WEBVTT
Kind: captions
Language: en

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Scribbles: You came to the right episode.
Please welcome today’s host: CloudCuckooCountry!

00:00:08.260 --> 00:00:09.260
[applause]

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CloudCuckooCountry: Hello everyone, and hello
Crowne. It’s good to be here.

00:00:13.760 --> 00:00:17.730
Scribbles: Cloud is going to read all of your
animation questions, which I sorted into these

00:00:17.730 --> 00:00:24.810
lovely categories. The bonus FUN questions
are scattered throughout the episode. Alright

00:00:24.810 --> 00:00:26.949
Cloud, take it away.

00:00:26.949 --> 00:00:34.620
Cloud: And the first category is… Art! Here
is the first letter.

00:00:34.620 --> 00:00:39.480
Ledacacic88: How can a young artist find his
or her style?

00:00:39.480 --> 00:00:43.410
If you draw the same thing repeatedly over
a few years, you will naturally develop a

00:00:43.410 --> 00:00:48.510
style. Making a comic is a good way to find
a style. Even if you start by mimicking someone

00:00:48.510 --> 00:00:52.680
else’s style, eventually you’ll think
of ways you want to improve or change it.

00:00:52.680 --> 00:00:58.879
Many people asked: What are the best free
programs for drawing or animating?

00:00:58.879 --> 00:01:02.110
Read the list of programs under episode five.

00:01:02.110 --> 00:01:08.310
Renee: How much money should I be spending
on my art as a hobby?

00:01:08.310 --> 00:01:12.979
If art is a big priority in your life, it’s
normal to spend money on supplies and programs.

00:01:12.979 --> 00:01:17.909
You might even prefer to get a tablet as a
present than a video game system. As long

00:01:17.909 --> 00:01:22.750
as your art spending isn’t affecting other
areas important to you, like paying for food

00:01:22.750 --> 00:01:26.590
or college, then it’s fine.

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S-HowlingStallion: Is it better to critique
your own work, or have others point out things

00:01:31.670 --> 00:01:33.420
that you can improve on?

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It is much more useful to get critique from
other people. They will see what you cannot.

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Zack: How exactly do you get an image in your
head to appear on your paper or computer screen?

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I have such great ideas but when I try to
draw it, the idea doesn't come out the way

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I envisioned.

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The longer you make art, the closer you will
get to putting your imagination on paper.

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It takes a few years. Also, you find out that
not having it come out the way you imagined

00:02:02.630 --> 00:02:04.399
can actually make the piece of art better.

00:02:04.399 --> 00:02:05.399
Friender Ender88 + Rebecca: What is your favorite
Pokemon?

00:02:05.399 --> 00:02:06.399
I say this unironically. Magikarp.

00:02:06.399 --> 00:02:11.650
Midnight Blaze: What platform do you think
would be best to promote your art/animations

00:02:11.650 --> 00:02:14.010
and reach out to different people?

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YouTube for videos, DeviantArt for artwork.

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Thomas: I have heard drawing “not safe for
work art” can hurt your ability to get a

00:02:22.810 --> 00:02:28.000
job in the art industry. Do you think this
is true, and would you ever consider drawing

00:02:28.000 --> 00:02:30.480
mature art for profit?

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This is true. If there are two qualified candidates
for a job, and I see one of them draws a lot

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of porn, I hire the other artist. Yeah, employers
are judgemental, it sucks, but there’s an

00:02:39.629 --> 00:02:42.459
easy fix: make your not safe for work art
under a pen name.

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Just like any other specialized art category,
you have to build a good reputation to make

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money drawing mature art. If I took a real
interest in drawing it, I’d start a new

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identity to handle those commissions.

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Eve: Could you show us some examples of earlier
work?

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Cloud: And the next category is Animation!
Alena: Do you suggest Toon Boom or Flash?

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Toon Boom.

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Branden: Chunky or smooth peanut butter?

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Chunky!

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Awes0me Panda: I'm going to get an animation
software soon, and I was wondering what would

00:03:41.150 --> 00:03:47.169
be the best thing to do first: walk cycles,
face expressions, or just get used to the

00:03:47.169 --> 00:03:48.939
program?

00:03:48.939 --> 00:03:53.480
Learn the basics of the program, especially
the tools. You’ll learn the tools faster

00:03:53.480 --> 00:03:56.260
if you try to make something simple, like
a blink. Look up tutorials if you get stuck.

00:03:56.260 --> 00:04:00.209
Warriorwyatt: How long did it take for you
to be at this point in animating?

00:04:00.209 --> 00:04:04.579
Six years self-taught, but I’ve only been
animating a lot for three years.

00:04:04.579 --> 00:04:09.000
Ravenhoof: What's the dumbest thing you've
done as an animator so far?

00:04:09.000 --> 00:04:11.930
Cloud: Invite me on. Ha ha ha!

00:04:11.930 --> 00:04:17.090
Micheal T: What is the best way to do motion
blurs and/or smear frames?

00:04:17.090 --> 00:04:20.590
Motion blur depends on what programs you are
using. Smear frames, on the other hand: the

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principle is to show the path of motion and
shapes that connect two extreme poses. You

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can have lots of crazy fun with them.

00:04:28.740 --> 00:04:34.360
Zack: How difficult is it to animate a character
in 60fps?

00:04:34.360 --> 00:04:37.319
Puppet animation: it takes two to three times
longer.

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Traditional animation: don’t.

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Rebecca: Do you ever have projects you didn't
like the outcome of, or think could use improvement?

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When I finish something I can at least say,
this is okay, it’s good. Improvement? Everything

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can use improvement. I even know exactly what
to do, but it’s too expensive to make it

00:04:54.879 --> 00:04:55.879
better.

00:04:55.879 --> 00:05:01.530
kyle wuvswubs: What are some of the worst
and best characters you have made?

00:05:01.530 --> 00:05:07.860
I really, really wish I still had the drawings,
but I think I tore the pages out of my journal

00:05:07.860 --> 00:05:14.090
because I could never find them. I made Tiger
Dragon, Turtle Dragon and Eagle Dragon.

00:05:14.090 --> 00:05:19.389
Cyn, Argent, Bingo, and Raúl are the best.
Cloud: Spinning the wheel again. This isn’t

00:05:19.389 --> 00:05:28.440
prescripted at aaaaaaaaaaaalllllll. Business!
A few people asked: How did you determine

00:05:28.440 --> 00:05:30.160
your commission prices?

00:05:30.160 --> 00:05:34.580
I kept a log of all the commissions I did
that showed hours spent for each project.

00:05:34.580 --> 00:05:40.680
I used the log to determine the normal time
it takes and multiplied that time by an hourly

00:05:40.680 --> 00:05:41.940
rate.

00:05:41.940 --> 00:05:45.420
Animation prices are complicated so those
I have to custom estimate depending on the

00:05:45.420 --> 00:05:46.439
order.

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William C: Would it be more profitable to
work freelance or get a job in a studio?

00:05:52.840 --> 00:05:59.051
A studio, by far. As a freelancer you have
to make 20% more than a studio salary to make

00:05:59.051 --> 00:06:01.189
up for the hidden costs of working for yourself.
(self employment tax, health insurance, business

00:06:01.189 --> 00:06:02.189
insurance, business registration &amp; filing
requirements)

00:06:02.189 --> 00:06:06.050
Kevin F: Is Scribble Kibble and YouTube your
main source of income right now or do you

00:06:06.050 --> 00:06:10.969
also do things like commissions or part time
jobs?

00:06:10.969 --> 00:06:15.180
I make less than $100 a month from YouTube.
Commissions (animations for other channels)

00:06:15.180 --> 00:06:19.210
are my main source of income and tips plus
Patreons are the second.

00:06:19.210 --> 00:06:24.050
ValorZeroAdvent: Heya, I'm just wondering,
what is your MBTI type (Myers-Brigg Type Indicator)?

00:06:24.050 --> 00:06:30.110
I usually test as an INTJ. I find personality
tests like this fun but not useful.

00:06:30.110 --> 00:06:39.919
Rainbow Woof: My goal is to become an animator
and own my own studio. How did the bigger

00:06:39.919 --> 00:06:42.759
animation studios start and how do they work?

00:06:42.759 --> 00:06:48.530
Two ways a world class studio starts: with
one or two visionary artists working in a

00:06:48.530 --> 00:06:53.629
run down shack, or with a small team of already
successful studio people breaking away and

00:06:53.629 --> 00:06:55.249
starting their own company.

00:06:55.249 --> 00:06:59.990
If by big studio you mean one that employs
at least a few hundred people, they are corporate

00:06:59.990 --> 00:07:05.499
environments that function like any big business.
You have departments, like finance, legal,

00:07:05.499 --> 00:07:10.699
sales, animation production. The whole studio
is owned by shareholders (investors), who

00:07:10.699 --> 00:07:16.699
get a percentage of company profits. Like
how you can buy some shares of Disney or Dreamworks.

00:07:16.699 --> 00:07:21.290
Shareholders want to make money, so they appoint
a Board of Directors to control the animation

00:07:21.290 --> 00:07:25.770
studio. The Board decides what the studio
is going to do to make the most money. The

00:07:25.770 --> 00:07:30.479
Board also hires the highest level staff in
the studio, and those people are responsible

00:07:30.479 --> 00:07:35.419
for hiring other employees and developing
animation ideas they can present to the board.

00:07:35.419 --> 00:07:40.169
The staff at the studio pitch ideas to the
Board about animations they want to make.

00:07:40.169 --> 00:07:45.840
Whoever is pitching the idea has to compromise
between the vision of the artists downstairs

00:07:45.840 --> 00:07:50.039
and what the Board wants to see, which is
an animation that will make lots of money.

00:07:50.039 --> 00:07:55.319
Ella: I’ve been using Flash for around three
years. I can't seem to learn how to use other

00:07:55.319 --> 00:07:59.809
programs and I've been worrying about my future
as an animator. If I want to get into TV or

00:07:59.809 --> 00:08:03.639
Film animation, will I have to learn how to
use another program?

00:08:03.639 --> 00:08:09.220
Yes. Flash is still used in TV animation,
but it was never a film quality software.

00:08:09.220 --> 00:08:13.581
I wouldn’t say Flash is kicking the bucket
quite yet because Adobe is pushing hard to

00:08:13.581 --> 00:08:17.990
improve Adobe Animate, but so many TV studios
are switching to Toon Boom that right now

00:08:17.990 --> 00:08:22.340
Toon Boom is what I recommend for North American
animators.

00:08:22.340 --> 00:08:30.660
TartarusFire: Fdk hgdikghsl ghdr oghlhgoe
dhjdh lv nklb?

00:08:30.660 --> 00:08:33.779
Ffsssksk grbarout aroulourarloraromoroor.

00:08:33.779 --> 00:08:38.669
Elijah: I'm a high school student interested
in some sort of art career, and I was wondering

00:08:38.669 --> 00:08:43.620
if animation is a viable field right now?
Could I actually get a job coming out of college,

00:08:43.620 --> 00:08:46.279
or is it super competitive?

00:08:46.279 --> 00:08:50.970
Animation is not as competitive as you would
think. 3D animation is a really good field

00:08:50.970 --> 00:08:55.440
to be in right now. We haven’t moved on
from 2D completely - anime and cartoons are

00:08:55.440 --> 00:09:01.510
still going strong - but 2D is dead in the
film world and most major games require 3D

00:09:01.510 --> 00:09:03.149
animation now.

00:09:03.149 --> 00:09:09.040
Scribbles: That’s the first half of our
show. Let’s roll intermission with some

00:09:09.040 --> 00:09:10.740
art and comments you sent in.

00:09:10.740 --> 00:09:59.160
Cloud: And we’re back. You’re listening
to Scribble Kibble, thanks for tuning in.

00:09:59.160 --> 00:10:05.780
This is the Q &amp; A episode and the next category
is Scribble Kibble, the show. Let’s take

00:10:05.780 --> 00:10:09.220
it away!
LaniBoss: Where did you get the idea for Scribble

00:10:09.220 --> 00:10:10.220
Kibble?

00:10:10.220 --> 00:10:15.410
I wanted to make a show I could post weekly,
and I saw an opportunity. None of the cartoon

00:10:15.410 --> 00:10:18.709
reviewers talk about how to make an animation,
and none of them talk about indie cartoons.

00:10:18.709 --> 00:10:23.089
If Scribble Kibble was just a review show
I wouldn’t want to do it, but I like teaching.

00:10:23.089 --> 00:10:29.630
xxWolfii: What flavor is the scribble kibble
and can my dog or I eat it?

00:10:29.630 --> 00:10:34.750
Scribble Kibble is a healthy addition to any
human or animal diet and comes in four flavors:

00:10:34.750 --> 00:10:39.300
chicken, beef, shrimp, and banana.

00:10:39.300 --> 00:10:44.139
AStrollWithMyShadow: Where do you find the
animations to feature?

00:10:44.139 --> 00:10:49.590
I’m subscribed to animation studio channels
on YouTube and I follow a lot of independent

00:10:49.590 --> 00:10:56.589
animators, who run around shouting every time
they see something cool. I prioritize animations

00:10:56.589 --> 00:10:59.210
that get mentioned a lot in the comments.

00:10:59.210 --> 00:11:03.470
Panicmun + CynderGirl77 + Kryn: How did you
come up with the design for Scribbles, and

00:11:03.470 --> 00:11:06.370
did you ever write a story for the character?

00:11:06.370 --> 00:11:09.870
Scribbles is an adaptation of this horse color
scheme.

00:11:09.870 --> 00:11:15.240
Scribbles had a story, but she grew away from
it. All I know right now is she lives in a

00:11:15.240 --> 00:11:18.519
happy world with a lot of different animals.

00:11:18.519 --> 00:11:23.220
Lpssplashpaint: What is your favorite show
that ended?

00:11:23.220 --> 00:11:26.459
Firefly. WHY. WHYYYYY (cries).

00:11:26.459 --> 00:11:32.100
Metrosaurus Rex: Where else can I find an
animation or drawing lessons via videos like

00:11:32.100 --> 00:11:36.300
Scribble Kibble? It is very fun and easy to
understand.

00:11:36.300 --> 00:11:46.209
For art: Aaron Blaise and Draw With Jazza
Brain Dump is the closest show style to Scribble

00:11:46.209 --> 00:11:51.329
Kibble. The production value is a lot higher,
but the content is definitely not for everyone.

00:11:51.329 --> 00:11:55.639
If you like dirty, irreverent humor, check
it out!

00:11:55.639 --> 00:12:00.569
OsageOrange: What do you feel is the best
part of making a Scribble Kibble episode?

00:12:00.569 --> 00:12:05.949
The fan mail and art! Hearing that Scribble
Kibble inspired someone to try art or go back

00:12:05.949 --> 00:12:10.930
to making it, or that the show makes people
happier. Easily the best part.

00:12:10.930 --> 00:12:16.750
Cloud: Only two categories left. Spin, wheel.

00:12:16.750 --> 00:12:23.279
Many of you asked: I want to make art or videos.
Where do I start?

00:12:23.279 --> 00:12:29.000
Anywhere. If you have an idea for a comic
or a show, start it now. Don’t wait until

00:12:29.000 --> 00:12:33.420
you’re a better artist, or it’ll never
happen. If you’re too scared to start, make

00:12:33.420 --> 00:12:38.009
some things for yourself and build the courage
to post them. If you’re not motivated enough

00:12:38.009 --> 00:12:45.250
to start, then maybe art isn’t for you.
Drawing always made me feel better, so if

00:12:45.250 --> 00:12:49.759
drawing doesn’t do anything for you then
maybe your hobby is something else. Cooking,

00:12:49.759 --> 00:12:54.100
gardening, small engine repair, music.

00:12:54.100 --> 00:12:58.880
Another popular question: What inspired you
to start animating in the first place?

00:12:58.880 --> 00:13:03.230
I watched animated movies all my life and
never thought it was possible to make them

00:13:03.230 --> 00:13:09.500
myself. Then I discovered YouTube and saw
these simple cartoons made in MS Paint and

00:13:09.500 --> 00:13:12.490
thought woah, maybe I could make one after
all!

00:13:12.490 --> 00:13:20.459
Angsty Doqq: I struggle with procrastination
a bit too much. Any tips on how I can overcome

00:13:20.459 --> 00:13:21.459
that?

00:13:21.459 --> 00:13:27.250
Set a deadline. Procrastinators need deadlines.
Make it simple, like, “I am going to post

00:13:27.250 --> 00:13:32.170
one 30 second animation a month,” and tell
everybody that is your schedule. Then you

00:13:32.170 --> 00:13:36.079
know that if you fail to deliver, you disappoint
all of your subscribers.

00:13:36.079 --> 00:13:42.530
1C3 W01F: How do you live with the fact that
everything you do is not controlled by you,

00:13:42.530 --> 00:13:49.319
but your creator? That your response to this
question will not be from you?

00:13:49.319 --> 00:13:53.470
Why is my creator bored enough to be talking
to itself through two drones and make a few

00:13:53.470 --> 00:13:55.519
thousand other predestined drones listen?

00:13:55.519 --> 00:14:00.260
A simulation isn’t any fun if you don’t
allow randomness and free will.

00:14:00.260 --> 00:14:04.629
FramedDragon08: Where do you think your channel
will be in a few years?

00:14:04.629 --> 00:14:10.320
In a few years everything will be different.
Scribble Kibble will be scaled back or completed

00:14:10.320 --> 00:14:13.910
and an original animated series will be in
its place.

00:14:13.910 --> 00:14:18.250
Unless I can’t make enough money, I go to
work for a company, and my channel goes back

00:14:18.250 --> 00:14:21.839
to being a dump for the rare memes I can make
in my spare time.

00:14:21.839 --> 00:14:26.430
WizemanTheWicked: Right now the animated movie
scene is dominated by 3D animation. Do you

00:14:26.430 --> 00:14:30.240
think 2D animated movies will make a comeback
any time soon?

00:14:30.240 --> 00:14:34.410
No. 2D animated movies are dead. They are
like black and white films. Nobody wants to

00:14:34.410 --> 00:14:39.899
invest in a 2D animated movie. It costs too
much and doesn’t make money the way a 3D

00:14:39.899 --> 00:14:43.899
movie does. 2D animation will not make a comeback.

00:14:43.899 --> 00:14:49.290
2D is still really strong in the independent
industry, so as long as you don’t want to

00:14:49.290 --> 00:14:55.660
go work for a major video game company or
movie studio, you can do 2D.

00:14:55.660 --> 00:15:00.959
Aaron: With the ever increasing sophistication
of computer software, it is possible in the

00:15:00.959 --> 00:15:05.629
future that most of the animation processes
could be automated. What level of automation

00:15:05.629 --> 00:15:07.529
is acceptable?

00:15:07.529 --> 00:15:12.329
Totally possible. I used to think art couldn’t
be replaced by a computer, but now I know

00:15:12.329 --> 00:15:16.709
I’m wrong. The programs today that allow
computers to imagine and create new art out

00:15:16.709 --> 00:15:22.300
of nothing are primitive, but give it time.
Compared to giving a computer an imagination,

00:15:22.300 --> 00:15:25.110
programming it to automate a walk cycle is
easy.

00:15:25.110 --> 00:15:31.779
It’s depressing to think we can program
away everything, even art, but I like to imagine

00:15:31.779 --> 00:15:37.269
that the human race is on a path towards more
creativity, not less. There’s more freedom

00:15:37.269 --> 00:15:44.960
and tools and knowledge than ever before.

00:15:44.960 --> 00:15:53.520
Royal: Why is there an "e" at the end of "Crowne"?

00:15:53.520 --> 00:15:55.829
Scribbles: The “e” makes it fancy.

00:15:55.829 --> 00:15:57.279
Cloud: Because it’s fancy!

00:15:57.279 --> 00:16:01.209
Scribbles: Hey, this turned out to be a pretty
educational episode. I mean, chunky versus

00:16:01.209 --> 00:16:03.149
smooth peanut butter. Who knew?

00:16:03.149 --> 00:16:06.730
Well, for more of my voice stick around, for
more of CloudCuckooCountry’s voice, here

00:16:06.730 --> 00:16:09.690
is his channel.

00:16:09.690 --> 00:16:13.370
And thank you so much for sticking around
to the end of the first season of Scribble

00:16:13.370 --> 00:16:20.209
Kibble. So against all odds, here’s to a
nice, relaxing new year!

00:16:20.209 --> 00:16:25.000
Cloud: Happy New Year. Goodbye everyone.

00:16:25.000 --> 00:16:45.439
[music by Josh Woodward la la la la]

