WEBVTT
Kind: captions
Language: en

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Lip sync (making the mouth shapes match speech)
is one of those skills where the more you

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do it, the easier it gets. It becomes instinct.

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To get started, there are three levels of
lip sync you can aim for. I gave them all

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dumb names.

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Starting at the bottom is The Cheap Anime,
a style of lip syncing that doesn’t match

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the sound the character is making. All the
mouth does is open and close. It is the fastest

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and easiest style to do, and because it’s
so minimal and imprecise you can actually

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animate the mouths before adding in the voice
acting lines. I don’t recommend you do that,

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but you could if you wanted to.

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Here is how you animate Cheap Anime mouths.
Listen to the voice actor’s line, draw an

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open mouth shape that fits the tone of their
speech. A big wide mouth if they are loud,

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a small mouth if they’re quiet, an exaggerated
or unique mouth if the acting for the line

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stands out.

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Now make two or three other mouth shapes related
to the one you just did. A closed one and

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one in between the open mouth and closed mouth,
for example. I’m going to make one more

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shape. Great. Now, as the character talks,
you can either let the mouth run on a basic

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open/closed pattern, or you can individually
add in whichever shape makes sense.

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Make sure you are letting each shape show
for more than one frame. This is truly the

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secret to good lip syncing: don’t change
the mouth every frame. I usually change shape

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every two frames. If I do every frame, the
mouth doesn’t look very lifelike because

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it’s too smooth, or it moves too fast and
you can’t read the lips, so to speak.

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There are some exceptions to the rule at Typical
Cartoon level lip sync, but it takes practice

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before you start to get the feel for when
you can put mouth shapes on every frame, like

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at the end of the sentence moving the mouth
to a resting position, or for drawn out words

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like Oooooh and Aaaaaaaah.

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Let’s do Typical Cartoon lip sync now. This
is what you see in most contemporary cartoons

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on the TV or on the internet. Most of these
are puppet mouths, so they are a complete

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set of mouth shapes that you can reuse on
the character. Most of the time multiple characters

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use the same mouth. It makes lip sync much
more efficient.

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This chart shows the standard mouth shapes
I make for talking characters. You can get

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away with less than this. Here, I’ll dim
out the bonus shapes. Talking with just these

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shapes will look okay, but somewhat stiff.
That’s why I have a set of mouths that is

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not as wide as the default. Some words I use
the thin mouths for and some I use the wide

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mouths. The variety keeps the lip sync from
looking like Cheap Anime.

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You can always make more shapes with these
puppet mouths, like shapes that help you transition

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from a little O to a big wide A.

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I put my mouth set into a symbol and use an
extension that I installed into Adobe Animate

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to pick out mouth shapes as I listen to the
dialogue. Keyframe Caddy is the extension

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most people use. Before I found out about
extensions, I used to keep all of the mouth

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shapes at the tail end of the animation and
copy paste the correct one as I went along,

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so you can do it that way too.

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If the character’s head moves, reposition
the mouth. You’ll need to design a new set

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of mouths for the front versus side view,
but other than that you can fudge anything

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in between (like ⅞ or ¾) with front or
side views. Pretty simple.

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Again, figuring out what shape to use takes
practice. If you are new to lip syncing, I

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suggest listening for defining sounds like
O, TH, V, B, W, L, and making sure those have

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the right shape. Pretty much anything else
you can use a regular open or closed mouth

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for. Another tip is to say the phrase yourself
and pay attention to how your mouth moves.

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I usually say words to myself in slow motion
and exaggerate the shape of my mouth so I

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know how it should look.

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Some people do choose to do Typical Cartoon
lip sync but redraw the mouth each time. Sometimes

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you redraw everything because your program
doesn’t let you make puppet pieces. Other

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than that excuse, hand animating Typical Cartoon
lip sync is a lot of work and not really worth

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it in my opinion. For an average quality animation
you’re better off saving time and money

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by making puppet mouths.

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Mouth Master lip sync involves more than just
the mouth. First, you need to redraw the mouth

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every time. Each mouth shape is unique and
reflects your voice actor’s acting. Second,

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your mouth is rarely going to be the only
thing moving. For human mouths, the chin will

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be affected by how far the mouth is open,
and for certain types of acting like the actor

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is disgusted, cheeks and this area around
the nose will be affected. You should also

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be drawing your eyebrows and lids to emphasize
the mood. The whole face needs to convey attitude.

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You can’t really have a perfectly animated
mouth but the rest of the character stay still.

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This is how weird that would look.

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Mouth Master lip sync is for people who are
animating everything by hand and putting acting

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into their work. It’s not just talking at
this point. It’s about the delivery.

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For more tutorials, look for yellow episodes
of Scribble Kibble on the YouTube playlist,

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or on the official website, or on Vessel.
Yes. This show is pretty much everywhere.

