WEBVTT
Kind: captions
Language: en

00:00:00.399 --> 00:00:09.050
Love, Death, and Robots is an animation anthology
on Netflix, a series of independent animations

00:00:09.050 --> 00:00:15.280
that all share at least two but most of the
time all three of the themes love, death,

00:00:15.280 --> 00:00:16.280
robots.

00:00:16.280 --> 00:00:21.800
Some of the shorts are extremely graphic,
there’s a lot of nudity and violence - I

00:00:21.800 --> 00:00:26.269
don’t think I’ve seen so much on screen
peen in my life - and many of the stories

00:00:26.269 --> 00:00:32.880
are so intense you may find it difficult to
to binge watch the anthology in one sitting.

00:00:32.880 --> 00:00:38.340
The variety of styles and narratives means
my favorite episodes will be different from

00:00:38.340 --> 00:00:42.550
yours and because they are all high quality
I don’t think it’s possible to critically

00:00:42.550 --> 00:00:45.890
say which episode is “the best.”

00:00:45.890 --> 00:00:50.040
Each episode is produced by a different animation
studio than the one before, ranging from names

00:00:50.040 --> 00:00:56.400
anybody would recognize, like Sony, to Sun
Creature Studio, Vitaliy Shushko and Elena

00:00:56.400 --> 00:01:01.420
Volk, who have created fantastic 2D-3D animation
available on YouTube.

00:01:01.420 --> 00:01:05.750
There are a couple of studios that do more
than one short but you can’t tell because

00:01:05.750 --> 00:01:07.360
they switch art styles.

00:01:07.360 --> 00:01:09.150
And the art!

00:01:09.150 --> 00:01:18.190
Some of the animation in Love, Death, and
Robots is just so… stunning.

00:01:18.190 --> 00:01:23.490
There are moments during Beyond the Aquila
Rift (NSFW) where you can not tell it is 3D

00:01:23.490 --> 00:01:24.490
animation.

00:01:24.490 --> 00:01:28.920
Part of what makes the Aquila Rift characters
so realistic is Unit Image’s 3D scanning

00:01:28.920 --> 00:01:31.770
system, motion capture, and V-Ray rendering.

00:01:31.770 --> 00:01:37.640
But don’t think high tech does everything
- it’s a handful of artists creating scans,

00:01:37.640 --> 00:01:43.590
motion capture, and pages of artists to turn
that gray matter into a human being with color,

00:01:43.590 --> 00:01:46.750
clothes, hair, animation rig bones, and convincing
acting.

00:01:46.750 --> 00:01:50.120
That’s just the characters.

00:01:50.120 --> 00:01:56.460
Unfortunately, besides going through the character
designer’s ArtStation portfolios, the best

00:01:56.460 --> 00:02:02.730
making-of material I can find is about the
sex scene in this short.

00:02:02.730 --> 00:02:07.840
As much as I’d love to pry into any of these
animations to see how they did it, the other

00:02:07.840 --> 00:02:13.370
one I’m choosing is Zima Blue for the art
style and powerful narrative.

00:02:13.370 --> 00:02:18.599
Zima Blue is adapted from an existing short
story - actually by the same author as Beyond

00:02:18.599 --> 00:02:20.019
the Aquila Rift: Alastair Reynolds.

00:02:20.019 --> 00:02:23.900
And the art direction for Zima Blue comes
from Robert Valley, who’s worked on Gorillaz

00:02:23.900 --> 00:02:24.900
music videos.

00:02:24.900 --> 00:02:29.849
So you get this really pushed anatomy with
heavy black character lines and shading.

00:02:29.849 --> 00:02:35.219
What’s fascinating about the character animation
is its mix between hand drawn outline and

00:02:35.219 --> 00:02:38.409
computer tweens to slide pieces around on
screen.

00:02:38.409 --> 00:02:43.730
In this shot, you can see the texture staying
perfect but Zima’s outline is boiling.

00:02:43.730 --> 00:02:48.751
This happens because the textures are made
only once for each angle of each shot, but

00:02:48.751 --> 00:02:51.139
the lines are drawn by hand.

00:02:51.139 --> 00:02:57.800
This isn’t always the case - see his hand
here has both an unchanging texture and outline.

00:02:57.800 --> 00:03:01.379
In this case the whole thing is one piece
of art tweened.

00:03:01.379 --> 00:03:04.360
Sometimes both mechanics play out at the same
time.

00:03:04.360 --> 00:03:09.379
In this short span the jacket’s Q shaped
neck piece is pure tween even though the rest

00:03:09.379 --> 00:03:12.049
of the outline is redrawn every time.

00:03:12.049 --> 00:03:16.739
The result is animation that is so smooth
I didn’t realize most frames were drawn

00:03:16.739 --> 00:03:18.900
by hand until I analyzed it.

00:03:18.900 --> 00:03:23.480
Zima Blue isn’t purely 2D, and there are
quite a few 3D models.

00:03:23.480 --> 00:03:27.219
For example, this turnaround and many of the
robots are 3D.

00:03:27.219 --> 00:03:31.769
By texturing and shading them a certain way
they blend into the rest of the style nicely.

00:03:31.769 --> 00:03:37.609
It’s the movement itself that usually gives
away a 3D model, especially during slow animations

00:03:37.609 --> 00:03:38.609
in 3D space.

00:03:38.609 --> 00:03:40.819
It’s a little too perfect.

00:03:40.819 --> 00:03:46.480
The same way Zima Blue is the same perfect
shade of blue each time.

00:03:46.480 --> 00:03:50.620
Have you seen any of the Love, Death, and
Robots animations yet?

00:03:50.620 --> 00:04:33.090
Comment below with your favorites and least
favorites.

