1 00:00:01,400 --> 00:00:08,679 Oh, you came back! Wait, you want more? Good. 2 00:00:08,679 --> 00:00:14,869 This is Scribble Kibble, a show where an animator talks about animation. Fancy that! And oh, 3 00:00:14,869 --> 00:00:23,439 have I got a treat for you today. A treat in the form of... If you like animation even 4 00:00:23,439 --> 00:00:28,839 a little bit and you haven't seen this video, stop here and watch it now. 5 00:00:28,839 --> 00:00:34,160 Before I get into everything about it that is flipping amazing, I have a little preface 6 00:00:34,160 --> 00:00:40,840 about Gobelins. Gobelins? Agh, thank you French,for all those silent letters. Gobelins is a god-tier 7 00:00:40,840 --> 00:00:45,500 school of visual arts in France. Seriously, if you want to be absolutely mesmerized, find 8 00:00:45,500 --> 00:00:51,710 a place where Gobelins posts its student’s videos, and watch everything. I have lots 9 00:00:51,710 --> 00:00:57,390 of videos from the school I want to showcase, but we’re starting with MORTAL BREAKUP INFERNO 10 00:00:57,390 --> 00:00:59,120 because it is my personal favorite. 11 00:00:59,120 --> 00:01:04,500 The reason is because the premise of “let’s make a breakup as dramatic as possible,” 12 00:01:04,500 --> 00:01:09,570 is illustrated so well by the pacing, the acting, the animation techniques, and the 13 00:01:09,570 --> 00:01:16,650 use of color. And I can’t resist the symbolism at the very end. That very last shot. It screams. 14 00:01:16,650 --> 00:01:22,870 You cannot miss it, especially not with those sound effects. If you don’t know what I’m 15 00:01:22,870 --> 00:01:29,610 talking about now, just come back in a few years. [laughs] Okay. 16 00:01:29,610 --> 00:01:35,820 An animation like this starts with good planning. So the team knew it wanted to create a breakup 17 00:01:35,820 --> 00:01:41,159 story that starts peacefully, abruptly cuts to action and gets more and more intense until 18 00:01:41,159 --> 00:01:45,430 it snaps and we’re back to peace. That’s where the pacing comes in. 19 00:01:45,430 --> 00:01:51,890 The toon starts with slow, longer shots, this smooth, slithering away motion of the man, 20 00:01:51,890 --> 00:01:58,229 calm blue colors - and then slam! The door closes and shot, shot, shot. Fast pace. That 21 00:01:58,229 --> 00:02:03,299 rhythm starts over again after the title. Long sequences of looking at the same thing 22 00:02:03,299 --> 00:02:07,220 that get cut shorter and shorter until and we only see each shot for less than a second. 23 00:02:07,220 --> 00:02:12,689 And on top of that we’re getting these insane color schemes. We go from blues in the beginning 24 00:02:12,689 --> 00:02:18,920 to reds to haunted dark blues of the forest and then - I love this - the colors collapse 25 00:02:18,920 --> 00:02:24,099 on themselves until skin is hot pink and trees are primary colors. There’s green on the 26 00:02:24,099 --> 00:02:29,239 ground. The colors are set up specifically to make your brain freak out. Plus there’s 27 00:02:29,239 --> 00:02:34,790 loud climactic music, fast motion, and the voice actor is screaming at this point. 28 00:02:34,790 --> 00:02:39,599 And one frame later it’s the complete opposite. You’re supposed to feel like you’ve woken 29 00:02:39,599 --> 00:02:45,599 up from a nightmare. It takes all of those elements - not just well drawn character animation 30 00:02:45,599 --> 00:02:48,239 - to give you that feeling. 31 00:02:48,239 --> 00:02:53,079 The acting in this video is great, by the way. This scene in particular. You can see 32 00:02:53,079 --> 00:02:58,090 that the fisherman is only interested in fishing, just as you can see that the girlfriend is 33 00:02:58,090 --> 00:03:04,260 only pretending to be interested in the fisherman. What she’s really after is her ex. It’s 34 00:03:04,260 --> 00:03:17,939 acted out both in their body movements and where their eyes are looking. Watch. Acting 35 00:03:17,939 --> 00:03:22,809 like this is what makes the animation superb, because all we have to do is look to be able 36 00:03:22,809 --> 00:03:24,760 to know how the characters are thinking and feeling. 37 00:03:24,760 --> 00:03:30,269 I’ve got to escape I’ve got to escape I’ve got to You’re mine. 38 00:03:30,269 --> 00:03:36,459 Ha, look at these funny frames I found! These are smear frames. They help make fast, exaggerated 39 00:03:36,459 --> 00:03:38,349 motions and acting possible. 40 00:03:38,349 --> 00:03:47,159 In terms of technique, MORTAL BREAKUP INFERNO uses 2D character animation on top of 2D backgrounds 41 00:03:47,159 --> 00:03:53,269 and a few 3D backgrounds. It all begins with concept art. This is very detailed art that 42 00:03:53,269 --> 00:03:58,419 helps the video makers get a sense of the world they are working with. Then, the character 43 00:03:58,419 --> 00:04:03,169 concept art. And the character concepts are later turned into model sheets that the animators 44 00:04:03,169 --> 00:04:07,239 can look at to make sure they are drawing the same thing from every single perspective. 45 00:04:07,239 --> 00:04:12,120 At this point after those concepts are done, storyboarding comes into play, and we can 46 00:04:12,120 --> 00:04:17,380 see how the movie should look and be timed when it's finished. Hah, look at this. It 47 00:04:17,380 --> 00:04:21,599 seems like they had a different ending in mind at first. 48 00:04:21,599 --> 00:04:24,050 And now we get into the hardcore drawing. 49 00:04:24,050 --> 00:04:28,330 First, backgrounds. In my mind it’s important to at least have these drafted out because 50 00:04:28,330 --> 00:04:31,849 you need to animate your characters with a sense for where the floor and the sky are, 51 00:04:31,849 --> 00:04:35,629 so to speak, and whether or not your person’s going to run facefirst into a tree if they 52 00:04:35,629 --> 00:04:40,150 walk left. While the background artists are painting the final backgrounds and building 53 00:04:40,150 --> 00:04:45,599 3D models, the animators will take these rough drafts and start animating. 54 00:04:45,599 --> 00:04:51,300 As you can see, basic motion sketches come first. On top of these roughs the animator 55 00:04:51,300 --> 00:04:56,300 draws the most important parts in the animation, and then they’ll go bark... and then they're 56 00:04:56,300 --> 00:05:03,900 go bark?! Woof! Woof! And then they'll go back and draw every position in between. MORTAL 57 00:05:03,900 --> 00:05:09,270 BREAKUP INFERNO also has shading. If you’ve ever noticed that a lot of mass produced 2D 58 00:05:09,270 --> 00:05:14,150 cartoons don’t have shading, this is why: you have to animate all of the shading the 59 00:05:14,150 --> 00:05:18,889 same way the character is animated. Which means individual drawings for every piece 60 00:05:18,889 --> 00:05:22,030 of shading. 61 00:05:22,030 --> 00:05:24,879 Shading is the bane of my existence. 62 00:05:24,879 --> 00:05:30,240 Then they added flat colors to the animations. And now is when we get into compositing. This 63 00:05:30,240 --> 00:05:34,419 is where you take your backgrounds and characters and insert them into a program like After 64 00:05:34,419 --> 00:05:40,500 Effects and add filters, light, camera movements, and special effects. 65 00:05:40,500 --> 00:05:44,930 One thing I find interesting is it looks like the lines themselves are done in black, probably 66 00:05:44,930 --> 00:05:51,069 in Toon Boom or something like that. But when you see the final image, the lines are colored, 67 00:05:51,069 --> 00:05:56,500 and some of them are imperfect, like a paintbrush did them. I suspect that an animator or colorest 68 00:05:56,500 --> 00:06:01,509 updated the line colors, and the texture is either a line stroke setting in the animation 69 00:06:01,509 --> 00:06:07,800 program, or it’s a filter added only to the linework in the compositing stage. 70 00:06:07,800 --> 00:06:11,719 Slap all of that into a rendering program with the music and sound effects added and 71 00:06:11,719 --> 00:06:13,080 you’re done. 72 00:06:13,080 --> 00:06:18,439 If you want to see more behind the scenes of MORTAL BREAKUP INFERNO, I’ve put some 73 00:06:18,439 --> 00:06:23,139 videos from the artists below. I’ve already shown some of the pieces from those videos 74 00:06:23,139 --> 00:06:24,120 here. 75 00:06:24,120 --> 00:06:33,210 Remember to come back next week for the new show. Or I’ll be coming for you. [laughing] 76 00:06:33,210 --> 00:06:37,689 Oh, and please leave a tip if you enjoy the show. Bye~