WEBVTT
Kind: captions
Language: en

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Hey, let's keep on a roll with last week's
themes!

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Children, treasure, dragons, dying. Yeah.
Woo death!

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Woo!

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Welcome back to Scribble Kibble, your weekly
source of animation tidbits. Yes, whether

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you're learning about animation or you want
to watch animations or you want to listen

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to the smooth saucy sidle of my silly voice,
grab a snack or a drink, sit down and enjoy.

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Or listen on your headphones while doing an
intense workout. You decide!

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So the theme of today's animation is very
similar to last week's Reversal of the Heart,

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but this animation is rougher in terms of
the artwork. It's called Unicorn's Fortune.

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And it's your fortune to decide whether or
not you want to watch it before I explain

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it. Here's the link.

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It's funny how mad everyone gets at the ending.
How could the unicorn choose the crown over

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its family!

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Bad!

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Bad unicorn!

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But this is a classic story of choice and
consequence. The choices we make and the results

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they will have – it's not always so obvious
until it's too late.

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So guess what!

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This is animated in GIMP, which is a free
drawing program. Now, even though this is

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a finished animation, the interesting thing
is it's still pretty rough. While these gray

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lines may look like shading, they are actually
the construction lines for the final artwork.

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You see stuff like this when an animator is
planning the motion of something so that it

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looks natural when the final black line is
put down. Usually the construction lines are

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made up of circles and straight lines. Like
a skeleton the animator can follow. When the

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final lines are done, the animator deletes
the construction lines. For some reason this

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time they chose to leave them in. So we get
to look at them and see how it works.

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There are some noticeable time saving measures
in the animation too, like – sliding a still

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image from one spot to the next, copying the
same head for this walk cycle instead of drawing

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a new one each time, and animating mostly
in black and white. When your project has

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a deadline but includes things like animating
an Eastern style dragon flying, you have to

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figure out what you can do to save time elsewhere.

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If you take a look at Unicorn's Fortune and
some of the animator's other videos, it's

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pretty clear they are very good at building
and using anatomy. So even though the unicorns

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and the dragon are moving all over the place
through different angles and perspectives,

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their skeletal structure stays consistent.
This is called staying on model. It's something

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I'm terrible at, so don't look at my art to
get better at it. Every time I draw something

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its legs are longer or shorter than they were
the last time, or something is just different.

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Oh!

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Making a character reference sheet, or a 3D
object you can turn around in your hand for

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seeing what it looks like at different angles
will help you stay on model. And drawing rough

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construction lines. That'll help you too.
It's just ways to make sure your character

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looks the same and has the same patterns and
markings and muscles from whichever way you

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look at it and no matter how it's moving.

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The animator of Unicorn's Fortune has a slew
of mini animation tutorials. I've put the

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playlist and a few of the most useful-slash-interesting
ones below. In terms of animation their strongest

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points are character flow and anatomy, so
if those are your weak spots take a look.

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Thanks for watching. Tune in next week for
more Scribble Kibble!

