WEBVTT
Kind: captions
Language: en

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On this special episode of Scribble Kibble:
Adventure!

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Fire!

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Romance!

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Snakes!

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Because this is a show about animation made
by an animator.

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And animators… can do anything.

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Mmmmblaaahhhhh.

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Tigtone is the featured animation, and I’m
excited to share the odd animation technique

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behind it.

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I love this animation so much.

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It’s a massive, brilliant joke about fantasy
movies and games.

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But if that’s not your schtick, surely you
can still appreciate the captivating, grotesque

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animation of these amazing illustrations.

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Have you ever seen some of the behind the
scenes of a live action movie where you’ve

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got someone in a spandex suit with all these
little balls or dots attached to it walking

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around?

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That is essentially how Tigtone is animated.

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It’s called motion capture.

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Or performance capture.

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That works too.

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Mike here has a bunch of dots glued directly
to his face.

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He orients himself to line up with the general
position of the finished artwork.

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Then the studio films him.

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They don’t need special cameras to do this;
it’s the software that does the work.

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Just like with animation software, there is
a plethora of motion capture software to choose

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from.

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Maybe you’ve played with a webcam face identification
program that turns the image of yourself into

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a talking dog or cartoon person.

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That type of motion capture tries to read
the position of your nose, eyes, and lips

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to mimic your movements.

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Right now that type of motion capture is not
very precise.

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Or maybe you’ve seen Dog of Wisdom.

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That’s animated with a motion capture device
called Leap Motion which reads the position

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of your hand.

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Tigtone is a step up from those.

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Motion capture software tracks the position
of each of these balls to determine the morphology

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(the shape) of the face and its muscles as
the actor talks.

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The data on those positions is then translated
onto the artwork.

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Motion capture technology is getting better,
but it isn’t perfect.

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Motions that look normal for the actor may
translate weird onto the fantasy character,

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so animators have to go through and make a
lot of adjustments to the character animation

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after the fact.

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Tigtone probably did a lot less of the cleanup
phase, leaving the animation in its bizarre,

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“uncanny valley” state most of the time.

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Leaving it weird is the point.

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Parts of Tigtone that don’t require motion
capture can be done with relative ease using

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a puppet pin warp tool and a ton of tweens.

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The pen and hand here are flat pieces of art
that only change in position and rotation,

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no warp.

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You can poke around on the internet and find
highly detailed illustrations animated in

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this way.

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Sometimes people get permission to use a really
fancy piece of art and puppet warp it to make

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it look like the hair is moving.

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The example I’m showing is drawn by the
artist ____ and animated with permission by

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____.

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For more complicated items you can actually
record live action of household objects and

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motion track parts of those.

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Like this cape could be a real world piece
of fabric with dots attached to it, filmed

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just like they did to animate Tigtone talking.

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A motion tracker in an editing program would
track the dots on the fabric, and that data

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would be applied to the cape art.

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I’ve done this before to record the position
of characters, but I did have to go in and

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frame by frame fix a lot of parts where the
motion tracker in After Effects didn’t calculate

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right and was jumping all over the place.

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In the end it would’ve been easier to animate
the motion paths by hand.

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By the way, Cartoon Network recently trademarked
Tigtone.

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So…

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Adult Swim maybe?

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Yea, step closer traveller, and I shall tell
you the tale of the artwork I have seen.

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Wolves with twinkling eyes gazing to the skies.

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Traveling long distances in search of a greater
purpose.

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Those who are puffed up with pride, those
who are fluffed up in fancy, and those who

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must eat packages of dry scribble spaghetti
to survive.

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Skye Wascoe
CharlieDoodle

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KidCryPie
McKenzie Burns

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LAWFUl
XxCobaltChaosxX

