WEBVTT
Kind: captions
Language: en

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Skip the exposition and cut to the chase.

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Caravan Palace - Lone Digger is today’s
featured animation. If you can’t handle

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blood or cage dancing, don’t watch it. If
you don’t know what cage dancing is, don’t

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watch it. Here we go!

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And now begins my usual quest to dig up how
the animation was made. So here I am sifting

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through the Director and Art Director Double
Ninja, the Production Company Cumulus, the

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Illustrator Jérémie Balais, who is also
one of the animators alongside Jeff le Bars

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and my gosh I really need to learn French.
Also editing by Thomas Vernay.

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Somebody had mentioned to me that this animation
was probably rotoscoped. What that means in

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animation terms is that an animator made 3D
models, animated them, and then made 2D animation

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on top of it.

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That would be a very inefficient way to make
this video. I’m not saying it’s not possible,

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it would just take a needlessly long time.
Rotoscoping is something you do when you have

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a lot, lot of frames. Say Freak of the Week
level smoothness.

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I’ve been learning how much of a pain in
the butt 3D animation is. So why would you

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make a 3D animation just to put papercraft
style 2D drawings on top of it? Nope.

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Given Jeremie Balais is credited as an illustrator,
what we are looking at here is probably pieces

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of 2D papercraft style drawings on top of
2D animation: a much more efficient way to

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get this style of animation versus also dealing
with 3D models. Due to the anthropomorphic

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nature of the characters, you could actually
shoot live action footage and draw on top

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of that.

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But if you look at Jeremie’s work, I say
it’s just 2D. He’s worked together with

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the other Lone Digger animator Jeff le Bars
before. Both of them are phenomenal 2D animators.

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Jeff also knows 3DSmax. That could account
for a few of these backgrounds.

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Some of the distortions here look like After
Effects, which may be Jeff’s doing since

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he has that program on his resume too.

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The reason the motion of the animals in Lone
Digger looks so human is because the animators

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carefully study live footage of people to
figure out how they should move. It doesn’t

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mean they drew on top of the footage or used
digital 3D models. Jeremie’s “Making of

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Film de Cube” video shows you how he creates
an animation by studying references and then

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making original drawings in TVPaint.

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Studying real life is key for animation. Heck,
we can even play a game where we watch Lone

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Digger and guess what parts would’ve needed
references to study, and whether or not that

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reference was human or animal.

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The dancer is more animated than anybody else
in the club and has very specific, smooth

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body movements. You would have to watch somebody
dancing this way to know how to animate it.

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Human reference.

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Snakes have a very characteristic motion when
they are about to strike. Animal reference.

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Hands. I would be making the same motion with
my hands and studying it to draw this. Human

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reference.

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Generic motion from the donkey - no reference
needed.

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When I say reference, I don’t mean exact
video clip of the motion you need. It’s

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more finding a similar motion and studying
how it works so you could draw it from any

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angle. Watching how the muscles and anatomy
and timing work out for that particular movement.

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I draw a lot of animals so I frequently find
myself watching slow motion videos of animals

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running, walking, or jumping. Slow motion
of snakes catching prey. Slow motion videos

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are the best.

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Overall, I’d say the most interesting thing
about Lone Digger is the art style. It looks

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like somebody hit the Posterize button in
Photoshop a bunch due to the thick pieces

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of solid color with no outlines and drastic
hardline shading. Other than that I was surprised

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so many people wanted to hear about this since
storywise all it is is varsity jacket dudes

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showing up to a night club and everybody dies
in a bloody, sexy dancing massacre.

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Hold on, let me just wipe the blood from my
eyes. Oh wow, you all died. Ugh. I need a

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paycheck and a shower.

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After that mess, have a soothing animation
by ClaweyesTheWingedWolf made in FlipAClip.

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And some traditional art by Justin M. I still
have to do the eating dog food episode. Ultimate

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floofy cheeks on Laune’s drawing. I brush
them every day! A sketch of my profile picture

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by Jonathan Z and me being regal and fuzzy
by northstar576.

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Here’s the link to places you can submit
art.

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Thanks for watching. Thanks for writing. Thanks
for drawing and thanks for Patreoning! Patroning.

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Paparoniing ning aring nign ing.

