That way you can control how each of those parts moves. 54 00:02:18,362 --> 00:02:26,572 After you’ve set up all your layers, draw your character on it piece by piece. 55 00:02:26,572 --> 00:02:27,462 And then after you’ve done that, 56 00:02:27,462 --> 00:02:29,172 turn every layer into a symbol. 57 00:02:29,172 --> 00:02:31,482 BANG. 58 00:02:31,482 --> 00:02:44,192 Now you can just tween all of those parts to animate your puppet. 59 00:02:44,192 --> 00:02:44,772 Walking. 60 00:02:44,772 --> 00:02:45,682 Flying. 61 00:02:45,682 --> 00:02:47,392 Blinking. 62 00:02:47,392 --> 00:02:48,602 What, that's not good enough you say? 63 00:02:48,602 --> 00:02:51,022 Alright, fine. 64 00:02:51,022 --> 00:02:52,692 So at this point you’re going to need to frame-by-frame 65 00:02:52,692 --> 00:02:56,112 some of those pieces so they don't look like paper. 66 00:02:56,112 --> 00:02:59,022 Double click the part that you want to animate. 67 00:02:59,022 --> 00:03:00,732 How about this gorgeous leg? 68 00:03:00,732 --> 00:03:01,602 Click. 69 00:03:01,602 --> 00:03:03,432 Draw each position of the motion 70 00:03:03,432 --> 00:03:04,722 so you have a complete cycle: 71 00:03:04,722 --> 00:03:09,072 one whole step that can loop over and over and over. 72 00:03:09,072 --> 00:03:10,562 Exit the symbol. 73 00:03:10,562 --> 00:03:16,562 Match up the length of the timeline to the leg animation that you just made so that it loops properly. 74 00:03:16,562 --> 00:03:26,692 Duplicate your leg for the other front position and adjust what frame it starts at in the properties window so that the walking looks normal. 75 00:03:26,692 --> 00:03:28,692 Use the same process for the back leg. 76 00:03:28,692 --> 00:03:31,812 Double click on it and draw each position. 77 00:03:31,812 --> 00:03:34,722 Now you have a walking puppet. 78 00:03:34,722 --> 00:03:36,612 Maybe you want it to blink. 79 00:03:36,612 --> 00:04:08,442 In that case, duplicate your whole puppet 80 00:04:08,442 --> 00:04:11,942 and then animate the eye blink like you did with the legs. 81 00:04:11,942 --> 00:04:15,342 Set the eye symbol to "play once." 82 00:04:15,342 --> 00:04:17,252 Note that because you changed the eye symbol, 83 00:04:17,252 --> 00:04:23,272 now you’re going to have to go back to the original walking puppet and tell that eye to stay on "single frame" 1 84 00:04:23,272 --> 00:04:26,282 so it won't blink. 85 00:04:26,282 --> 00:04:27,692 How about flying? 86 00:04:27,692 --> 00:04:29,612 Duplicate the symbol again. 87 00:04:29,612 --> 00:04:32,182 Set the eye to "single frame" so it doesn't blink. 88 00:04:32,182 --> 00:04:34,102 Redraw the legs for flight. 89 00:04:34,102 --> 00:04:36,912 Animate the wings the same way as you did the legs and eyes, 90 00:04:36,912 --> 00:04:59,832 and then match the length of that puppet to the wing animation. 91 00:04:59,832 --> 00:05:01,322 Done! 92 00:05:01,322 --> 00:05:17,022 Put your puppet on the stage and add a keyframe whenever you want to switch actions. 93 00:05:17,022 --> 00:05:18,932 The great secret is now that you've made this, 94 00:05:18,932 --> 00:05:25,482 you can recolor an entire puppet and change details like hair or eye color just by duplicating the puppet 95 00:05:25,482 --> 00:05:32,482 and all the symbols inside it and then editing them. 96 00:05:32,482 --> 00:05:35,482 You can even make puppet monster atrocities if you want 97 00:05:35,482 --> 00:05:39,562 by swapping symbols in and out to your heart’s desire. 98 00:05:39,562 --> 00:05:41,072 This had been Crowne Prince. 99 00:05:41,072 --> 00:05:44,472 Now get out there and make some dang Flash puppets.