WEBVTT
Kind: captions
Language: en

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Skip the exposition and cut to the chase.

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Caravan Palace - Lone Digger is today’s
featured animation.

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If you can’t handle blood or cage dancing,
don’t watch it.

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If you don’t know what cage dancing is,
don’t watch it.

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Here we go!

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And now begins my usual quest to dig up how
the animation was made.

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So here I am sifting through the Director
and Art Director Double Ninja, the Production

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Company Cumulus, the Illustrator Jérémie
Balais, who is also one of the animators alongside

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Jeff le Bars and my gosh I really need to
learn French.

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Also editing by Thomas Vernay.

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Somebody had mentioned to me that this animation
was probably rotoscoped.

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What that means in animation terms is that
an animator made 3D models, animated them,

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and then made 2D animation on top of it.

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That would be a very inefficient way to make
this video.

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I’m not saying it’s not possible, it would
just take a needlessly long time.

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Rotoscoping is something you do when you have
a lot, lot of frames.

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Say Freak of the Week level smoothness.

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I’ve been learning how much of a pain in
the butt 3D animation is.

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So why would you make a 3D animation just
to put papercraft style 2D drawings on top

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of it?

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Nope.

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Given Jeremie Balais is credited as an illustrator,
what we are looking at here is probably pieces

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of 2D papercraft style drawings on top of
2D animation: a much more efficient way to

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get this style of animation versus also dealing
with 3D models.

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Due to the anthropomorphic nature of the characters,
you could actually shoot live action footage

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and draw on top of that.

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But if you look at Jeremie’s work, I say
it’s just 2D.

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He’s worked together with the other Lone
Digger animator Jeff le Bars before.

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Both of them are phenomenal 2D animators.

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Jeff also knows 3DSmax.

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That could account for a few of these backgrounds.

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Some of the distortions here look like After
Effects, which may be Jeff’s doing since

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he has that program on his resume too.

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The reason the motion of the animals in Lone
Digger looks so human is because the animators

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carefully study live footage of people to
figure out how they should move.

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It doesn’t mean they drew on top of the
footage or used digital 3D models.

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Jeremie’s “Making of Film de Cube” video
shows you how he creates an animation by studying

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references and then making original drawings
in TVPaint.

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Studying real life is key for animation.

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Heck, we can even play a game where we watch
Lone Digger and guess what parts would’ve

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needed references to study, and whether or
not that reference was human or animal.

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The dancer is more animated than anybody else
in the club and has very specific, smooth

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body movements.

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You would have to watch somebody dancing this
way to know how to animate it.

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Human reference.

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Snakes have a very characteristic motion when
they are about to strike.

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Animal reference.

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Hands.

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I would be making the same motion with my
hands and studying it to draw this.

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Human reference.

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Generic motion from the donkey - no reference
needed.

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When I say reference, I don’t mean exact
video clip of the motion you need.

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It’s more finding a similar motion and studying
how it works so you could draw it from any

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angle.

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Watching how the muscles and anatomy and timing
work out for that particular movement.

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I draw a lot of animals so I frequently find
myself watching slow motion videos of animals

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running, walking, or jumping.

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Slow motion of snakes catching prey.

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Slow motion videos are the best.

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Overall, I’d say the most interesting thing
about Lone Digger is the art style.

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It looks like somebody hit the Posterize button
in Photoshop a bunch due to the thick pieces

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of solid color with no outlines and drastic
hardline shading.

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Other than that I was surprised so many people
wanted to hear about this since storywise

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all it is is varsity jacket dudes showing
up to a night club and everybody dies in a

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bloody, sexy dancing massacre.

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Hold on, let me just wipe the blood from my
eyes.

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Oh wow, you all died.

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Ugh.

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I need a paycheck and a shower.

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After that mess, have a soothing animation
by ClaweyesTheWingedWolf made in FlipAClip.

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And some traditional art by Justin M. I still
have to do the eating dog food episode.

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Ultimate floofy cheeks on Laune’s drawing.

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I brush them every day!

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A sketch of my profile picture by Jonathan
Z and me being regal and fuzzy by northstar576.

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Here’s the link to places you can submit
art.

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Thanks for watching.

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Thanks for writing.

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Thanks for drawing and thanks for Patreoning!

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Patroning.

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Paparoniing ning aring nign ing.

