WEBVTT
Kind: captions
Language: en

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This video is here so you can take a piece
of your art and figure out what level it is

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and what you can do as an artist to get to
the next art level.

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For this episode I asked you to send in recent
art you made so I could rank it, talk about

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it, and give everyone else examples of art
on each level.

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I got so much art---

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Level 0
Art that doesn’t exist at all.

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You were scared your drawing wouldn’t be
perfect so you never made it.

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It’s nothing.

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It’s level zero.

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Level 1
Level one is an interesting place to be, because

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you will often see full illustrations here
that have characters and a background (basiabear02)

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- something that gets more rare on level two
and three but shows up again as the artist

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gets to a high level.

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If you’re on level one, you usually spend
a lot of time on your art, even if it’s

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a simple character.

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That’s normal.

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As you get more drawing experience and get
closer to leveling up, you will get faster

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too.

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The two areas that need most improvement at
level one are basic line and coloring quality,

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and shape.

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At level one, the lines on your drawing aren’t
as confident as a level two artist.

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They might look a bit shaky or scratchy.

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You can see this on THEGAMERGOD and Silver
Berry’s art.

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Or, if the lines are more purposeful and well
placed, level one art is held back by anatomy

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and shape.

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Joshua’s pony here is a great example of
that.

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You can see the technique to shade and draw
is easily level two, but the character itself

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has some significant anatomy problems, most
noticeably on the too thick neck and overly

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long body.

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A level one coloring technique has scribbled
in fills for traditional art, like Dennydo1’s

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piece, or in digital art, white gaps (anonymous
20) or pixellated edges (Tony Tony Chopper

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&amp; Adrienne).

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Filling those areas in and cleaning your edges
on digital art is an easy fix.

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For traditional art, think about how the stroke
looks.

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If you scribble in the fill, the pencil lines
go everywhere.

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But if you use your pencil and only move it
in the same direction back and forth, the

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coloring job looks more uniform.

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The difference between level one and two is
that the coloring job at level two looks cleaner.

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Although the biggest factor for digital art
at level one isn’t coloring, usually.

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It’s line quality.

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A level two artist can have solid fill coloring
jobs like Dylan and Bri, their lines are just

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more smooth.

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If you are drawing digitally, one of the things
that may help is learning a different program

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to draw your art in.

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FireAlpaca and Krita are what people watching
Scribble Kibble recommend the most for drawing

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still images.

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And they’re completely free!

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The other big difference between level one
and two is shape, or proportions.

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At level one, your eyes might not be in the
right spot, or parts of the body might be

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different sizes than they should be.

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Level two art is just that little bit better
at drawing something in a way that looks right.

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The most important thing you can do to level
up from level one is keep drawing.

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Do not worry about your art being perfect.

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Keep drawing for fun, draw things you like,
and you will automatically get the experience

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you need to reach level two.

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Level 2
If you’re in this area, your art shows some

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improvement over where you started at Level
1.

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Lines and colors are cleaner, but if there’s
shading, it’s imprecise.

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Anatomy and shape problems persist.

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XiaoChio’s inking job is much cleaner and
precise than a Level 1 art piece, but it’s

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still slightly fuzzed and smudged compared
to level 3.

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More importantly, the balance of the character’s
shape is off in terms of the upper body to

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lower body ratio, particularly how far down
the arms reach.

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Even if it’s a dwarf character, we get the
feeling she is going to topple over.

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The head of Tiki’s anime human is fine,
but it would be much larger relative to her

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body, especially since she is leaning toward
us.

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Characters that are well proportioned at level
two will still look somewhat boxy, simple,

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or undefined relative to level three.

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Astroblaze and Carbon Coffee’s heroines
are more solid proportion-wise, but their

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sleeves don’t fit the form of the arm that
would be there underneath.

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Clothes are usually to blame for the boxy
feeling.

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At level two you’re taking more time to
make sure overall the character looks right,

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and not thinking about how different types
of fabric would flow over your arms.

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For digital artists, level two is the experimental
coloring and shading phase.

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You’ll try different coloring styles like
EPICSHEROOC and XPShowHost did - and you’ll

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notice it doesn’t fit very well with the
rest of the drawing.

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You’ll try some shading, but you won’t
really be sure about where to put it or how

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to do it, so what happens is instead of emphasizing
the subject of your drawing, it ends up looking

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like dark or light areas wherever.

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Burning-Sol, Ashylyn S, Flame Alicorn, LPS
Sketch Art are a few of many, many cases of

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that.

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You can improve shading by thinking about
where the light source is and how it would

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cast light and shadow over your character,
not as a 2D flat picture, but the 3D mass

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of the character.

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Sure it’s flat on the paper, but really
good drawings know how to add shadows to make

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it feel deeper than paper.

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Lighting is not a very easy thing to do.

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I recommend drawing some still life.

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You know, the thing where you put an apple
on a table and draw it on paper, paying attention

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to where it’s light and where it’s dark.

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Speaking of shadow, pencil sketches at level
two will be light and not have very much contrast.

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For comparison, here is a level 5 sketch.

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Clear dark and light areas.

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If your sketch looks like Timmsey’s, Silver
Draw’s, or Kitten Cakes, don’t be afraid

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to push that pencil down hard to make your
sketch darker where the shadows are strongest.

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ArtistTUBBS and Arctic Spirit have a good
sense for contrast.

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On Level 2, Infinityrise asks:
I was wondering if my skill level would be

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good enough to apply to an art college this
year?

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Yes.

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Now, if you want to apply to a prestigious
art school, you need to get to level four.

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At least.

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But!

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A local college or community college will
have less harsh portfolio guidelines.

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If you are determined you want a career in
art, I suggest trying to find summer college

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classes you can go to, or art activities related
to the art field you want to be in.

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Anything.

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Draw a lot and read online about building
a portfolio.

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CynderGirl77 sent this drawing and asked if
she would be qualified to animate.

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Anyone watching this is qualified to animate.

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Start sooner than later, because the skills
it takes to do animations are different from

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making a single illustration.

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Level 3
Level up!

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Level three is the brink, where a piece of
art is almost solid, but there are one or

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two areas that need improvement.

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If you’re at this level, figure out your
weak spot and practice.

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A level three artist rarely has issues with
line.

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Unlike the previous levels, their strokes
look bold and confident because the artist

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is more comfortable with the anatomy and shape
of what they are doing.

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They might make a light sketch of the character’s
shape before doing final lines, which helps

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with confidence.

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Even if there are no visible outlines, the
edges of features are smooth and purposeful,

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like KetchupKat.

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As for shape, while the subject at level three
is, for the most part, proportionally sensible,

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the pose it is in might be awkward and unnatural,
like heilix’s cat.

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Or maybe everything else checks out fine,
but there’s an imbalance in the character’s

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symmetry.

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(MaeraFey)

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In cases where you look at your art and still
instinctively feel something about the shape

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of it is off, like BlackRose, captain_whisker,
snickerdoodledandy, and Striiking, the best

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thing to do is study from real life.

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Even if you’re making cartoons, you need
to know the rules to break them.

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When drawing fantasy creatures and settings,
reference items related to what you are drawing.

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A lizard for a dragon, for instance.

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Also a quick trick is to flip your art.

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Then you’ll know if it’s off or not.

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Level three is where you should start paying
attention to composition.

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Composition is how all of the pieces of your
drawing look together on the page.

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While gamergirlrebel’s coloring technique
is only level two, the piece of art as a whole

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is very interesting to look at, whereas if
you flip to Dragons Ponies, there is a lot

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of unused, bland, empty blue distracting you
from the characters.

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Nothing some vigorous cropping can’t fix.

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Vigorous cropping.

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Ebonyinkstone’s composition is very confusing.

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Besides the sheer number of jarring colors
and lighting, it’s hard to tell if the focus

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of the piece is the mask, or the characters
behind it.

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Moving the faces to natural focal points like
here and here would help.

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Nitsua Sensei’s composition is more focused,
although it would be interesting to see something

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like this, which draws the focus towards observing
a planet, or this, loneliness in space.

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A lot of composition is about the mood you
want to make and what you want your art to

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focus on.

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If you’re ready to move on beyond drawing
a single character with no background, go

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read up on composition.

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Kiltketeer and Fredson are probably level
four artists who submitted a quick drawing.

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A level four would be the same drawing, just
with more polish.

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They could sell sketches and concept art in
this level three style.

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Dragons Ponies wrote that they’re curious
about how to make their art better because

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they’re having a hard time improving.

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My note on that is it’s rare to improve
suddenly.

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It usually takes a year, and you won’t notice
the improvement until you look back at old

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art.

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It may not feel like you’re improving, but
you are.

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Slothman asks about what to do when you get
so concerned about your art looking good that

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you quit, or don’t make anything at all.

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That is the number one struggle almost every
artist has.

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We stare at what we’ve made and think about
how bad and terrible it is, and how it didn’t

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go as planned.

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If you want to be happy as an artist you’ve
got to conquer that overly-critical habit.

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It hurts your productivity.

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Stamping out the little whiny devil in your
head is different depending on what kind of

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person you are.

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Try setting a deadline.

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Personally my desire to improve is stronger
than my fear of failure, so I keep drawing

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out of sheer willpower.

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And I’ve got people like you who believe
in me, so I want to live up to your expectations!

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If you’ve got a calmer, more peaceful personality
- try taking a step back from drawing and

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do a different form of art.

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You’d be surprised what you’ll learn about
drawing while making a really bad clay sculpture,

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stuffed animal, oil painting, wood carving,
papercraft, pencil sketch, you get the idea.

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Nobody knows your art and its flaws better
than you do, so it’s easy to be overly self-critical.

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Relax.

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There’s no pressure for you to draw.

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Any pressure you feel that you need to be
a certain way or at a certain level is all

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in your head.

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{Sometimes I'll really want to draw something
and I'll imagine it in my head, but as soon

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as I open my software and get my tablet and
pen ready I start getting thoughts through

00:10:17.980 --> 00:10:18.980
my head of "What if it doesn't come out as
I want?" or "What if this is just a waste

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of time?" and the most I'll end up doing is
a sketch before giving up on it and not wanting

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to go through with it.

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I have an artist friend who is always telling
me to just try and continue with the drawing

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but I can never pluck up the motivation or
courage to do so and it's beginning to make

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me genuinely depressed when I even hold my
tablet pen now.

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What would you suggest for me to be more confident
with my drawing again?}

00:10:24.980 --> 00:10:25.980
Level 4
The criteria for level four is, “would people

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buy art drawn with this level of skill?”

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At level four, if there are anatomy problems,
they are rather small and unnoticeable.

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You can’t sell bad anatomy.

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It’s really quite that simple.

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The are some exceptions, like DieKnuddlerin,
the back leg on the raccoon wouldn’t lay

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like that considering the proper tucked nature
of the right one, but the drawing passes anyway

00:10:43.780 --> 00:10:47.100
because it has level four everything else.

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Composition of a level four piece of art is
solid; rarely will there be any useless space,

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or confusion about where you are supposed
to look.

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Some pieces will be especially well composed,
like this comic page by Amber-Draws that leads

00:10:59.580 --> 00:11:03.660
your eye through the page in an interesting
way.

00:11:03.660 --> 00:11:09.150
Another difference between level three and
four is color choice, aka color harmony or

00:11:09.150 --> 00:11:10.200
color theory.

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Up until this point you may make pieces of
art that have colors that look gross or unpleasant

00:11:15.830 --> 00:11:16.920
together.

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At level four, that goes away.

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A drawing does not have to be complex to be
level four.

00:11:22.200 --> 00:11:26.540
Simple drawings at level four are very clean,
constructed, and pleasant to look at, like

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Fox Called Blue, SauceSource, and ghostyjunky.

00:11:30.450 --> 00:11:31.450
Letters from level four!

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Kitty Nuki:
I just painted this yesterday and I'm really

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happy with the result, but at the same time
not really, and I can't understand why or

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what can I do to make it better.

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Liking and disliking at the same time.

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I think we all know that feeling.

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So yes, the question is how do you make something
at level four better?

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And in some instances, you can’t - not without
starting fresh.

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I mean, how do you improve this drawing by
Frost Kitten?

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Changing it defeats the simplicity of what
it is.

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You could say, oh, add shading, but adding
shading wouldn’t make this a better drawing.

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Drawing this again as a hyper realistic cat
with a bow would require more skill, but the

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drawing would also no longer be a cartoon.

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Kitty Nuki’s art is the same thing.

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There is nothing technically wrong about this
art piece.

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If you draw something like this and are unhappy,
ask yourself this:

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Are you dissatisfied because your art looks
like this and not this?

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If so, quit drawing cartoons and start practicing
traditional or digital painterly style, because

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a cartoon is never going to look like the
Mona Lisa.

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Were you trying to capture an emotion with
your art?

00:12:34.430 --> 00:12:35.430
What was it?

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What would you do differently to get closer
to it?

00:12:38.950 --> 00:12:46.310
At level four, if you want to further improve
your skill you have two options: formal or

00:12:46.310 --> 00:12:47.680
informal training.

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There’s no two ways about it, if you get
to four as a self-taught artist, you need

00:12:52.040 --> 00:12:55.050
to get some edumucation to proceed.

00:12:55.050 --> 00:12:56.050
Read a book.

00:12:56.050 --> 00:12:57.050
Do life drawings.

00:12:57.050 --> 00:13:01.680
Look for classes by artists who have been
working professionally for more than ten years.

00:13:01.680 --> 00:13:03.530
And that brings us to

00:13:03.530 --> 00:13:06.670
Level 5

00:13:06.670 --> 00:13:11.790
A level five piece of art has distinction
of being absurdly well executed in almost

00:13:11.790 --> 00:13:15.520
every way, and on top of that, it’s interesting.

00:13:15.520 --> 00:13:18.220
In many cases, it’s not just a drawing,
it’s a piece of art.

00:13:18.220 --> 00:13:19.220
Suburbanwinemons is my favorite example.

00:13:19.220 --> 00:13:20.220
I can’t stop looking at it.

00:13:20.220 --> 00:13:24.450
KatAuroraMist has a wonderful command of colors
in this piece, and compositionally the directional

00:13:24.450 --> 00:13:29.450
rush lines direct your eye to the most important
part, the cat’s face.

00:13:29.450 --> 00:13:32.920
A couple pieces at level five could use slight
anatomy adjustments, like sha-ga’s feathers

00:13:32.920 --> 00:13:37.850
and left leg, ReedFoxStudios in the glasses
and eyes, MrChiken in the lay of the body

00:13:37.850 --> 00:13:42.670
in the water - this angle is if she were standing
up in the water - but geeze, look at how beautiful

00:13:42.670 --> 00:13:43.830
these are.

00:13:43.830 --> 00:13:47.370
Awkward-Hermit is so close to level six.

00:13:47.370 --> 00:13:50.940
The element holding it back is the execution
of the woman’s face.

00:13:50.940 --> 00:13:55.450
A level six piece would have much more defined
light and shadow contrast that would give

00:13:55.450 --> 00:13:57.360
it lifelike depth.

00:13:57.360 --> 00:14:00.410
A front positioned nose should be symmetrical.

00:14:00.410 --> 00:14:04.000
Something that elevates a five above a four
is texture.

00:14:04.000 --> 00:14:08.300
A piece that would otherwise be a bit plain
if it were only flat colors has something

00:14:08.300 --> 00:14:15.000
special to it that gives it texture, like
HowlingWithMoon’s dappled painting.

00:14:15.000 --> 00:14:16.370
Same here for Kartase.

00:14:16.370 --> 00:14:19.170
Here’s one of the exceptions, HulluMel.

00:14:19.170 --> 00:14:22.671
This is an incredibly strong character design
thanks to its unique features.

00:14:22.671 --> 00:14:24.495
The cat is fluffy, but you can feel the weight
to it in the stocky legs and body.

00:14:24.495 --> 00:14:27.640
cattymadi on level five asks:
Is my art good enough to animate?

00:14:27.640 --> 00:14:30.860
Dear cattymadi, your art is too good to animate.

00:14:30.860 --> 00:14:35.500
If you tried to animate this without a team
of anime animators, you would weep in a corner

00:14:35.500 --> 00:14:38.140
after spending five months to create five
seconds.

00:14:38.140 --> 00:14:39.970
I’ve got a tutorial for character design
for animations on my agenda for the future.

00:14:39.970 --> 00:14:43.100
Synchro Centaur’s character is perfect for
animating.

00:14:43.100 --> 00:14:46.600
Simplify your characters and cut the shading
completely if you want to give animation a

00:14:46.600 --> 00:14:51.130
go for the first time.

00:14:51.130 --> 00:14:59.180
Anything I have to say about a level five
piece is just a tiny thing, if anything at

00:14:59.180 --> 00:15:00.180
all.

00:15:00.180 --> 00:15:03.780
I considered collapsing level five and six
together, but I decided to pull a few exemplary

00:15:03.780 --> 00:15:06.060
illustrations out of five.

00:15:06.060 --> 00:15:09.100
Level 6
Six is the level where I can’t help you.

00:15:09.100 --> 00:15:13.190
If, for some reason, you want improvement
on a piece of art of this caliber, seek out

00:15:13.190 --> 00:15:17.900
a similarly skilled artist who works in the
same type of art, an art critic, or a professor.

00:15:17.900 --> 00:15:29.920
I could say a bit at length about why each
of these is level six, but put simply you

00:15:29.920 --> 00:15:36.370
can see the intent behind every stroke and
color is that of an artist who knows what

00:15:36.370 --> 00:15:40.410
they are doing, whether by training or by
instinct.

00:15:40.410 --> 00:15:41.480
Wow.

00:15:41.480 --> 00:15:43.620
I’m dead.

00:15:43.620 --> 00:15:46.040
This episode took two weeks to make.

00:15:46.040 --> 00:15:50.060
There are about 1,200 pieces of art in here.

00:15:50.060 --> 00:15:52.490
You can make this episode better.

00:15:52.490 --> 00:15:56.870
Open the credits document below, pick one
or two names, click their art, and leave a

00:15:56.870 --> 00:15:58.970
comment of some kind.

00:15:58.970 --> 00:16:03.540
Not everybody who sent art posted it online,
so not everything is in there, but a lot of

00:16:03.540 --> 00:16:04.540
it is.

00:16:04.540 --> 00:16:08.580
You can tell by the link what site it’s
on so you can find something on a site you

00:16:08.580 --> 00:16:09.580
use.

00:16:09.580 --> 00:16:10.580
You’ll make the person’s day.

00:16:10.580 --> 00:16:14.430
Especially for small artists who don’t get
a lot of comments.

00:16:14.430 --> 00:16:15.430
Go now!

00:16:15.430 --> 00:16:16.430
Be free!

00:16:16.430 --> 00:16:19.310
Oh my gosh, I’m never doing this again.

00:16:19.310 --> 00:16:22.350
*groan* No new episode next week!

00:16:22.350 --> 00:16:23.350
I get a break!

00:16:23.350 --> 00:16:24.350
I’m giving myself a break!

00:16:24.350 --> 00:16:24.610
See you on September 23!

